RocketGod eb50b790c2
Snake (#2549)
* Create the Shopping Cart Lock app

Will demonstrate tomorrow. Don't merge until I do 😁

* Fixes for HTotoo's comments 😎

* Improved audio the best I can.

If nobody has any ideas to further improve high frequencies of the audio, the hardware may not be capable. I still need to check with line-out to better speaker to make sure it's not just the speaker, but it shouldn't be.

* Compared against baseband_api.cpp - matched some things better but still playback seems to be missing higher fq sounds

* renamed wav files to a more specific / less generic name

* indentation + using variables instead of litteral names for wav files to use

* indentation

* Made a Snake game - enjoy

* Code formatting. I always forget.

* move to keep sort order

* Update external.ld

Sorry I should have also asked if there was any reason that address ranges 0xADDA0000--0xADDD0000 were skipped in external.ld.  I assumed there wasn't so I changed it to be consecutive using the same 0x10000 step as the other modules.  If there is any reason to skip them then we should add a comment to note it.  Of course these are all just temporary address values used for linking and get overwritten by a kludgy "search & replace" during the build process.

Resolves enhancement request #764

---------

Co-authored-by: gullradriel <gullradriel@no-mail.com>
Co-authored-by: Mark Thompson <129641948+NotherNgineer@users.noreply.github.com>
2025-03-08 08:33:27 -06:00

71 lines
1.8 KiB
C++

/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
#include "ui_snake.hpp"
namespace ui::external_app::snake {
#include "snake.cpp"
SnakeView::SnakeView(NavigationView& nav)
: nav_{nav} {
add_children({&dummy});
game_timer.attach(&game_timer_check, 1.0 / 5.0);
}
void SnakeView::on_show() {
}
void SnakeView::paint(Painter& painter) {
(void)painter;
if (!initialized) {
initialized = true;
std::srand(LPC_RTC->CTIME0);
init_game();
}
}
void SnakeView::frame_sync() {
check_game_timer();
set_dirty();
}
bool SnakeView::on_key(const KeyEvent key) {
if (key == KeyEvent::Select) {
if (game_state == STATE_MENU || game_state == STATE_GAME_OVER) {
game_state = STATE_PLAYING;
init_game();
}
} else if (game_state == STATE_PLAYING) {
if (key == KeyEvent::Left) {
if (snake_dx == 0) {
snake_dx = -1;
snake_dy = 0;
}
} else if (key == KeyEvent::Right) {
if (snake_dx == 0) {
snake_dx = 1;
snake_dy = 0;
}
} else if (key == KeyEvent::Up) {
if (snake_dy == 0) {
snake_dx = 0;
snake_dy = -1;
}
} else if (key == KeyEvent::Down) {
if (snake_dy == 0) {
snake_dx = 0;
snake_dy = 1;
}
}
}
set_dirty();
return true;
}
} // namespace ui::external_app::snake