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d83a3d71bc
Merge in RedPhone // FREEBIE
192 lines
6.1 KiB
C++
192 lines
6.1 KiB
C++
/*
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* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/system_wrappers/interface/condition_variable_wrapper.h"
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#include "testing/gtest/include/gtest/gtest.h"
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#include "webrtc/system_wrappers/interface/critical_section_wrapper.h"
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#include "webrtc/system_wrappers/interface/thread_wrapper.h"
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#include "webrtc/system_wrappers/interface/trace.h"
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namespace webrtc {
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namespace {
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const int kLongWaitMs = 100 * 1000; // A long time in testing terms
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const int kShortWaitMs = 2 * 1000; // Long enough for process switches to happen
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// A Baton is one possible control structure one can build using
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// conditional variables.
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// A Baton is always held by one and only one active thread - unlike
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// a lock, it can never be free.
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// One can pass it or grab it - both calls have timeouts.
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// Note - a production tool would guard against passing it without
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// grabbing it first. This one is for testing, so it doesn't.
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class Baton {
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public:
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Baton()
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: giver_sect_(CriticalSectionWrapper::CreateCriticalSection()),
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crit_sect_(CriticalSectionWrapper::CreateCriticalSection()),
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cond_var_(ConditionVariableWrapper::CreateConditionVariable()),
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being_passed_(false),
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pass_count_(0) {
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}
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~Baton() {
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delete giver_sect_;
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delete crit_sect_;
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delete cond_var_;
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}
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// Pass the baton. Returns false if baton is not picked up in |max_msecs|.
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// Only one process can pass at the same time; this property is
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// ensured by the |giver_sect_| lock.
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bool Pass(uint32_t max_msecs) {
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CriticalSectionScoped cs_giver(giver_sect_);
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CriticalSectionScoped cs(crit_sect_);
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SignalBatonAvailable();
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const bool result = TakeBatonIfStillFree(max_msecs);
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if (result) {
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++pass_count_;
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}
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return result;
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}
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// Grab the baton. Returns false if baton is not passed.
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bool Grab(uint32_t max_msecs) {
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CriticalSectionScoped cs(crit_sect_);
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return WaitUntilBatonOffered(max_msecs);
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}
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int PassCount() {
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// We don't allow polling PassCount() during a Pass()-call since there is
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// no guarantee that |pass_count_| is incremented until the Pass()-call
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// finishes. I.e. the Grab()-call may finish before |pass_count_| has been
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// incremented.
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// Thus, this function waits on giver_sect_.
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CriticalSectionScoped cs(giver_sect_);
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return pass_count_;
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}
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private:
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// Wait/Signal forms a classical semaphore on |being_passed_|.
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// These functions must be called with crit_sect_ held.
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bool WaitUntilBatonOffered(int timeout_ms) {
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while (!being_passed_) {
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if (!cond_var_->SleepCS(*crit_sect_, timeout_ms)) {
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return false;
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}
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}
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being_passed_ = false;
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cond_var_->Wake();
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return true;
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}
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void SignalBatonAvailable() {
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assert(!being_passed_);
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being_passed_ = true;
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cond_var_->Wake();
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}
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// Timeout extension: Wait for a limited time for someone else to
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// take it, and take it if it's not taken.
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// Returns true if resource is taken by someone else, false
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// if it is taken back by the caller.
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// This function must be called with both |giver_sect_| and
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// |crit_sect_| held.
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bool TakeBatonIfStillFree(int timeout_ms) {
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bool not_timeout = true;
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while (being_passed_ && not_timeout) {
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not_timeout = cond_var_->SleepCS(*crit_sect_, timeout_ms);
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// If we're woken up while variable is still held, we may have
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// gotten a wakeup destined for a grabber thread.
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// This situation is not treated specially here.
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}
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if (!being_passed_) {
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return true;
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} else {
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assert(!not_timeout);
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being_passed_ = false;
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return false;
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}
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}
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// Lock that ensures that there is only one thread in the active
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// part of Pass() at a time.
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// |giver_sect_| must always be acquired before |cond_var_|.
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CriticalSectionWrapper* giver_sect_;
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// Lock that protects |being_passed_|.
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CriticalSectionWrapper* crit_sect_;
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ConditionVariableWrapper* cond_var_;
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bool being_passed_;
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// Statistics information: Number of successfull passes.
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int pass_count_;
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};
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// Function that waits on a Baton, and passes it right back.
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// We expect these calls never to time out.
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bool WaitingRunFunction(void* obj) {
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Baton* the_baton = static_cast<Baton*> (obj);
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EXPECT_TRUE(the_baton->Grab(kLongWaitMs));
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EXPECT_TRUE(the_baton->Pass(kLongWaitMs));
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return true;
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}
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class CondVarTest : public ::testing::Test {
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public:
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CondVarTest() {}
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virtual void SetUp() {
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thread_ = ThreadWrapper::CreateThread(&WaitingRunFunction,
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&baton_);
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unsigned int id = 42;
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ASSERT_TRUE(thread_->Start(id));
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}
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virtual void TearDown() {
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// We have to wake the thread in order to make it obey the stop order.
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// But we don't know if the thread has completed the run function, so
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// we don't know if it will exit before or after the Pass.
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// Thus, we need to pin it down inside its Run function (between Grab
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// and Pass).
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ASSERT_TRUE(baton_.Pass(kShortWaitMs));
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thread_->SetNotAlive();
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ASSERT_TRUE(baton_.Grab(kShortWaitMs));
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ASSERT_TRUE(thread_->Stop());
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delete thread_;
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}
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protected:
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Baton baton_;
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private:
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ThreadWrapper* thread_;
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};
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// The SetUp and TearDown functions use condition variables.
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// This test verifies those pieces in isolation.
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TEST_F(CondVarTest, InitFunctionsWork) {
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// All relevant asserts are in the SetUp and TearDown functions.
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}
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// This test verifies that one can use the baton multiple times.
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TEST_F(CondVarTest, PassBatonMultipleTimes) {
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const int kNumberOfRounds = 2;
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for (int i = 0; i < kNumberOfRounds; ++i) {
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ASSERT_TRUE(baton_.Pass(kShortWaitMs));
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ASSERT_TRUE(baton_.Grab(kShortWaitMs));
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}
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EXPECT_EQ(2 * kNumberOfRounds, baton_.PassCount());
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}
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} // anonymous namespace
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} // namespace webrtc
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