mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
synced 2024-12-14 20:18:13 +00:00
201 lines
4.9 KiB
C++
201 lines
4.9 KiB
C++
/*
|
|
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
|
|
*
|
|
* This file is part of PortaPack.
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, Inc., 51 Franklin Street,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#include "ui_focus.hpp"
|
|
#include "ui_widget.hpp"
|
|
|
|
#include <cstdint>
|
|
|
|
#include <algorithm>
|
|
#include <functional>
|
|
#include <utility>
|
|
#include <vector>
|
|
|
|
namespace ui {
|
|
|
|
Widget* FocusManager::focus_widget() const {
|
|
return focus_widget_;
|
|
}
|
|
|
|
void FocusManager::set_focus_widget(Widget* const new_focus_widget) {
|
|
// Widget already has focus.
|
|
if( new_focus_widget == focus_widget() ) {
|
|
return;
|
|
}
|
|
|
|
if( new_focus_widget ) {
|
|
// if( !new_focus_widget->visible() ) {
|
|
// if( new_focus_widget->hidden() ) {
|
|
// // New widget is not visible. Do nothing.
|
|
// // TODO: Should this be a debug assertion?
|
|
// return;
|
|
// }
|
|
if( !new_focus_widget->focusable() ) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Blur old widget.
|
|
if( focus_widget() ) {
|
|
focus_widget()->on_blur();
|
|
focus_widget()->set_dirty();
|
|
}
|
|
|
|
focus_widget_ = new_focus_widget;
|
|
|
|
if( focus_widget() ) {
|
|
focus_widget()->on_focus();
|
|
focus_widget()->set_dirty();
|
|
}
|
|
}
|
|
|
|
using test_result_t = std::pair<Widget* const, const uint32_t>;
|
|
using test_fn = std::function<test_result_t(Widget* const)>;
|
|
using test_collection_t = std::vector<test_result_t>;
|
|
|
|
/* Walk all visible widgets in hierarchy, collecting those that pass test */
|
|
template<typename TestFn>
|
|
static void widget_collect_visible(Widget* const w, TestFn test, test_collection_t& collection) {
|
|
for(auto child : w->children()) {
|
|
if( !child->hidden() ) {
|
|
const auto result = test(child);
|
|
if( result.first ) {
|
|
collection.push_back(result);
|
|
}
|
|
widget_collect_visible(child, test, collection);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FocusManager::update(
|
|
Widget* const top_widget,
|
|
const KeyEvent event
|
|
) {
|
|
if( focus_widget() ) {
|
|
const auto focus_screen_rect = focus_widget()->screen_rect();
|
|
const auto center = focus_screen_rect.center();
|
|
|
|
const auto test_fn = [¢er, event](ui::Widget* const w) -> test_result_t {
|
|
// if( w->visible() && w->focusable() ) {
|
|
if( w->focusable() ) {
|
|
const Point delta = w->screen_rect().center() - center;
|
|
|
|
/* Heuristic to compute closeness. */
|
|
/* TODO: Look at metric involving overlap of current
|
|
* widget rectangle in the direction of movement, with
|
|
* all the prospective widgets.
|
|
*/
|
|
switch(event) {
|
|
case KeyEvent::Right:
|
|
if( delta.x > 0 ) {
|
|
if( delta.y == 0 ) {
|
|
return { w, delta.x };
|
|
} else {
|
|
return { w, delta.x * abs(delta.y) + 1000 };
|
|
}
|
|
}
|
|
break;
|
|
|
|
case KeyEvent::Left:
|
|
if( delta.x < 0 ) {
|
|
if( delta.y == 0 ) {
|
|
return { w, -delta.x };
|
|
} else {
|
|
return { w, -delta.x * abs(delta.y) + 1000 };
|
|
}
|
|
}
|
|
break;
|
|
|
|
case KeyEvent::Down:
|
|
if( delta.y > 0 ) {
|
|
if( delta.x == 0 ) {
|
|
return { w, delta.y };
|
|
} else {
|
|
return { w, delta.y * abs(delta.x) + 1000 };
|
|
}
|
|
}
|
|
break;
|
|
|
|
case KeyEvent::Up:
|
|
if( delta.y < 0 ) {
|
|
if( delta.x == 0 ) {
|
|
return { w, -delta.y };
|
|
} else {
|
|
return { w, -delta.y * abs(delta.x) + 1000 };
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return { nullptr, 0 };
|
|
};
|
|
|
|
test_collection_t collection;
|
|
widget_collect_visible(top_widget, test_fn, collection);
|
|
|
|
const auto compare_fn = [](const test_result_t& a, const test_result_t& b) {
|
|
return a.second < b.second;
|
|
};
|
|
|
|
const auto nearest = std::min_element(collection.cbegin(), collection.cend(), compare_fn);
|
|
if( nearest != collection.cend() ) {
|
|
//focus->blur();
|
|
const auto new_focus = (*nearest).first;
|
|
set_focus_widget(new_focus);
|
|
}
|
|
}
|
|
}
|
|
#if 0
|
|
void FocusManager::update(
|
|
Widget* const top_widget,
|
|
const TouchEvent event
|
|
) {
|
|
const auto test_fn = [event](Widget* const w) -> test_result_t {
|
|
if( w->focusable() ) {
|
|
const auto r = w->screen_rect();
|
|
if( r.contains(event) ) {
|
|
return { w, 0 };
|
|
}
|
|
}
|
|
|
|
return { nullptr, { } };
|
|
};
|
|
|
|
test_collection_t collection;
|
|
widget_collect_visible(
|
|
top_widget, test_fn,
|
|
collection
|
|
);
|
|
|
|
if( !collection.empty() ) {
|
|
// Take the last object in the collection, it will be rendered last,
|
|
// therefore appear "on top".
|
|
const auto touched = collection.back().first;
|
|
touched->on_touch(event);
|
|
}
|
|
}
|
|
#endif
|
|
} /* namespace ui */
|