mayhem-firmware/firmware/application/ui/ui_alphanum.hpp
Kyle Reed fca373d936
Add Remote App & UI updates. (#1451)
* Alpha order sub-menus
* WIP Getting Remote types outlined
* WIP building UI
* WIP adding RemoteButton control
* WIP Fix build
* WIP Basic editing support
* Border on the active button
* Make TxView2 sane
* Add easier RGB color creation from uint32
* Center some button icons
* WIP Remote - main UI
* WIP main UI mostly working, can send
* Add 'join' utility
* WIP save/load
* Pre-alloc buttons to prevent focus dangling
* Alpha order settings/debug pages
* Add UI for picking capture and set frequency
* WIP Getting really close now
* Fix path for init name
* Some fit & finish
2023-09-18 23:22:46 +02:00

115 lines
3.2 KiB
C++

/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef __ALPHANUM_H__
#define __ALPHANUM_H__
#include "ui.hpp"
#include "ui_widget.hpp"
#include "ui_painter.hpp"
#include "ui_textentry.hpp"
#include "ui_menu.hpp"
// TODO: Building this as a custom widget instead of using
// all the Button controls would save a considerable amount of RAM.
// The Buttons each have a backing string but these only need one char.
namespace ui {
class AlphanumView : public TextEntryView {
public:
AlphanumView(NavigationView& nav, std::string& str, size_t max_length);
AlphanumView(const AlphanumView&) = delete;
AlphanumView(AlphanumView&&) = delete;
AlphanumView& operator=(const AlphanumView&) = delete;
AlphanumView& operator=(AlphanumView&&) = delete;
bool on_encoder(const EncoderEvent delta) override;
private:
enum class ShiftMode : uint8_t {
None,
Shift,
ShiftLock,
};
const char* const keys_lower = "abcdefghijklmnopqrstuvwxyz, .";
const char* const keys_upper = "ABCDEFGHIJKLMNOPQRSTUVWXYZ, .";
const char* const keys_digit = "1234567890()'`\"+-*/=<>_\\!?, .";
const char* const keys_symbl = "!@#$%^&*()[]'`\"{}|:;<>-_~?, .";
struct key_set_t {
const char* name;
const char* normal;
const char* shifted;
};
const key_set_t key_sets[2] = {
{"abc", keys_lower, keys_upper},
{"123", keys_digit, keys_symbl}};
int16_t focused_button = 0;
uint32_t mode = 0; // Letters.
ShiftMode shift_mode = ShiftMode::None;
void set_mode(uint32_t new_mode, ShiftMode new_shift_mode = ShiftMode::None);
void refresh_keys();
void on_button(Button& button);
std::array<Button, 29> buttons{};
NewButton button_shift{
{192, 214, screen_width / 5, 38},
{},
&bitmap_icon_shift,
Color::dark_grey(),
/*vcenter*/ true};
Labels labels{
{{1 * 8, 33 * 8}, "Raw:", Color::light_grey()},
{{1 * 8, 35 * 8}, "AKA:", Color::light_grey()}};
NumberField field_raw{
{5 * 8, 33 * 8},
3,
{1, 255},
1,
'0'};
Text text_raw_to_char{
{5 * 8, 35 * 8, 4 * 8, 16},
"0"};
Button button_delete{
{9 * 8, 32 * 8 - 3, 7 * 8, 3 * 16 + 3},
"<DEL"};
Button button_mode{
{16 * 8, 32 * 8 - 3, 6 * 8, 3 * 16 + 3},
""};
};
} /* namespace ui */
#endif /*__ALPHANUM_H__*/