mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
synced 2025-04-28 20:10:55 +00:00
550 lines
15 KiB
C++
550 lines
15 KiB
C++
/*
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* ------------------------------------------------------------
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* | Made by RocketGod |
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* | Find me at https://betaskynet.com |
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* | Argh matey! |
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* ------------------------------------------------------------
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*/
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#include "ui_breakout.hpp"
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namespace ui::external_app::breakout {
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Ticker game_timer;
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int paddle_x = (SCREEN_WIDTH - PADDLE_WIDTH) / 2;
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float ball_x = SCREEN_WIDTH / 2;
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float ball_y = GAME_AREA_BOTTOM - PADDLE_HEIGHT - BALL_SIZE - 1;
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float ball_dx = 1.5f;
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float ball_dy = -2.0f;
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int score = 0;
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int lives = 3;
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int level = 1;
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int game_state = STATE_MENU;
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bool initialized = false;
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bool ball_attached = true;
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unsigned int brick_count = 0;
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bool menu_initialized = false;
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bool blink_state = true;
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uint32_t blink_counter = 0;
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int16_t prompt_x = 0;
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bool gameover_initialized = false;
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bool gameover_blink_state = true;
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uint32_t gameover_blink_counter = 0;
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int16_t restart_x = 0;
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bool bricks[BRICK_ROWS][BRICK_COLS];
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int brick_colors[BRICK_ROWS];
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const Color pp_colors[] = {
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Color::white(),
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Color::blue(),
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Color::yellow(),
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Color::purple(),
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Color::green(),
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Color::red(),
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Color::magenta(),
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Color::orange(),
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Color::black(),
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};
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Painter painter;
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bool but_RIGHT = false;
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bool but_LEFT = false;
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bool but_SELECT = false;
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static Callback game_update_callback = nullptr;
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static uint32_t game_update_timeout = 0;
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static uint32_t game_update_counter = 0;
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void cls() {
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painter.fill_rectangle({0, 0, portapack::display.width(), portapack::display.height()}, Color::black());
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}
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void background(int color) {
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(void)color;
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}
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void fillrect(int x1, int y1, int x2, int y2, int color) {
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painter.fill_rectangle({x1, y1, x2 - x1, y2 - y1}, pp_colors[color]);
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}
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void rect(int x1, int y1, int x2, int y2, int color) {
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painter.draw_rectangle({x1, y1, x2 - x1, y2 - y1}, pp_colors[color]);
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}
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void check_game_timer() {
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if (game_update_callback) {
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if (++game_update_counter >= game_update_timeout) {
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game_update_counter = 0;
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game_update_callback();
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}
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}
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}
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void Ticker::attach(Callback func, double delay_sec) {
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game_update_callback = func;
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game_update_timeout = delay_sec * 60;
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}
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void Ticker::detach() {
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game_update_callback = nullptr;
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}
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void game_timer_check() {
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if (game_state == STATE_PLAYING) {
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update_game();
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} else if (game_state == STATE_MENU) {
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show_menu();
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} else if (game_state == STATE_GAME_OVER) {
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show_game_over();
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}
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}
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void init_game() {
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paddle_x = (SCREEN_WIDTH - PADDLE_WIDTH) / 2;
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score = 0;
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lives = 3;
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level = 1;
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brick_colors[0] = Red;
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brick_colors[1] = Orange;
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brick_colors[2] = Yellow;
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brick_colors[3] = Green;
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brick_colors[4] = Purple;
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init_level();
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game_state = STATE_MENU;
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menu_initialized = false;
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blink_state = true;
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blink_counter = 0;
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}
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void init_level() {
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ball_x = paddle_x + (PADDLE_WIDTH / 2) - (BALL_SIZE / 2);
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ball_y = GAME_AREA_BOTTOM - PADDLE_HEIGHT - BALL_SIZE - 1;
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float speed_multiplier = (level == 1) ? 1.0f : 1.0f + ((level - 1) * BALL_SPEED_INCREASE);
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ball_dx = (ball_dx > 0 ? 1.5f : -1.5f) * speed_multiplier;
