mirror of
https://github.com/oxen-io/session-android.git
synced 2024-12-27 10:17:45 +00:00
192 lines
6.1 KiB
C++
192 lines
6.1 KiB
C++
|
/*
|
||
|
* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
|
||
|
*
|
||
|
* Use of this source code is governed by a BSD-style license
|
||
|
* that can be found in the LICENSE file in the root of the source
|
||
|
* tree. An additional intellectual property rights grant can be found
|
||
|
* in the file PATENTS. All contributing project authors may
|
||
|
* be found in the AUTHORS file in the root of the source tree.
|
||
|
*/
|
||
|
|
||
|
#include "webrtc/system_wrappers/interface/condition_variable_wrapper.h"
|
||
|
|
||
|
#include "testing/gtest/include/gtest/gtest.h"
|
||
|
#include "webrtc/system_wrappers/interface/critical_section_wrapper.h"
|
||
|
#include "webrtc/system_wrappers/interface/thread_wrapper.h"
|
||
|
#include "webrtc/system_wrappers/interface/trace.h"
|
||
|
|
||
|
namespace webrtc {
|
||
|
|
||
|
namespace {
|
||
|
|
||
|
const int kLongWaitMs = 100 * 1000; // A long time in testing terms
|
||
|
const int kShortWaitMs = 2 * 1000; // Long enough for process switches to happen
|
||
|
|
||
|
// A Baton is one possible control structure one can build using
|
||
|
// conditional variables.
|
||
|
// A Baton is always held by one and only one active thread - unlike
|
||
|
// a lock, it can never be free.
|
||
|
// One can pass it or grab it - both calls have timeouts.
|
||
|
// Note - a production tool would guard against passing it without
|
||
|
// grabbing it first. This one is for testing, so it doesn't.
|
||
|
class Baton {
|
||
|
public:
|
||
|
Baton()
|
||
|
: giver_sect_(CriticalSectionWrapper::CreateCriticalSection()),
|
||
|
crit_sect_(CriticalSectionWrapper::CreateCriticalSection()),
|
||
|
cond_var_(ConditionVariableWrapper::CreateConditionVariable()),
|
||
|
being_passed_(false),
|
||
|
pass_count_(0) {
|
||
|
}
|
||
|
|
||
|
~Baton() {
|
||
|
delete giver_sect_;
|
||
|
delete crit_sect_;
|
||
|
delete cond_var_;
|
||
|
}
|
||
|
|
||
|
// Pass the baton. Returns false if baton is not picked up in |max_msecs|.
|
||
|
// Only one process can pass at the same time; this property is
|
||
|
// ensured by the |giver_sect_| lock.
|
||
|
bool Pass(uint32_t max_msecs) {
|
||
|
CriticalSectionScoped cs_giver(giver_sect_);
|
||
|
CriticalSectionScoped cs(crit_sect_);
|
||
|
SignalBatonAvailable();
|
||
|
const bool result = TakeBatonIfStillFree(max_msecs);
|
||
|
if (result) {
|
||
|
++pass_count_;
|
||
|
}
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
// Grab the baton. Returns false if baton is not passed.
|
||
|
bool Grab(uint32_t max_msecs) {
|
||
|
CriticalSectionScoped cs(crit_sect_);
|
||
|
return WaitUntilBatonOffered(max_msecs);
|
||
|
}
|
||
|
|
||
|
int PassCount() {
|
||
|
// We don't allow polling PassCount() during a Pass()-call since there is
|
||
|
// no guarantee that |pass_count_| is incremented until the Pass()-call
|
||
|
// finishes. I.e. the Grab()-call may finish before |pass_count_| has been
|
||
|
// incremented.
|
||
|
// Thus, this function waits on giver_sect_.
|
||
|
CriticalSectionScoped cs(giver_sect_);
|
||
|
return pass_count_;
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
// Wait/Signal forms a classical semaphore on |being_passed_|.
|
||
|
// These functions must be called with crit_sect_ held.
|
||
|
bool WaitUntilBatonOffered(int timeout_ms) {
|
||
|
while (!being_passed_) {
|
||
|
if (!cond_var_->SleepCS(*crit_sect_, timeout_ms)) {
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
being_passed_ = false;
|
||
|
cond_var_->Wake();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void SignalBatonAvailable() {
|
||
|
assert(!being_passed_);
|
||
|
being_passed_ = true;
|
||
|
cond_var_->Wake();
|
||
|
}
|
||
|
|
||
|
// Timeout extension: Wait for a limited time for someone else to
|
||
|
// take it, and take it if it's not taken.
