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Broaden exception handling around Camera#startPreview().
Some devices will randomly throw RuntimeExceptions here due to hardware issues. We were already doing broader catch statement in CameraView, so I moved it here as well.
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@ -78,7 +78,7 @@ public class Camera1Controller {
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camera.setPreviewTexture(surfaceTexture);
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camera.startPreview();
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enforcer.markCompleted(Stage.PREVIEW_STARTED);
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} catch (IOException e) {
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} catch (Exception e) {
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Log.w(TAG, "Failed to start preview.", e);
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eventListener.onCameraUnavailable();
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}
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