/* * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_MODULES_AUDIO_CODING_MAIN_ACM2_NACK_H_ #define WEBRTC_MODULES_AUDIO_CODING_MAIN_ACM2_NACK_H_ #include #include #include "webrtc/modules/audio_coding/main/interface/audio_coding_module_typedefs.h" #include "webrtc/system_wrappers/interface/scoped_ptr.h" #include "webrtc/test/testsupport/gtest_prod_util.h" // // The Nack class keeps track of the lost packets, an estimate of time-to-play // for each packet is also given. // // Every time a packet is pushed into NetEq, LastReceivedPacket() has to be // called to update the NACK list. // // Every time 10ms audio is pulled from NetEq LastDecodedPacket() should be // called, and time-to-play is updated at that moment. // // If packet N is received, any packet prior to |N - NackThreshold| which is not // arrived is considered lost, and should be labeled as "missing" (the size of // the list might be limited and older packet eliminated from the list). Packets // |N - NackThreshold|, |N - NackThreshold + 1|, ..., |N - 1| are considered // "late." A "late" packet with sequence number K is changed to "missing" any // time a packet with sequence number newer than |K + NackList| is arrived. // // The Nack class has to know about the sample rate of the packets to compute // time-to-play. So sample rate should be set as soon as the first packet is // received. If there is a change in the receive codec (sender changes codec) // then Nack should be reset. This is because NetEQ would flush its buffer and // re-transmission is meaning less for old packet. Therefore, in that case, // after reset the sampling rate has to be updated. // // Thread Safety // ============= // Please note that this class in not thread safe. The class must be protected // if different APIs are called from different threads. // namespace webrtc { namespace acm2 { class Nack { public: // A limit for the size of the NACK list. static const size_t kNackListSizeLimit = 500; // 10 seconds for 20 ms frame // packets. // Factory method. static Nack* Create(int nack_threshold_packets); ~Nack() {} // Set a maximum for the size of the NACK list. If the last received packet // has sequence number of N, then NACK list will not contain any element // with sequence number earlier than N - |max_nack_list_size|. // // The largest maximum size is defined by |kNackListSizeLimit| int SetMaxNackListSize(size_t max_nack_list_size); // Set the sampling rate. // // If associated sampling rate of the received packets is changed, call this // function to update sampling rate. Note that if there is any change in // received codec then NetEq will flush its buffer and NACK has to be reset. // After Reset() is called sampling rate has to be set. void UpdateSampleRate(int sample_rate_hz); // Update the sequence number and the timestamp of the last decoded RTP. This // API should be called every time 10 ms audio is pulled from NetEq. void UpdateLastDecodedPacket(uint16_t sequence_number, uint32_t timestamp); // Update the sequence number and the timestamp of the last received RTP. This // API should be called every time a packet pushed into ACM. void UpdateLastReceivedPacket(uint16_t sequence_number, uint32_t timestamp); // Get a list of "missing" packets which have expected time-to-play larger // than the given round-trip-time (in milliseconds). // Note: Late packets are not included. std::vector GetNackList(int round_trip_time_ms) const; // Reset to default values. The NACK list is cleared. // |nack_threshold_packets_| & |max_nack_list_size_| preserve their values. void Reset(); private: // This test need to access the private method GetNackList(). FRIEND_TEST_ALL_PREFIXES(NackTest, EstimateTimestampAndTimeToPlay); struct NackElement { NackElement(int initial_time_to_play_ms, uint32_t initial_timestamp, bool missing) : time_to_play_ms(initial_time_to_play_ms), estimated_timestamp(initial_timestamp), is_missing(missing) {} // Estimated time (ms) left for this packet to be decoded. This estimate is // updated every time jitter buffer decodes a packet. int time_to_play_ms; // A guess about the timestamp of the missing packet, it is used for // estimation of |time_to_play_ms|. The estimate might be slightly wrong if // there has been frame-size change since the last received packet and the // missing packet. However, the risk of this is low, and in case of such // errors, there will be a minor misestimation in time-to-play of missing // packets. This will have a very minor effect on NACK performance. uint32_t estimated_timestamp; // True if the packet is considered missing. Otherwise indicates packet is // late. bool is_missing; }; class NackListCompare { public: bool operator() (uint16_t sequence_number_old, uint16_t sequence_number_new) const { return IsNewerSequenceNumber(sequence_number_new, sequence_number_old); } }; typedef std::map NackList; // Constructor. explicit Nack(int nack_threshold_packets); // This API is used only for testing to assess whether time-to-play is // computed correctly. NackList GetNackList() const; // Given the |sequence_number_current_received_rtp| of currently received RTP, // recognize packets which are not arrive and add to the list. void AddToList(uint16_t sequence_number_current_received_rtp); // This function subtracts 10 ms of time-to-play for all packets in NACK list. // This is called when 10 ms elapsed with no new RTP packet decoded. void UpdateEstimatedPlayoutTimeBy10ms(); // Given the |sequence_number_current_received_rtp| and // |timestamp_current_received_rtp| of currently received RTP update number // of samples per packet. void UpdateSamplesPerPacket(uint16_t sequence_number_current_received_rtp, uint32_t timestamp_current_received_rtp); // Given the |sequence_number_current_received_rtp| of currently received RTP // update the list. That is; some packets will change from late to missing, // some packets are inserted as missing and some inserted as late. void UpdateList(uint16_t sequence_number_current_received_rtp); // Packets which are considered late for too long (according to // |nack_threshold_packets_|) are flagged as missing. void ChangeFromLateToMissing(uint16_t sequence_number_current_received_rtp); // Packets which have sequence number older that // |sequence_num_last_received_rtp_| - |max_nack_list_size_| are removed // from the NACK list. void LimitNackListSize(); // Estimate timestamp of a missing packet given its sequence number. uint32_t EstimateTimestamp(uint16_t sequence_number); // Compute time-to-play given a timestamp. int TimeToPlay(uint32_t timestamp) const; // If packet N is arrived, any packet prior to N - |nack_threshold_packets_| // which is not arrived is considered missing, and should be in NACK list. // Also any packet in the range of N-1 and N - |nack_threshold_packets_|, // exclusive, which is not arrived is considered late, and should should be // in the list of late packets. const int nack_threshold_packets_; // Valid if a packet is received. uint16_t sequence_num_last_received_rtp_; uint32_t timestamp_last_received_rtp_; bool any_rtp_received_; // If any packet received. // Valid if a packet is decoded. uint16_t sequence_num_last_decoded_rtp_; uint32_t timestamp_last_decoded_rtp_; bool any_rtp_decoded_; // If any packet decoded. int sample_rate_khz_; // Sample rate in kHz. // Number of samples per packet. We update this every time we receive a // packet, not only for consecutive packets. int samples_per_packet_; // A list of missing packets to be retransmitted. Components of the list // contain the sequence number of missing packets and the estimated time that // each pack is going to be played out. NackList nack_list_; // NACK list will not keep track of missing packets prior to // |sequence_num_last_received_rtp_| - |max_nack_list_size_|. size_t max_nack_list_size_; }; } // namespace acm2 } // namespace webrtc #endif // WEBRTC_MODULES_AUDIO_CODING_MAIN_ACM2_NACK_H_