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ball_dy = -2.0f * speed_multiplier;
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ball_attached = true;
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brick_count = 0;
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for (int row = 0; row < BRICK_ROWS; row++) {
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for (int col = 0; col < BRICK_COLS; col++) {
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bricks[row][col] = true;
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brick_count++;
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}
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}
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}
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void draw_screen() {
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cls();
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background(COLOR_BACKGROUND);
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draw_borders();
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draw_bricks();
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draw_paddle();
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draw_ball();
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draw_score();
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draw_lives();
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draw_level();
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}
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void draw_borders() {
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rect(0, GAME_AREA_TOP - 1, SCREEN_WIDTH, GAME_AREA_TOP, COLOR_BORDER);
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}
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void draw_bricks() {
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for (int row = 0; row < BRICK_ROWS; row++) {
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for (int col = 0; col < BRICK_COLS; col++) {
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if (bricks[row][col]) {
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int x = col * (BRICK_WIDTH + BRICK_GAP);
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int y = GAME_AREA_TOP + row * (BRICK_HEIGHT + BRICK_GAP) + 5;
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fillrect(x, y, x + BRICK_WIDTH, y + BRICK_HEIGHT, brick_colors[row]);
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rect(x, y, x + BRICK_WIDTH, y + BRICK_HEIGHT, Black);
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}
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}
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}
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}
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void draw_paddle() {
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fillrect(paddle_x, PADDLE_Y, paddle_x + PADDLE_WIDTH, PADDLE_Y + PADDLE_HEIGHT, COLOR_PADDLE);
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}
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void draw_ball() {
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fillrect(ball_x, ball_y, ball_x + BALL_SIZE, ball_y + BALL_SIZE, COLOR_BALL);
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}
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void draw_score() {
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auto style = *ui::Theme::getInstance()->fg_green;
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painter.draw_string({5, 10}, style, "Score: " + std::to_string(score));
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}
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void draw_lives() {
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auto style = *ui::Theme::getInstance()->fg_red;
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painter.draw_string({5, 30}, style, "Lives: " + std::to_string(lives));
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}
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void draw_level() {
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auto style = *ui::Theme::getInstance()->fg_yellow;
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painter.draw_string({80, 30}, style, "Level: " + std::to_string(level));
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}
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void move_paddle_left() {
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if (paddle_x > 0) {
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fillrect(paddle_x, PADDLE_Y, paddle_x + PADDLE_WIDTH, PADDLE_Y + PADDLE_HEIGHT, COLOR_BACKGROUND);
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if (ball_attached) {
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fillrect(ball_x, ball_y, ball_x + BALL_SIZE, ball_y + BALL_SIZE, COLOR_BACKGROUND);
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}
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paddle_x -= 10;
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if (paddle_x < 0) paddle_x = 0;
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if (ball_attached) {
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ball_x = paddle_x + (PADDLE_WIDTH / 2) - (BALL_SIZE / 2);
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}
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draw_paddle();
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if (ball_attached) {
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draw_ball();
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}
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}
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}
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void move_paddle_right() {
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if (paddle_x < SCREEN_WIDTH - PADDLE_WIDTH) {
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fillrect(paddle_x, PADDLE_Y, paddle_x + PADDLE_WIDTH, PADDLE_Y + PADDLE_HEIGHT, COLOR_BACKGROUND);
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if (ball_attached) {
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fillrect(ball_x, ball_y, ball_x + BALL_SIZE, ball_y + BALL_SIZE, COLOR_BACKGROUND);
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}
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paddle_x += 10;
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if (paddle_x > SCREEN_WIDTH - PADDLE_WIDTH) paddle_x = SCREEN_WIDTH - PADDLE_WIDTH;
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if (ball_attached) {
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ball_x = paddle_x + (PADDLE_WIDTH / 2) - (BALL_SIZE / 2);
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}
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draw_paddle();
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if (ball_attached) {
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draw_ball();
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}
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}
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}
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void launch_ball() {
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if (ball_attached) {
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ball_attached = false;
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ball_x = paddle_x + (PADDLE_WIDTH / 2) - (BALL_SIZE / 2);
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ball_y = GAME_AREA_BOTTOM - PADDLE_HEIGHT - BALL_SIZE - 1;
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float speed_multiplier = (level == 1) ? 1.0f : 1.0f + ((level - 1) * BALL_SPEED_INCREASE);
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ball_dx = 1.5f * speed_multiplier;
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ball_dy = -2.0f * speed_multiplier;
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}
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}
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void update_game() {
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if (ball_attached) {
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return;
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}
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fillrect(ball_x, ball_y, ball_x + BALL_SIZE, ball_y + BALL_SIZE, COLOR_BACKGROUND);
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float next_ball_y = ball_y + ball_dy;
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if (next_ball_y > GAME_AREA_BOTTOM) {
