mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
synced 2024-12-22 07:57:43 +00:00
e5a30b4309
* Make default constructor for touch calibration * Add persistent memory check value and access abstraction. * Add persistent data_t default constructor with reasonable defaults. * serial_format_t default constructor. * Tidy up backlight timeout type. * Add persistent data struct version/checking. * Make range_t functions constexpr. * Move ui_config and functions into class. * Add backlight_config_t struct, separate enable and time settings.
264 lines
6.0 KiB
C++
264 lines
6.0 KiB
C++
/*
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* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __TOUCH_H__
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#define __TOUCH_H__
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#include <cstdint>
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#include <cstddef>
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#include <algorithm>
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#include <array>
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#include <functional>
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#include "debounce.hpp"
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#include "ui.hpp"
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namespace touch {
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using sample_t = uint16_t;
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constexpr sample_t sample_max = 1023;
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constexpr sample_t touch_threshold = sample_max / 5;
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struct Samples {
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sample_t xp;
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sample_t xn;
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sample_t yp;
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sample_t yn;
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constexpr Samples(
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) : Samples { 0 }
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{
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}
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constexpr Samples(
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uint32_t v
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) : xp { static_cast<sample_t>(v) },
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xn { static_cast<sample_t>(v) },
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yp { static_cast<sample_t>(v) },
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yn { static_cast<sample_t>(v) }
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{
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}
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constexpr Samples(
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uint32_t xp,
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uint32_t xn,
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uint32_t yp,
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uint32_t yn
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) : xp { static_cast<sample_t>(xp) },
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xn { static_cast<sample_t>(xn) },
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yp { static_cast<sample_t>(yp) },
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yn { static_cast<sample_t>(yn) }
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{
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}
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Samples& operator +=(const Samples& r) {
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xp += r.xp;
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xn += r.xn;
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yp += r.yp;
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yn += r.yn;
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return *this;
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}
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Samples operator/(const unsigned int r) const {
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return {
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static_cast<sample_t>(xp / r),
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static_cast<sample_t>(xn / r),
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static_cast<sample_t>(yp / r),
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static_cast<sample_t>(yn / r)
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};
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}
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Samples operator>>(const size_t n) const {
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return {
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static_cast<sample_t>(xp >> n),
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static_cast<sample_t>(xn >> n),
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static_cast<sample_t>(yp >> n),
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static_cast<sample_t>(yn >> n)
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};
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}
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};
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struct Frame {
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Samples pressure { };
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Samples x { };
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Samples y { };
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bool touch { false };
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};
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struct Metrics {
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const float x;
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const float y;
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const float r;
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};
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Metrics calculate_metrics(const Frame& frame);
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struct DigitizerPoint {
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int32_t x;
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int32_t y;
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};
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struct Calibration {
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/* Touch screen calibration matrix, based on article by Carlos E. Vidales:
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* http://www.embedded.com/design/system-integration/4023968/How-To-Calibrate-Touch-Screens
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*/
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constexpr Calibration(
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const std::array<DigitizerPoint, 3>& s,
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const std::array<ui::Point, 3>& d
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) : k { (s[0].x - s[2].x) * (s[1].y - s[2].y) - (s[1].x - s[2].x) * (s[0].y - s[2].y) },
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a { (d[0].x() - d[2].x()) * (s[1].y - s[2].y) - (d[1].x() - d[2].x()) * (s[0].y - s[2].y) },
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b { (s[0].x - s[2].x) * (d[1].x() - d[2].x()) - (d[0].x() - d[2].x()) * (s[1].x - s[2].x) },
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c { s[0].y * (s[2].x * d[1].x() - s[1].x * d[2].x()) + s[1].y * (s[0].x * d[2].x() - s[2].x * d[0].x()) + s[2].y * (s[1].x * d[0].x() - s[0].x * d[1].x()) },
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d { (d[0].y() - d[2].y()) * (s[1].y - s[2].y) - (d[1].y() - d[2].y()) * (s[0].y - s[2].y) },
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e { (s[0].x - s[2].x) * (d[1].y() - d[2].y()) - (d[0].y() - d[2].y()) * (s[1].x - s[2].x) },
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f { s[0].y * (s[2].x * d[1].y() - s[1].x * d[2].y()) + s[1].y * (s[0].x * d[2].y() - s[2].x * d[0].y()) + s[2].y * (s[1].x * d[0].y() - s[0].x * d[1].y()) }
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{
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}
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constexpr Calibration() :
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Calibration(
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/* Values derived from one PortaPack H1 unit. */
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{ { { 256, 731 }, { 880, 432 }, { 568, 146 } } },
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{ { { 32, 48 }, { 208, 168 }, { 120, 288 } } }
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)
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{
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}
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ui::Point translate(const DigitizerPoint& p) const;
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private:
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int32_t k;
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int32_t a;
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int32_t b;
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int32_t c;
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int32_t d;
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int32_t e;
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int32_t f;
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};
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template<size_t N>
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class Filter {
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public:
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constexpr Filter() = default;
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void reset() {
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history.fill(0);
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history_history = 0;
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accumulator = 0;
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n = 0;
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}
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void feed(const sample_t value) {
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accumulator = accumulator + value - history[n];
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history[n] = value;
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n = (n + 1) % history.size();
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history_history = (history_history << 1) | 1U;
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}
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int32_t value() const {
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return accumulator / N;
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}
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bool stable(const uint32_t bound) const {
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if( history_valid() ) {
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const auto minmax = std::minmax_element(history.cbegin(), history.cend());
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const auto min = *minmax.first;
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const auto max = *minmax.second;
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const uint32_t delta = max - min;
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return (delta < bound);
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} else {
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return false;
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}
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}
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private:
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static constexpr uint32_t history_history_mask { (1U << N) - 1 };
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std::array<sample_t, N> history { };
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uint32_t history_history { 0 };
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int32_t accumulator { 0 };
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size_t n { 0 };
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bool history_valid() const {
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return (history_history & history_history_mask) == history_history_mask;
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}
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};
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class Manager {
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public:
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std::function<void(ui::TouchEvent)> on_event { };
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void feed(const Frame& frame);
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private:
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enum State {
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NoTouch,
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TouchDetected,
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};
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static constexpr float r_touch_threshold = 640;
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static constexpr size_t touch_count_threshold { 3 };
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static constexpr uint32_t touch_stable_bound { 8 };
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// Ensure filter length is equal or less than touch_count_threshold,
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// or coordinates from the last touch will be in the initial averages.
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Filter<touch_count_threshold> filter_x { };
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Filter<touch_count_threshold> filter_y { };
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//Debounce touch_debounce;
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State state { State::NoTouch };
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bool point_stable() const {
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return filter_x.stable(touch_stable_bound)
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&& filter_y.stable(touch_stable_bound);
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}
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ui::Point filtered_point() const;
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void touch_started() {
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fire_event(ui::TouchEvent::Type::Start);
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}
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void touch_moved() {
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fire_event(ui::TouchEvent::Type::Move);
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}
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void touch_ended() {
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fire_event(ui::TouchEvent::Type::End);
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}
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void fire_event(ui::TouchEvent::Type type) {
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if( on_event ) {
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on_event({ filtered_point(), type });
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}
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}
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};
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} /* namespace touch */
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#endif/*__TOUCH_H__*/
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