mayhem-firmware/firmware/application/ui_loadmodule.hpp
furrtek 496c77fe3e Module loading should work again
Modules won't load if already loaded (dirty footprint hack)
2016-01-05 20:17:55 +01:00

58 lines
1.5 KiB
C++

/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui.hpp"
#include "ui_widget.hpp"
#include "ui_painter.hpp"
#include "ui_menu.hpp"
#include "ui_navigation.hpp"
#include "m4_startup.hpp"
#include "ui_font_fixed_8x16.hpp"
namespace ui {
class LoadModuleView : public View {
public:
LoadModuleView(NavigationView& nav, const char * hash, View* new_view);
void loadmodule();
void on_show() override;
void on_hide() override;
void focus() override;
void paint(Painter& painter) override;
private:
const char * _hash;
bool _mod_loaded = false;
Text text_info {
{ 8, 64, 224, 16 },
"Searching module..."
};
Button button_ok {
{ 88, 128, 64, 32 },
"OK"
};
};
} /* namespace ui */