mayhem-firmware/firmware/application/apps/ui_tone_search.hpp
furrtek b29c1d9749 Finally found what was eating all the RAM :D
Re-enabled the tone key selector in Soundboard
Soundboard now uses OutputStream, like Replay
Constexpr'd a bunch of consts which were going to BSS section
Exiting an app now goes back to main menu
Cleaned up Message array
2018-05-15 23:35:30 +01:00

74 lines
1.8 KiB
C++

/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2018 Furrtek
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "receiver_model.hpp"
#include "ui_receiver.hpp"
#include "ui_font_fixed_8x16.hpp"
namespace ui {
class ToneSearchView : public View {
public:
ToneSearchView(NavigationView& nav);
~ToneSearchView();
void focus() override;
std::string title() const override { return "Tone search"; };
private:
NavigationView& nav_;
Labels labels {
{ { 0 * 8, 0 * 8 }, "LNA: VGA: AMP:", Color::light_grey() }
};
LNAGainField field_lna {
{ 4 * 8, 0 * 16 }
};
VGAGainField field_vga {
{ 11 * 8, 0 * 16 }
};
RFAmpField field_rf_amp {
{ 18 * 8, 0 * 16 }
};
/*
MessageHandlerRegistration message_handler_frame_sync {
Message::ID::DisplayFrameSync,
[this](const Message* const) {
if( this->fifo ) {
ChannelSpectrum channel_spectrum;
while( fifo->out(channel_spectrum) ) {
this->on_channel_spectrum(channel_spectrum);
}
}
this->do_timers();
}
};*/
};
} /* namespace ui */