|
||
|
// Returns true if resource is taken by someone else, false
|
||
|
// if it is taken back by the caller.
|
||
|
// This function must be called with both |giver_sect_| and
|
||
|
// |crit_sect_| held.
|
||
|
bool TakeBatonIfStillFree(int timeout_ms) {
|
||
|
bool not_timeout = true;
|
||
|
while (being_passed_ && not_timeout) {
|
||
|
not_timeout = cond_var_->SleepCS(*crit_sect_, timeout_ms);
|
||
|
// If we're woken up while variable is still held, we may have
|
||
|
// gotten a wakeup destined for a grabber thread.
|
||
|
// This situation is not treated specially here.
|
||
|
}
|
||
|
if (!being_passed_) {
|
||
|
return true;
|
||
|
} else {
|
||
|
assert(!not_timeout);
|
||
|
being_passed_ = false;
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Lock that ensures that there is only one thread in the active
|
||
|
// part of Pass() at a time.
|
||
|
// |giver_sect_| must always be acquired before |cond_var_|.
|
||
|
CriticalSectionWrapper* giver_sect_;
|
||
|
// Lock that protects |being_passed_|.
|
||
|
CriticalSectionWrapper* crit_sect_;
|
||
|
ConditionVariableWrapper* cond_var_;
|
||
|
bool being_passed_;
|
||
|
// Statistics information: Number of successfull passes.
|
||
|
int pass_count_;
|
||
|
};
|
||
|
|
||
|
// Function that waits on a Baton, and passes it right back.
|
||
|
// We expect these calls never to time out.
|
||
|
bool WaitingRunFunction(void* obj) {
|
||
|
Baton* the_baton = static_cast<Baton*> (obj);
|
||
|
EXPECT_TRUE(the_baton->Grab(kLongWaitMs));
|
||
|
EXPECT_TRUE(the_baton->Pass(kLongWaitMs));
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
class CondVarTest : public ::testing::Test {
|
||
|
public:
|
||
|
CondVarTest() {}
|
||
|
|
||
|
virtual void SetUp() {
|
||
|
thread_ = ThreadWrapper::CreateThread(&WaitingRunFunction,
|
||
|
&baton_);
|
||
|
unsigned int id = 42;
|
||
|
ASSERT_TRUE(thread_->Start(id));
|
||
|
}
|
||
|
|
||
|
virtual void TearDown() {
|
||
|
// We have to wake the thread in order to make it obey the stop order.
|
||
|
// But we don't know if the thread has completed the run function, so
|
||
|
// we don't know if it will exit before or after the Pass.
|
||
|
// Thus, we need to pin it down inside its Run function (between Grab
|
||
|
// and Pass).
|
||
|
ASSERT_TRUE(baton_.Pass(kShortWaitMs));
|
||
|
thread_->SetNotAlive();
|
||
|
ASSERT_TRUE(baton_.Grab(kShortWaitMs));
|
||
|
ASSERT_TRUE(thread_->Stop());
|
||
|
delete thread_;
|
||
|
}
|
||
|
|
||
|
protected:
|
||
|
Baton baton_;
|
||
|
|
||
|
private:
|
||
|
ThreadWrapper* thread_;
|
||
|
};
|
||
|
|
||
|
// The SetUp and TearDown functions use condition variables.
|
||
|
// This test verifies those pieces in isolation.
|
||
|
TEST_F(CondVarTest, InitFunctionsWork) {
|
||
|
// All relevant asserts are in the SetUp and TearDown functions.
|
||
|
}
|
||
|
|
||
|
// This test verifies that one can use the baton multiple times.
|
||
|
TEST_F(CondVarTest, PassBatonMultipleTimes) {
|
||
|
const int kNumberOfRounds = 2;
|
||
|
for (int i = 0; i < kNumberOfRounds; ++i) {
|
||
|
ASSERT_TRUE(baton_.Pass(kShortWaitMs));
|
||
|
ASSERT_TRUE(baton_.Grab(kShortWaitMs));
|
||
|
}
|
||
|
EXPECT_EQ(2 * kNumberOfRounds, baton_.PassCount());
|
||
|
}
|
||
|
|
||
|
} // anonymous namespace
|
||
|
|
||
|
} // namespace webrtc
|