mayhem-firmware/firmware/baseband/fprotos/weatherbase.hpp
Totoo 2ccda5aebd
Subghz decoder (#1646)
* Initial commit - wip

* Half part of the transition of baseband processor.

* More SGD

* WIP, Weather refactor, UI improv

* Rename

* Added 4msps, and fixes

* Fixes

* princeton working

* Renamed proc_weather, bc now multifunctional

* Proto: bett

* FPS_CAME = 4,
    FPS_PRASTEL = 5,
    FPS_AIRFORCE = 6,

* Came Atomo, fixes

* Separate weather and sgd, bc of baseband size limit

* Fix display

* Save space

* More protos

* Dooya proto added

* More protos

* add protos

* More protos

* Move weather to ext app

* nw

* Revert "Move weather to ext app"

This reverts commit 8a84aac2f5.

* revert

* Fix merge

* Better naming

* More protos

* More protos

* Add protos

* Fix warning

* Add NeroRadio

* more protos

* more protos

* More protos

* Shrink a bit

* fixes

* More protos

* Nicer code

* Fix naming

* Fix format

* Remove unused

* Fix some protos, that needs a LOOOONG part with the same lo/high

* Modify key calculation
2023-12-16 16:37:51 -06:00

62 lines
2.1 KiB
C++

/*
Base class for all weather protocols.
This and most of the weather protocols uses code from Flipper XTreme codebase ( https://github.com/Flipper-XFW/Xtreme-Firmware/tree/dev/lib/subghz ). Thanks for their work!
For comments in a protocol implementation check w-nexus-th.hpp
*/
#ifndef __FPROTO_BASE_H__
#define __FPROTO_BASE_H__
#include "fprotogeneral.hpp"
#include "weathertypes.hpp"
#include <string>
// default walues to indicate 'no value'
class FProtoWeatherBase;
typedef void (*SubGhzProtocolDecoderBaseRxCallback)(FProtoWeatherBase* instance);
class FProtoWeatherBase {
public:
FProtoWeatherBase() {}
virtual ~FProtoWeatherBase() {}
virtual void feed(bool level, uint32_t duration) = 0; // need to be implemented on each protocol handler.
void setCallback(SubGhzProtocolDecoderBaseRxCallback cb) { callback = cb; } // this is called when there is a hit.
uint8_t getSensorType() { return sensorType; }
uint32_t getSensorId() { return id; }
float getTemp() { return temp; }
uint8_t getHumidity() { return humidity; }
uint8_t getBattLow() { return battery_low; }
uint8_t getChannel() { return channel; }
uint8_t getButton() { return btn; }
protected:
// Helper functions to keep it as compatible with flipper as we can, so adding new protos will be easy.
void subghz_protocol_blocks_add_bit(uint8_t bit) {
decode_data = decode_data << 1 | bit;
decode_count_bit++;
}
// General weather data holder
uint8_t sensorType = FPW_Invalid;
uint32_t id = WS_NO_ID;
float temp = WS_NO_TEMPERATURE;
uint8_t humidity = WS_NO_HUMIDITY;
uint8_t battery_low = WS_NO_BATT;
uint8_t channel = WS_NO_CHANNEL;
uint8_t btn = WS_NO_BTN;
// inner logic stuff, also for flipper compatibility.
SubGhzProtocolDecoderBaseRxCallback callback = NULL;
uint16_t header_count = 0;
uint8_t parser_step = 0;
uint32_t te_last = 0;
uint64_t data = 0;
uint32_t data_count_bit = 0;
uint64_t decode_data = 0;
uint32_t decode_count_bit = 0;
ManchesterState manchester_saved_state = ManchesterStateMid1;
};
#endif