Because SMS sending is split over two jobs, there's no max retry limit
respected if we find out about the failure in SmsSentJob -- it's
requeued as a new job with a fresh attempt counter.
This commit carries a retry count between the two jobs. It also verifies
that we have service before attempting to send a message at all.
Relates to #8268
Due to an Android P bug, we basically need to stop calling
startService() in onResume()/onPause(). That means I had to turn
MessageRetrieval service into a singlton instead of a service. I also
moved the offending KeyCachingService calls into static methods that
didn't have to start the service.
Previously we were starting a background service, which isn't allowed
for targetSdk 26. This will do the same thing but at a time decided by
the system.
We never properly registered the ExpirationListener, meaning we were
relying on the wait-notify loop of ExpirationManager to delete things.
This normally works, but fails when your phone goes to sleep. So I
properly registered the receiver, and then added a failsafe to re-run
the ExpirationManager if we're about to render an expired message.
Fixes#7906
We have to make some changes, and it's gotten to the point where
maintaining it as a separate library is more hassle than it's worth,
especially with Google releasing WorkManager as the preferred job
scheduling library.
Did a refactor to better organize the camera flipping code. Also, I
wanted to make sure we handle the cases where the user doesn't have two
cameras (or no cameras, for that matter). In these cases, we just don't
show the appropriate buttons.
In a number of locations in the code, there were conversions of message
expiration times from seconds to milliseconds, and then assigned to `long`
contexts. However these conversions were being done as integer multiplication
rather than long multiplication, meaning that there was a potential for
overflows.
Specifically, the maximum value that could be represented before overflowing
was (2^31 / 1000 / 60 / 60 / 24) days = 24.8 days (< 1 month). Luckily the
current allowed timeouts are all less than that value, but this fix would
remove the artificial restriction, effectively allowing values of 1000x greater
(68 years), at least for android.
Related #5775Closes#7338