mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
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f7e0f36bd9
file.cpp: scan_root_files proc_audiotx.cpp: bandwidth setting ui_widget.cpp: button on_focus
135 lines
3.3 KiB
C++
Executable File
135 lines
3.3 KiB
C++
Executable File
/*
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* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
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* Copyright (C) 2016 Furrtek
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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// Bitmaps generated with:
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// Gimp image > indexed colors (16), then "xxd -i *.bmp"
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//BUG (fixed ?): No audio in about when shown second time
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//BUG: POCSAG RX sometimes misses the first codeword after SYNC
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//TODO: POCSAG 512 and 2400 (all 3 at the same time, or parameter ?)
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//TODO: Check AFSK transmit end, skips last bits ?
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//TODO: Check jammer bandwidths
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//TODO: Use msgpack for settings, lists... on sd card
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//TODO: Frequency manager
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//TODO: Morse coder
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//TODO: Replay
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//Multimon-style stuff:
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//TODO: AFSK receiver
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//TODO: Xylos (CCIR) receiver
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//TODO: Closecall wide range fix
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//TODO: SD card wiper
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//TODO: GSM channel detector
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//TODO: SIGFOX RX/TX
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//TODO: Bodet :)
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//TODO: Whistler
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//TODO: LCR full message former (see norm)
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//TODO: AFSK NRZI
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//TODO: TX power setting
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//TODO: Playdead amnesia and login
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//TODO: Setup: Play dead by default ? Enable/disable ?
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//TODO: Hide statusview when playing dead
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//TODO: Persistent playdead !
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//TODO: Show MD5 mismatches for modules not found, etc...
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//TODO: Module name/filename in modules.hpp to indicate requirement in case it's not found ui_loadmodule
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//BUG: Description doesn't show up first time going to system>module info (UI drawn on top)
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//TODO: Draw on touchscreen and transmit as spectrum paint
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//TODO: Two players tic-tac-toe
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#include "ch.h"
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#include "portapack.hpp"
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#include "portapack_shared_memory.hpp"
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#include "message_queue.hpp"
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#include "ui.hpp"
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#include "ui_widget.hpp"
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#include "ui_painter.hpp"
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#include "ui_navigation.hpp"
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#include "irq_lcd_frame.hpp"
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#include "irq_controls.hpp"
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#include "irq_rtc.hpp"
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#include "event_m0.hpp"
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#include "core_control.hpp"
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#include "spi_image.hpp"
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#include "debug.hpp"
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#include "led.hpp"
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#include "gcc.hpp"
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#include "sd_card.hpp"
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#include <string.h>
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static void event_loop() {
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ui::Context context;
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ui::SystemView system_view {
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context,
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portapack::display.screen_rect()
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};
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EventDispatcher event_dispatcher { &system_view, context };
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MessageHandlerRegistration message_handler_display_sleep {
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Message::ID::DisplaySleep,
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[&event_dispatcher](const Message* const) {
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event_dispatcher.set_display_sleep(true);
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}
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};
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event_dispatcher.run();
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}
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int main(void) {
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portapack::init();
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portapack::io.init();
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portapack::display.init();
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sdcStart(&SDCD1, nullptr);
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controls_init();
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lcd_frame_sync_configure();
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rtc_interrupt_enable();
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event_loop();
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sdcDisconnect(&SDCD1);
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sdcStop(&SDCD1);
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portapack::shutdown();
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m4_init(portapack::spi_flash::image_tag_hackrf, portapack::memory::map::m4_code_hackrf);
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m0_halt();
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return 0;
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}
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