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lives--;
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draw_lives();
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if (lives <= 0) {
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handle_game_over();
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} else {
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ball_attached = true;
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ball_x = paddle_x + (PADDLE_WIDTH / 2) - (BALL_SIZE / 2);
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ball_y = GAME_AREA_BOTTOM - PADDLE_HEIGHT - BALL_SIZE - 1;
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draw_ball();
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}
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return;
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}
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ball_x += ball_dx;
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ball_y = next_ball_y;
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if (ball_x < 0) {
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ball_x = 0;
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ball_dx = -ball_dx;
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} else if (ball_x > SCREEN_WIDTH - BALL_SIZE) {
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ball_x = SCREEN_WIDTH - BALL_SIZE;
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ball_dx = -ball_dx;
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}
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if (ball_y < GAME_AREA_TOP) {
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ball_y = GAME_AREA_TOP;
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ball_dy = -ball_dy;
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}
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if (ball_y + BALL_SIZE >= PADDLE_Y && ball_y <= PADDLE_Y + PADDLE_HEIGHT) {
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if (ball_x + BALL_SIZE >= paddle_x && ball_x <= paddle_x + PADDLE_WIDTH) {
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ball_y = PADDLE_Y - BALL_SIZE;
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float hit_position = (ball_x + (BALL_SIZE / 2)) - paddle_x;
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float angle = (hit_position / PADDLE_WIDTH) - 0.5f;
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ball_dx = angle * 4.0f;
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if (ball_dx > -0.5f && ball_dx < 0.5f) {
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ball_dx = (ball_dx > 0) ? 0.5f : -0.5f;
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}
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ball_dy = -ball_dy;
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}
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}
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check_collisions();
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draw_ball();
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if (check_level_complete()) {
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next_level();
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}
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}
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void check_collisions() {
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int grid_x = ball_x / (BRICK_WIDTH + BRICK_GAP);
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int grid_y = (ball_y - GAME_AREA_TOP - 5) / (BRICK_HEIGHT + BRICK_GAP);
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for (int row = grid_y - 1; row <= grid_y + 1; row++) {
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for (int col = grid_x - 1; col <= grid_x + 1; col++) {
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if (row >= 0 && row < BRICK_ROWS && col >= 0 && col < BRICK_COLS) {
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if (bricks[row][col] && check_brick_collision(row, col)) {
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return;
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}
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}
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}
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}
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}
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bool check_brick_collision(int row, int col) {
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int brick_x = col * (BRICK_WIDTH + BRICK_GAP);
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int brick_y = GAME_AREA_TOP + row * (BRICK_HEIGHT + BRICK_GAP) + 5;
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if (ball_x + BALL_SIZE >= brick_x && ball_x <= brick_x + BRICK_WIDTH &&
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ball_y + BALL_SIZE >= brick_y && ball_y <= brick_y + BRICK_HEIGHT) {
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fillrect(brick_x, brick_y, brick_x + BRICK_WIDTH, brick_y + BRICK_HEIGHT, COLOR_BACKGROUND);
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bricks[row][col] = false;
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brick_count--;
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score += (5 - row) * 10;
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draw_score();
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float center_x = brick_x + BRICK_WIDTH / 2;
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float center_y = brick_y + BRICK_HEIGHT / 2;
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float ball_center_x = ball_x + BALL_SIZE / 2;
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float ball_center_y = ball_y + BALL_SIZE / 2;
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float dx = std::abs(ball_center_x - center_x);
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float dy = std::abs(ball_center_y - center_y);
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if (dx * BRICK_HEIGHT > dy * BRICK_WIDTH) {
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ball_dx = -ball_dx;
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} else {
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ball_dy = -ball_dy;
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}
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return true;
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}
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return false;
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}
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bool check_level_complete() {
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return brick_count == 0;
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}
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void next_level() {
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level++;
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init_level();
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draw_screen();
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}
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void handle_game_over() {
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game_state = STATE_GAME_OVER;
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gameover_initialized = false;
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show_game_over();
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}
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void init_menu() {
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cls();
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background(COLOR_BACKGROUND);
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auto style_yellow = *ui::Theme::getInstance()->fg_yellow;
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auto style_blue = *ui::Theme::getInstance()->fg_blue;
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auto style_cyan = *ui::Theme::getInstance()->fg_cyan;
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int16_t screen_width = 240;
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int16_t title_x = (screen_width - 17 * 8) / 2;
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int16_t divider_width = 24 * 8;
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int16_t divider_x = (screen_width - divider_width) / 2;
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int16_t instruction_width = 22 * 8;
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int16_t instruction_x = (screen_width - instruction_width) / 2;
