Because SMS sending is split over two jobs, there's no max retry limit
respected if we find out about the failure in SmsSentJob -- it's
requeued as a new job with a fresh attempt counter.
This commit carries a retry count between the two jobs. It also verifies
that we have service before attempting to send a message at all.
Relates to #8268
Due to an Android P bug, we basically need to stop calling
startService() in onResume()/onPause(). That means I had to turn
MessageRetrieval service into a singlton instead of a service. I also
moved the offending KeyCachingService calls into static methods that
didn't have to start the service.
Occasionally a job may be run when the app is in a network-restricted
mode, like a form of doze. When this happens, jobs can timeout due to
lack of network access, causing a cascade of job delays. This is
particularly bad in the case of message retrieval.
To prevent this, if a job that normally requires network detects that no
network is available when running, then we start a foreground
notification.
Keep the single-use behavior, but allow the creation of multi-use memory
blobs that can be deleted when we're done with them. Will help out with
having URI's for temporary images during the camera capture flow.
This also fixes the situation where we block group-leave messages,
preventing blocked contacts from leaving groups.
Fixes#7970
Also, this forced us to upgrade libsignal-service, which fixes the
websocket timeout issues. Thanks to @dpapavas!
Fixes#6644
Unfortunately, there's apps out there that trigger contact changes
very frequently. Because we listen to the system for contact
changes to tell us when to sync, that could result in us sending
an abundance of contact syncs to linked desktop instances.
This throttles contact sync requests using the following methodology:
- By default, throttle contact syncs to 6 hrs while the app is
backgrounded.
- If a sync is throttled in the background, we set a dirty flag and
will execute the sync the next time the app is foregrounded.
- Syncs explicitly requested by desktop are never throttled.
The directory we were previously saving backups to on the external SD
card is actually deleted upon app uninstall and/or clearing the app's
data. There's also no reliable way to write to the root of an external
SD card (that isn't comically inconvenient), so for now it's safer if we
just move back to getting the regular 'ol standard external storage
directory (which is likely internal storage, despite its name).
Fixes#7845
This particularly helps with the bug where people who were newly added
to a group wouldn't receive an expiration timer until the first message
was sent.
Previously, we were running this job in PushSendJob#onCanceled().
However, with the new retry logic, this won't happen for 24 hours.
Instead, we now schedule the job in PushSendJob#onRetry().
Previously, we retried based on a count. Now we've added the ability to
keep retrying for a specified time, using exponential backoff to
throttle attempts.
We have to make some changes, and it's gotten to the point where
maintaining it as a separate library is more hassle than it's worth,
especially with Google releasing WorkManager as the preferred job
scheduling library.
Turns out that there's some weird quasi-state when you come out of
airplane mode, that if you do an InetAdress lookup, it returns some
weird IPv6-looking garbage address. Going to retry in that scenario
instead of assuming an outage.
The "contact" option in the attachments tray now brings you through an
optimized contact sharing flow, allowing you to select specific fields
to share. The contact is then presented as a special message type,
allowing you to interact with the card to add the contact to your system
contacts, invite them to signal, initiate a signal message, etc.
Previously, quotes were not saved to drafts, meaning they would be lost
when leaving the conversation or app. Now, a QuoteId (which represents
the necessary data to restore the QuoteModel) is serialized and stored
in the DraftDatabase.
Fixes#7716Closes#7729