mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
synced 2024-12-14 20:18:13 +00:00
137 lines
3.6 KiB
C++
Executable File
137 lines
3.6 KiB
C++
Executable File
/*
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* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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//BUG: No audio in about when shown second time
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//BUG: Description doesn't show up first time going to system>module info (UI drawn on top)
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//BUG: Module load and return to systemview
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//TODO: EPAR transmit
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//TODO: Use progressbars
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//TODO: Setting: Prefered input method
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//TODO: LCR emergency clear all
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//TODO: LCR receiver
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//TODO: Xylos receiver
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//TODO: Morse coder
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//TODO: Playdead amnesia and login
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//TODO: Touch screen calibration
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//TODO: Display module info (name, desc) somewhere
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//TODO: Show MD5 mismatches for modules not found, etc...
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//TODO: More gfx, cute icons :)
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//TODO: Check jammer bandwidths
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//TODO: GSM channel detector
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//TODO: AFSK receiver
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//TODO: SIGFOX RX/TX
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//TODO: Reset baseband if module not found (instead of lockup in RAM loop)
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//TODO: Module name/filename in modules.hpp to indicate requirement in case it's not found ui_loadmodule
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//BUG: Crash after TX stop (unregister message !)
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//TODO: Check bw setting in LCR TX
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//TODO: BUG: Crash after PSN entry in RDS TX
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//TODO: Bodet :)
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//TODO: Whistler
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//TODO: Setup: Play dead by default ? Enable/disable ?
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//TODO: Hide statusview when playing dead
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//TODO: Persistent playdead !
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//TODO: LCR EC=A,J,N
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//TODO: LCR full message former (see norm)
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//TODO: LCR address scan
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//TODO: AFSK NRZI
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//TODO: TX power
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#include "ch.h"
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#include "portapack.hpp"
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#include "portapack_shared_memory.hpp"
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#include "cpld_update.hpp"
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#include "message_queue.hpp"
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#include "ui.hpp"
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#include "ui_widget.hpp"
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#include "ui_painter.hpp"
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#include "ui_navigation.hpp"
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#include "irq_lcd_frame.hpp"
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#include "irq_controls.hpp"
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#include "irq_rtc.hpp"
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#include "event_m0.hpp"
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#include "core_control.hpp"
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#include "spi_image.hpp"
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#include "debug.hpp"
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#include "led.hpp"
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#include "gcc.hpp"
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#include "sd_card.hpp"
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#include <string.h>
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int main(void) {
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portapack::init();
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if( !cpld_update_if_necessary() ) {
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chSysHalt();
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}
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portapack::io.init();
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portapack::display.init();
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sdcStart(&SDCD1, nullptr);
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ui::Context context;
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ui::SystemView system_view {
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context,
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portapack::display.screen_rect()
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};
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ui::Painter painter;
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EventDispatcher event_dispatcher { &system_view, painter, context };
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EventDispatcher::message_map().register_handler(Message::ID::Shutdown,
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[&event_dispatcher](const Message* const) {
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event_dispatcher.request_stop();
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}
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);
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EventDispatcher::message_map().register_handler(Message::ID::DisplaySleep,
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[&event_dispatcher](const Message* const) {
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event_dispatcher.set_display_sleep(true);
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}
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);
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m4_init(portapack::spi_flash::baseband, portapack::memory::map::m4_code);
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controls_init();
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lcd_frame_sync_configure();
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rtc_interrupt_enable();
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event_dispatcher.run();
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sdcDisconnect(&SDCD1);
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sdcStop(&SDCD1);
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portapack::shutdown();
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m4_init(portapack::spi_flash::hackrf, portapack::memory::map::m4_code_hackrf);
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m0_halt();
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return 0;
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}
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