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https://github.com/portapack-mayhem/mayhem-firmware.git
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* Create the Shopping Cart Lock app Will demonstrate tomorrow. Don't merge until I do 😁 * Fixes for HTotoo's comments 😎 * Improved audio the best I can. If nobody has any ideas to further improve high frequencies of the audio, the hardware may not be capable. I still need to check with line-out to better speaker to make sure it's not just the speaker, but it shouldn't be. * Compared against baseband_api.cpp - matched some things better but still playback seems to be missing higher fq sounds * renamed wav files to a more specific / less generic name * indentation + using variables instead of litteral names for wav files to use * indentation * Made a Snake game - enjoy * Code formatting. I always forget. * move to keep sort order * Update external.ld Sorry I should have also asked if there was any reason that address ranges 0xADDA0000--0xADDD0000 were skipped in external.ld. I assumed there wasn't so I changed it to be consecutive using the same 0x10000 step as the other modules. If there is any reason to skip them then we should add a comment to note it. Of course these are all just temporary address values used for linking and get overwritten by a kludgy "search & replace" during the build process. Resolves enhancement request #764 --------- Co-authored-by: gullradriel <gullradriel@no-mail.com> Co-authored-by: Mark Thompson <129641948+NotherNgineer@users.noreply.github.com>
98 lines
1.7 KiB
C++
98 lines
1.7 KiB
C++
#ifndef __UI_mbed_H__
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#define __UI_mbed_H__
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using Callback = void (*)(void);
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#define wait_us(x) (void)0
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#define wait(x) chThdSleepMilliseconds(x * 1000)
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#define PullUp 1
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#include "ui_navigation.hpp"
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enum {
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dp0,
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dp1,
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dp2,
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dp3,
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dp4,
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dp5,
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dp6,
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dp7,
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dp8,
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dp9,
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dp10,
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dp11,
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dp12,
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dp13,
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dp14,
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dp15,
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dp16,
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dp17,
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dp18,
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dp19,
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dp20,
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dp21,
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dp22,
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dp23,
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dp24,
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dp25,
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};
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wunused-variable"
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static bool but_RIGHT;
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static bool but_LEFT;
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#pragma GCC diagnostic pop
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static bool but_SELECT;
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class Timer {
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public:
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Timer() { (void)0; };
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void reset() { (void)0; };
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void start() { (void)0; }
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uint32_t read_ms() { return 1000; };
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private:
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};
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static Callback game_update_callback;
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static uint32_t game_update_timeout;
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static uint32_t game_update_counter;
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static void check_game_timer() {
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if (game_update_callback) {
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if (++game_update_counter >= game_update_timeout) {
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game_update_counter = 0;
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game_update_callback();
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}
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}
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}
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class Ticker {
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public:
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Ticker() { (void)0; };
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void attach(Callback func, double delay_sec) {
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game_update_callback = func;
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game_update_timeout = delay_sec * 60;
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}
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void detach() {
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game_update_callback = nullptr;
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}
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private:
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};
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static Callback button_callback;
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class InterruptIn {
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public:
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InterruptIn(int reg) {
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(void)reg;
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};
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void fall(Callback func) { button_callback = func; };
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void mode(int v) { (void)v; };
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private:
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};
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#endif /*__UI_mbed_H__*/ |