session-android/src/org/thoughtcrime/securesms/imageeditor/RendererContext.java

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2019-05-09 17:11:11 +00:00
package org.thoughtcrime.securesms.imageeditor;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Point;
import android.graphics.RectF;
import android.support.annotation.NonNull;
import android.support.annotation.Nullable;
/**
* Contains all of the information required for a {@link Renderer} to do its job.
* <p>
* Includes a {@link #canvas}, preconfigured with the correct matrix.
* <p>
* The {@link #canvasMatrix} should further matrix manipulation be required.
*/
public final class RendererContext {
@NonNull
public final Context context;
@NonNull
public final Canvas canvas;
@NonNull
public final CanvasMatrix canvasMatrix;
@NonNull
public final Ready rendererReady;
@NonNull
public final Invalidate invalidate;
private boolean blockingLoad;
private float fade = 1f;
private boolean isEditing = true;
public RendererContext(@NonNull Context context, @NonNull Canvas canvas, @NonNull Ready rendererReady, @NonNull Invalidate invalidate) {
this.context = context;
this.canvas = canvas;
this.canvasMatrix = new CanvasMatrix(canvas);
this.rendererReady = rendererReady;
this.invalidate = invalidate;
}
public void setBlockingLoad(boolean blockingLoad) {
this.blockingLoad = blockingLoad;
}
/**
* {@link Renderer}s generally run in the foreground but can load any data they require in the background.
* <p>
* If they do so, they can use the {@link #invalidate} callback when ready to inform the view it needs to be redrawn.
* <p>
* However, when isBlockingLoad is true, the renderer is running in the background for the final render
* and must load the data immediately and block the render until done so.
*/
public boolean isBlockingLoad() {
return blockingLoad;
}
public boolean mapRect(@NonNull RectF dst, @NonNull RectF src) {
return canvasMatrix.mapRect(dst, src);
}
public void setIsEditing(boolean isEditing) {
this.isEditing = isEditing;
}
public boolean isEditing() {
return isEditing;
}
public void setFade(float fade) {
this.fade = fade;
}
public int getAlpha(int alpha) {
return Math.max(0, Math.min(255, (int) (fade * alpha)));
}
/**
* Persist the current state on to a stack, must be complimented by a call to {@link #restore()}.
*/
public void save() {
canvasMatrix.save();
}
/**
* Restore the current state from the stack, must match a call to {@link #save()}.
*/
public void restore() {
canvasMatrix.restore();
}
public interface Ready {
Ready NULL = (renderer, cropMatrix, size) -> {
};
void onReady(@NonNull Renderer renderer, @Nullable Matrix cropMatrix, @Nullable Point size);
}
public interface Invalidate {
Invalidate NULL = (renderer) -> {
};
void onInvalidate(@NonNull Renderer renderer);
}
}