mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
synced 2024-12-23 08:27:44 +00:00
cf25d85d51
* Color strings * Color strings * Color strings * Color strings * Color strings * Color strings & fix first group scrolling off screen * Color strings * Color strings * Clang * Clang * Clang attempt #3 * Update ui_painter.cpp * Update ui_widget.cpp * Clang test * Clang * Clang test * Update ui_about_simple.cpp * Update lge_app.cpp
118 lines
3.4 KiB
C++
118 lines
3.4 KiB
C++
/*
|
|
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
|
|
*
|
|
* This file is part of PortaPack.
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, Inc., 51 Franklin Street,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#include "ui.hpp"
|
|
#include "irq_controls.hpp"
|
|
#include "sine_table.hpp"
|
|
#include "utility.hpp"
|
|
|
|
#include <algorithm>
|
|
|
|
namespace ui {
|
|
|
|
// CGA palette
|
|
// Index into this table should match STR_COLOR_ escape string in ui.hpp
|
|
Color term_colors[16] = {
|
|
Color::black(),
|
|
Color::dark_blue(),
|
|
Color::dark_green(),
|
|
Color::dark_cyan(),
|
|
Color::dark_red(),
|
|
Color::dark_magenta(),
|
|
Color::dark_yellow(),
|
|
Color::light_grey(),
|
|
Color::dark_grey(),
|
|
Color::blue(),
|
|
Color::green(),
|
|
Color::cyan(),
|
|
Color::red(),
|
|
Color::magenta(),
|
|
Color::yellow(),
|
|
Color::white()};
|
|
|
|
bool Rect::contains(const Point p) const {
|
|
return (p.x() >= left()) && (p.y() >= top()) &&
|
|
(p.x() < right()) && (p.y() < bottom());
|
|
}
|
|
|
|
Rect Rect::intersect(const Rect& o) const {
|
|
const auto x1 = std::max(left(), o.left());
|
|
const auto x2 = std::min(right(), o.right());
|
|
const auto y1 = std::max(top(), o.top());
|
|
const auto y2 = std::min(bottom(), o.bottom());
|
|
if ((x2 >= x1) && (y2 > y1)) {
|
|
return {x1, y1, x2 - x1, y2 - y1};
|
|
} else {
|
|
return {};
|
|
}
|
|
}
|
|
|
|
// TODO: This violates the principle of least surprise!
|
|
// This does a union, but that might not be obvious from "+=" syntax.
|
|
Rect& Rect::operator+=(const Rect& p) {
|
|
if (is_empty()) {
|
|
*this = p;
|
|
}
|
|
if (!p.is_empty()) {
|
|
const auto x1 = std::min(left(), p.left());
|
|
const auto y1 = std::min(top(), p.top());
|
|
_pos = {x1, y1};
|
|
const auto x2 = std::max(right(), p.right());
|
|
const auto y2 = std::max(bottom(), p.bottom());
|
|
_size = {x2 - x1, y2 - y1};
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
Rect& Rect::operator+=(const Point& p) {
|
|
_pos += p;
|
|
return *this;
|
|
}
|
|
|
|
Rect& Rect::operator-=(const Point& p) {
|
|
_pos -= p;
|
|
return *this;
|
|
}
|
|
|
|
Point polar_to_point(float angle, uint32_t distance) {
|
|
// polar to compass with y negated for screen drawing
|
|
return Point(sin_f32(DEG_TO_RAD(-angle) + pi) * distance,
|
|
sin_f32(DEG_TO_RAD(-angle) - (pi / 2)) * distance);
|
|
}
|
|
|
|
Point fast_polar_to_point(int32_t angle, uint32_t distance) {
|
|
// polar to compass with y negated for screen drawing
|
|
return Point((int16_sin_s4(((1 << 16) * (-angle + 180)) / 360) * distance) / (1 << 16),
|
|
(int16_sin_s4(((1 << 16) * (-angle - 90)) / 360) * distance) / (1 << 16));
|
|
}
|
|
|
|
bool key_is_long_pressed(KeyEvent key) {
|
|
if (key < KeyEvent::Back) {
|
|
// TODO: this would make more sense as a flag on KeyEvent
|
|
// passed up to the UI via event dispatch.
|
|
return switch_is_long_pressed(static_cast<Switch>(key));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
} /* namespace ui */
|