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int16_t prompt_width = 16 * 8;
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prompt_x = (screen_width - prompt_width) / 2;
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painter.fill_rectangle({0, 30, screen_width, 30}, Color::black());
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painter.draw_string({title_x + 2, 42}, style_yellow, "*** BREAKOUT ***");
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painter.draw_string({divider_x, 70}, style_blue, "========================");
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painter.fill_rectangle({instruction_x - 5, 110, instruction_width + 10, 70}, Color::black());
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painter.draw_rectangle({instruction_x - 5, 110, instruction_width + 10, 70}, Color::white());
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painter.draw_string({instruction_x, 120}, style_cyan, " ROTARY: MOVE PADDLE");
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painter.draw_string({instruction_x, 150}, style_cyan, " SELECT: START/LAUNCH");
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painter.draw_string({divider_x, 190}, style_blue, "========================");
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menu_initialized = true;
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}
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void show_menu() {
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if (!menu_initialized) {
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init_menu();
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}
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auto style_red = *ui::Theme::getInstance()->fg_red;
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if (++blink_counter >= 30) {
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blink_counter = 0;
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blink_state = !blink_state;
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painter.fill_rectangle({prompt_x - 2, 228, 16 * 8 + 4, 20}, Color::black());
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if (blink_state) {
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painter.draw_string({prompt_x, 230}, style_red, "* PRESS SELECT *");
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}
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}
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}
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void init_game_over() {
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cls();
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background(COLOR_BACKGROUND);
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auto style_red = *ui::Theme::getInstance()->fg_red;
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auto style_yellow = *ui::Theme::getInstance()->fg_yellow;
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int16_t screen_width = 240;
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int16_t title_width = 9 * 8;
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int16_t title_x = (screen_width - title_width) / 2;
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int16_t score_text_width = (16 + std::to_string(score).length()) * 8;
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int16_t score_x = (screen_width - score_text_width) / 2;
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painter.draw_rectangle({20, 80, screen_width - 40, 160}, Color::red());
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painter.draw_rectangle({22, 82, screen_width - 44, 156}, Color::white());
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painter.draw_string({title_x, 100}, style_red, "GAME OVER");
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painter.fill_rectangle({40, 140, screen_width - 80, 30}, Color::black());
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painter.draw_rectangle({40, 140, screen_width - 80, 30}, Color::yellow());
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painter.draw_string({score_x, 150}, style_yellow, " FINAL SCORE: " + std::to_string(score));
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int16_t restart_width = 12 * 8;
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restart_x = (screen_width - restart_width) / 2;
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gameover_initialized = true;
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gameover_blink_state = true;
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gameover_blink_counter = 0;
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}
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void show_game_over() {
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if (!gameover_initialized) {
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init_game_over();
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}
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auto style_green = *ui::Theme::getInstance()->fg_green;
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if (++gameover_blink_counter >= 30) {
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gameover_blink_counter = 0;
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gameover_blink_state = !gameover_blink_state;
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painter.fill_rectangle({restart_x - 2, 198, 12 * 8 + 4, 20}, Color::black());
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if (gameover_blink_state) {
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painter.draw_string({restart_x, 200}, style_green, "PRESS SELECT");
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}
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}
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}
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void reset_game() {
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level = 1;
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score = 0;
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lives = 3;
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game_state = STATE_PLAYING;
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init_level();
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draw_screen();
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gameover_initialized = false;
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gameover_blink_state = true;
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gameover_blink_counter = 0;
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}
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BreakoutView::BreakoutView(NavigationView& nav)
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: nav_{nav} {
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add_children({&dummy});
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game_timer.attach(&game_timer_check, 1.0 / 60.0);
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}
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void BreakoutView::on_show() {
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}
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void BreakoutView::paint(Painter& painter) {
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(void)painter;
|
|
|
|
if (!initialized) {
|
|
initialized = true;
|
|
std::srand(LPC_RTC->CTIME0);
|
|
init_game();
|
|
}
|
|
}
|
|
|
|
void BreakoutView::frame_sync() {
|
|
check_game_timer();
|
|
set_dirty();
|
|
}
|
|
|
|
bool BreakoutView::on_encoder(const EncoderEvent delta) {
|
|
if (game_state == STATE_PLAYING) {
|
|
if (delta > 0) {
|
|
move_paddle_right();
|
|
set_dirty();
|
|
} else if (delta < 0) {
|
|
move_paddle_left();
|
|
set_dirty();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool BreakoutView::on_key(const KeyEvent key) {
|
|
but_SELECT = (key == KeyEvent::Select);
|
|
but_LEFT = (key == KeyEvent::Left);
|
|
but_RIGHT = (key == KeyEvent::Right);
|
|
|
|
if (key == KeyEvent::Select) {
|
|
if (game_state == STATE_MENU) {
|
|
game_state = STATE_PLAYING;
|
|
reset_game();
|
|
} else if (game_state == STATE_PLAYING && ball_attached) {
|
|
launch_ball();
|
|
} else if (game_state == STATE_GAME_OVER) {
|
|
reset_game();
|
|
}
|
|
} else if (key == KeyEvent::Left) {
|
|
if (game_state == STATE_PLAYING) {
|
|
move_paddle_left();
|
|
}
|
|
} else if (key == KeyEvent::Right) {
|
|
if (game_state == STATE_PLAYING) {
|
|
move_paddle_right();
|
|
}
|
|
}
|
|
|
|
set_dirty();
|
|
return true;
|
|
}
|
|
|
|
} // namespace ui::external_app::breakout
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