mayhem-firmware/firmware/application/apps/ui_soundboard.hpp
furrtek b29c1d9749 Finally found what was eating all the RAM :D
Re-enabled the tone key selector in Soundboard
Soundboard now uses OutputStream, like Replay
Constexpr'd a bunch of consts which were going to BSS section
Exiting an app now goes back to main menu
Cleaned up Message array
2018-05-15 23:35:30 +01:00

208 lines
4.7 KiB
C++

/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef __UI_SOUNDBOARD_H__
#define __UI_SOUNDBOARD_H__
#include "ui.hpp"
#include "ui_widget.hpp"
#include "ui_font_fixed_8x16.hpp"
#include "replay_thread.hpp"
#include "baseband_api.hpp"
#include "ui_receiver.hpp"
#include "io_wave.hpp"
#include "tone_key.hpp"
namespace ui {
class SoundBoardView : public View {
public:
SoundBoardView(NavigationView& nav);
~SoundBoardView();
SoundBoardView(const SoundBoardView&) = delete;
SoundBoardView(SoundBoardView&&) = delete;
SoundBoardView& operator=(const SoundBoardView&) = delete;
SoundBoardView& operator=(SoundBoardView&&) = delete;
void focus() override;
std::string title() const override { return "Soundboard"; };
private:
NavigationView& nav_;
enum tx_modes {
NORMAL = 0,
RANDOM
};
tx_modes tx_mode = NORMAL;
struct sound {
std::filesystem::path path { };
uint32_t ms_duration = 0;
std::string title { };
};
uint32_t sample_counter { 0 };
uint32_t sample_duration { 0 };
uint8_t page = 0;
uint32_t lfsr_v = 0x13377331;
sound sounds[60]; // 5 pages * 12 buttons
uint32_t max_sound { };
uint8_t max_page { };
uint32_t playing_id { };
const size_t read_size { 2048 }; // Less ?
const size_t buffer_count { 3 };
std::unique_ptr<ReplayThread> replay_thread { };
bool ready_signal { false };
Style style_a {
.font = font::fixed_8x16,
.background = Color::black(),
.foreground = { 255, 51, 153 }
};
Style style_b {
.font = font::fixed_8x16,
.background = Color::black(),
.foreground = { 153, 204, 0 }
};
Style style_c {
.font = font::fixed_8x16,
.background = Color::black(),
.foreground = { 51, 204, 204 }
};
Style style_d {
.font = font::fixed_8x16,
.background = Color::black(),
.foreground = { 153, 102, 255 }
};
std::array<Button, 15> buttons { };
const Style * styles[4] = { &style_a, &style_b, &style_c, &style_d };
void on_tuning_frequency_changed(rf::Frequency f);
void do_random();
void show_infos(uint16_t id);
bool change_page(Button& button, const KeyEvent key);
void refresh_buttons(uint16_t id);
void play_sound(uint16_t id);
void on_ctcss_changed(uint32_t v);
void stop(const bool do_loop);
bool is_active() const;
void set_ready();
void handle_replay_thread_done(const uint32_t return_code);
void file_error();
void on_tx_progress(const uint32_t progress);
Labels labels {
{ { 10 * 8, 4 }, "BW: kHz", Color::light_grey() }
};
FrequencyField field_frequency {
{ 0, 4 },
};
NumberField number_bw {
{ 13 * 8, 4 },
3,
{ 1, 150 },
1,
' '
};
OptionsField options_tone_key {
{ 21 * 8, 4 },
8,
{ }
};
Text text_title {
{ 1 * 8, 28 * 8, 20 * 8, 16 },
"-"
};
Text text_page {
{ 22 * 8 - 4, 28 * 8, 8 * 8, 16 },
"Page -/-"
};
Text text_duration {
{ 1 * 8, 31 * 8, 5 * 8, 16 }
};
ProgressBar progressbar {
{ 9 * 8, 31 * 8, 20 * 8, 16 }
};
Checkbox check_loop {
{ 8, 274 },
4,
"Loop"
};
Button button_random {
{ 10 * 8, 34 * 8, 9 * 8, 32 },
"Random"
};
Button button_exit {
{ 21 * 8, 34 * 8, 8 * 8, 32 },
"Exit"
};
MessageHandlerRegistration message_handler_replay_thread_error {
Message::ID::ReplayThreadDone,
[this](const Message* const p) {
const auto message = *reinterpret_cast<const ReplayThreadDoneMessage*>(p);
this->handle_replay_thread_done(message.return_code);
}
};
MessageHandlerRegistration message_handler_fifo_signal {
Message::ID::RequestSignal,
[this](const Message* const p) {
const auto message = static_cast<const RequestSignalMessage*>(p);
if (message->signal == RequestSignalMessage::Signal::FillRequest) {
this->set_ready();
}
}
};
MessageHandlerRegistration message_handler_tx_progress {
Message::ID::TXProgress,
[this](const Message* const p) {
const auto message = *reinterpret_cast<const TXProgressMessage*>(p);
this->on_tx_progress(message.progress);
}
};
};
} /* namespace ui */
#endif/*__UI_SOUNDBOARD_H__*/