mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
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0ed607b6dd
Addresses argilo's immediate problem navigating between fields in a row, issue #32.
205 lines
5.1 KiB
C++
205 lines
5.1 KiB
C++
/*
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* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#include "ui_focus.hpp"
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#include "ui_widget.hpp"
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#include <cstdint>
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#include <algorithm>
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#include <functional>
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#include <utility>
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#include <vector>
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namespace ui {
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Widget* FocusManager::focus_widget() const {
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return focus_widget_;
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}
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void FocusManager::set_focus_widget(Widget* const new_focus_widget) {
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// Widget already has focus.
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if( new_focus_widget == focus_widget() ) {
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return;
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}
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if( new_focus_widget ) {
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// if( !new_focus_widget->visible() ) {
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// if( new_focus_widget->hidden() ) {
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// // New widget is not visible. Do nothing.
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// // TODO: Should this be a debug assertion?
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// return;
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// }
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if( !new_focus_widget->focusable() ) {
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// New widget is not focusable. Does it have a preferred child that
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// can receive focus?
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set_focus_widget(new_focus_widget->last_child_focus());
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return;
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}
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}
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// Blur old widget.
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if( focus_widget() ) {
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focus_widget()->on_blur();
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focus_widget()->set_dirty();
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}
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focus_widget_ = new_focus_widget;
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if( focus_widget() ) {
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focus_widget()->on_focus();
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focus_widget()->set_dirty();
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focus_widget()->parent()->set_last_child_focus(focus_widget());
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}
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}
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using test_result_t = std::pair<Widget* const, const uint32_t>;
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using test_fn = std::function<test_result_t(Widget* const)>;
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using test_collection_t = std::vector<test_result_t>;
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/* Walk all visible widgets in hierarchy, collecting those that pass test */
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template<typename TestFn>
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static void widget_collect_visible(Widget* const w, TestFn test, test_collection_t& collection) {
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for(auto child : w->children()) {
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if( !child->hidden() ) {
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const auto result = test(child);
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if( result.first ) {
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collection.push_back(result);
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}
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widget_collect_visible(child, test, collection);
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}
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}
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}
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void FocusManager::update(
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Widget* const top_widget,
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const KeyEvent event
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) {
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if( focus_widget() ) {
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const auto focus_screen_rect = focus_widget()->screen_rect();
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const auto center = focus_screen_rect.center();
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const auto test_fn = [¢er, event](ui::Widget* const w) -> test_result_t {
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// if( w->visible() && w->focusable() ) {
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if( w->focusable() ) {
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const Point delta = w->screen_rect().center() - center;
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/* Heuristic to compute closeness. */
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/* TODO: Look at metric involving overlap of current
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* widget rectangle in the direction of movement, with
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* all the prospective widgets.
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*/
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switch(event) {
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case KeyEvent::Right:
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if( delta.x > 0 ) {
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if( delta.y == 0 ) {
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return { w, delta.x };
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} else {
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return { w, delta.x * abs(delta.y) + 1000 };
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}
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}
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break;
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case KeyEvent::Left:
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if( delta.x < 0 ) {
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if( delta.y == 0 ) {
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return { w, -delta.x };
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} else {
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return { w, -delta.x * abs(delta.y) + 1000 };
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}
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}
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break;
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case KeyEvent::Down:
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if( delta.y > 0 ) {
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if( delta.x == 0 ) {
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return { w, delta.y };
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} else {
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return { w, delta.y * abs(delta.x) + 1000 };
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}
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}
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break;
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case KeyEvent::Up:
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if( delta.y < 0 ) {
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if( delta.x == 0 ) {
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return { w, -delta.y };
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} else {
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return { w, -delta.y * abs(delta.x) + 1000 };
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}
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}
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break;
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default:
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break;
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}
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}
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return { nullptr, 0 };
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};
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test_collection_t collection;
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widget_collect_visible(top_widget, test_fn, collection);
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const auto compare_fn = [](const test_result_t& a, const test_result_t& b) {
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return a.second < b.second;
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};
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const auto nearest = std::min_element(collection.cbegin(), collection.cend(), compare_fn);
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if( nearest != collection.cend() ) {
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//focus->blur();
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const auto new_focus = (*nearest).first;
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set_focus_widget(new_focus);
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}
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}
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}
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#if 0
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void FocusManager::update(
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Widget* const top_widget,
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const TouchEvent event
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) {
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const auto test_fn = [event](Widget* const w) -> test_result_t {
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if( w->focusable() ) {
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const auto r = w->screen_rect();
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if( r.contains(event) ) {
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return { w, 0 };
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}
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}
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return { nullptr, { } };
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};
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test_collection_t collection;
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widget_collect_visible(
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top_widget, test_fn,
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collection
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);
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if( !collection.empty() ) {
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// Take the last object in the collection, it will be rendered last,
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// therefore appear "on top".
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const auto touched = collection.back().first;
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touched->on_touch(event);
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}
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}
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#endif
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} /* namespace ui */
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