mirror of
https://github.com/oxen-io/session-android.git
synced 2024-12-25 01:07:47 +00:00
Only update thread friend request status on message send if we haven't sent a previous request.
Always send self sync messages to our primary device. Cache conversation input enabled so that subsequent calls don't cause it to flicker.
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5c1ec4c06d
commit
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@ -329,6 +329,7 @@ public class ConversationActivity extends PassphraseRequiredActionBarActivity
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protected HidingLinearLayout quickAttachmentToggle;
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protected HidingLinearLayout inlineAttachmentToggle;
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private InputPanel inputPanel;
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private boolean alwaysEnableInputPanel = false;
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private LinkPreviewViewModel linkPreviewViewModel;
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private ConversationSearchViewModel searchViewModel;
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@ -2202,7 +2203,14 @@ public class ConversationActivity extends PassphraseRequiredActionBarActivity
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}
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private void updateInputPanel() {
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if (recipient.isGroupRecipient() || isNoteToSelf()) {
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/*
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alwaysEnableInputPanel caches whether we have enabled the input once.
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This stops the case where the input panel disables and enables rapidly.
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- This can occur when we are not friends with the current thread BUT multi-device tells us that we are friends with another one of their devices.
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*/
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if (recipient.isGroupRecipient() || isNoteToSelf() || alwaysEnableInputPanel) {
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setInputPanelEnabled(true);
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return;
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}
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@ -2212,9 +2220,12 @@ public class ConversationActivity extends PassphraseRequiredActionBarActivity
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boolean isPending = friendRequestStatus == LokiThreadFriendRequestStatus.REQUEST_SENDING || friendRequestStatus == LokiThreadFriendRequestStatus.REQUEST_SENT || friendRequestStatus == LokiThreadFriendRequestStatus.REQUEST_RECEIVED;
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setInputPanelEnabled(!isPending);
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alwaysEnableInputPanel = friendRequestStatus == LokiThreadFriendRequestStatus.FRIENDS;
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// This promise correctly updates the UI for multidevice
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if (friendRequestStatus != LokiThreadFriendRequestStatus.FRIENDS) {
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MultiDeviceUtilities.shouldEnableUserInput(this, recipient).success(shouldEnableInput -> {
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alwaysEnableInputPanel = shouldEnableInput;
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setInputPanelEnabled(shouldEnableInput);
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return Unit.INSTANCE;
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});
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@ -303,7 +303,8 @@ public abstract class PushSendJob extends SendJob {
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}
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protected SignalServiceSyncMessage buildSelfSendSyncMessage(@NonNull Context context, @NonNull SignalServiceDataMessage message, Optional<UnidentifiedAccessPair> syncAccess) {
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String localNumber = TextSecurePreferences.getLocalNumber(context);
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String primary = TextSecurePreferences.getMasterHexEncodedPublicKey(context);
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String localNumber = primary != null ? primary : TextSecurePreferences.getLocalNumber(context);
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SentTranscriptMessage transcript = new SentTranscriptMessage(localNumber,
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message.getTimestamp(),
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message,
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@ -1,12 +1,8 @@
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package org.thoughtcrime.securesms.loki
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import android.content.Context
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import nl.komponents.kovenant.Promise
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import nl.komponents.kovenant.ui.alwaysUi
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import nl.komponents.kovenant.ui.successUi
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import org.thoughtcrime.securesms.database.DatabaseFactory
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import org.thoughtcrime.securesms.util.Util
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import org.whispersystems.signalservice.loki.api.LokiStorageAPI
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import org.whispersystems.signalservice.loki.messaging.LokiMessageFriendRequestStatus
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import org.whispersystems.signalservice.loki.messaging.LokiThreadFriendRequestStatus
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import java.lang.IllegalStateException
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@ -20,13 +16,20 @@ object FriendRequestHandler {
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val recipient = DatabaseFactory.getThreadDatabase(context).getRecipientForThreadId(threadId) ?: return
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if (!recipient.address.isPhone) { return }
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// Update thread status
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val threadFriendStatus = when (type) {
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ActionType.Sending -> LokiThreadFriendRequestStatus.REQUEST_SENDING
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ActionType.Failed -> LokiThreadFriendRequestStatus.NONE
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ActionType.Sent -> LokiThreadFriendRequestStatus.REQUEST_SENT
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val currentFriendStatus = DatabaseFactory.getLokiThreadDatabase(context).getFriendRequestStatus(threadId)
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// Update thread status if we haven't sent a friend request before
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if (currentFriendStatus != LokiThreadFriendRequestStatus.REQUEST_RECEIVED &&
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currentFriendStatus != LokiThreadFriendRequestStatus.REQUEST_SENT &&
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currentFriendStatus != LokiThreadFriendRequestStatus.FRIENDS
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) {
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val threadFriendStatus = when (type) {
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ActionType.Sending -> LokiThreadFriendRequestStatus.REQUEST_SENDING
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ActionType.Failed -> LokiThreadFriendRequestStatus.NONE
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ActionType.Sent -> LokiThreadFriendRequestStatus.REQUEST_SENT
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}
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DatabaseFactory.getLokiThreadDatabase(context).setFriendRequestStatus(threadId, threadFriendStatus)
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}
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DatabaseFactory.getLokiThreadDatabase(context).setFriendRequestStatus(threadId, threadFriendStatus)
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// Update message status
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if (messageId >= 0) {
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