There are several (popular) phone models out there that have bugs in
their MediaPlayer implementation that cause them to be unable to play
voice notes. By moving to ExoPlayer, an application-level media player,
we should avoid most of these headaches and stardardize playback.
Fixes#7748
In the case where we add new fields to a Job's InputData, we want to
make sure that initialize() is called in the try block so that if it
fails, it simply fails the job (allowing the user to retry with the new
field) instead of crashing.
This is to guard against behavior WorkManager has where it may
re-enqueue a job that has already been completed (if, for instance, it
was preempted).
Fixes#8268
The aim of this is to help performance by breaking up the single massive
spritesheet into smaller ones. This will limit the amount of data that
needs to be kept in memory to render emoji.
(Hopefully) Fixes#8357
Because SMS sending is split over two jobs, there's no max retry limit
respected if we find out about the failure in SmsSentJob -- it's
requeued as a new job with a fresh attempt counter.
This commit carries a retry count between the two jobs. It also verifies
that we have service before attempting to send a message at all.
Relates to #8268
There are rare corner cases where a Job could be preempted by the
JobScheduler and then be rescheduled before the preempted job finished
running. This could create weird race conditions with bad consequences.
To fix this, we create a fun locking system that prevents two jobs with
the same UUID from running at the same time.
Includes display support for more genders, and more notably, skin tones.
These are not currently selectable in the UI, but they will be rendered
properly when other clients send them.
There's some ANRs, not many, that are likely caused by us riding the
5-second ANR timeout a little too closely. Giving us a little buffer to
see if that helps.
Some phones, notably the Pixel 3, had some problems with scaling after
taking photos. This fixes it by using the takePicture API instead of
pulling the bitmap from the TextureView.
Fixes#8292
Android P's new ringtone selector is a whole new activity that can cause
RecipientPreferenceActivity to go through the full onCreate() flow after
the ringtone selection. This could cause a race between setting the
preference and reading the preference from the notification channel.
Just threw them on a serial executor to guarantee ordering.
Due to an Android P bug, we basically need to stop calling
startService() in onResume()/onPause(). That means I had to turn
MessageRetrieval service into a singlton instead of a service. I also
moved the offending KeyCachingService calls into static methods that
didn't have to start the service.
If we already have two active processing GCM messages, there's no
benefit to a third. In fact, enqueuing additional ones will likely only
end up showing the foreground notification unnecessariliy.
Previously we were starting a background service, which isn't allowed
for targetSdk 26. This will do the same thing but at a time decided by
the system.
This gives us more control over when it happens, as well as lets us set
things like the debug level. Also let's us get rid of the synchronized
block we had in Application#onCreate().
This sound isn't supposed to play when you have notification sound off,
but apparently some Huawei phones will play it anyway. Until we can
figure out a better way to handle it, we're just removing it.
We don't store non-user-selected colors in the database. That means that
when we update the palette, we still have to hash based off of the legacy
palette when generating a color if we want to migrate to a
similar-looking color.
Unfortunately, because the new palette is smaller, some colors are
"overloaded", meaning that when we hash based off of the legacy palette,
some colors will be more/less common than others. To fix this, we simply
persist all current colors in the database, then switch our hashing list
to what we really want.
Occasionally a job may be run when the app is in a network-restricted
mode, like a form of doze. When this happens, jobs can timeout due to
lack of network access, causing a cascade of job delays. This is
particularly bad in the case of message retrieval.
To prevent this, if a job that normally requires network detects that no
network is available when running, then we start a foreground
notification.
Some devices will randomly throw RuntimeExceptions here due to hardware
issues. We were already doing broader catch statement in CameraView, so
I moved it here as well.
Unfortunately, while there does exist an XML property to disable the
indentation, it's bugged for category headings, so we have to do this
silly thing where we strip the padding in the adapter. Hopefully they'll
fix the bug and we can move to use the sanctioned property.
See: https://issuetracker.google.com/issues/111662669Fixes#8233
On older versions of Android, TextureView#getBitmap() needs to be called
on the main thread. On mid range phones, this is ~50ms. Normally that'd
be bad, but the UI isn't doing anything at that point anyway.
Fixes#8232
We were being inconsistent in how we were handling exiting multiselect,
and it wasn't behaving properly when you left by clicking the 'x'. Now
it's all handled centrally.
Fixes#8234
A new, fullscreen camera capture flow that easily allows you to capture
and edit a photo before sending it. Replaces the current half-screen
camera button.
Keep the single-use behavior, but allow the creation of multi-use memory
blobs that can be deleted when we're done with them. Will help out with
having URI's for temporary images during the camera capture flow.
This also fixes the situation where we block group-leave messages,
preventing blocked contacts from leaving groups.
Fixes#7970
Also, this forced us to upgrade libsignal-service, which fixes the
websocket timeout issues. Thanks to @dpapavas!
Fixes#6644
Forwarding of shared contacts currently just creates an empty draft.
You can't preview a shared contact before you send, which would make the
forwarding flow inconsistent across media types. So it's easier to just
hide it for now.
Fixes#8195
This could cause us to think push messages were actually sent with
a SIM. We also now prevent rendering SIM info on push messages in
the conversation view.
Fixes#8176