Moxie Marlinspike d83a3d71bc Support for Signal calls.
Merge in RedPhone

// FREEBIE
2015-09-30 14:30:09 -07:00

61 lines
2.2 KiB
C++

/*
* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_SYSTEM_WRAPPERS_INTERFACE_EVENT_WRAPPER_H_
#define WEBRTC_SYSTEM_WRAPPERS_INTERFACE_EVENT_WRAPPER_H_
namespace webrtc {
enum EventTypeWrapper {
kEventSignaled = 1,
kEventError = 2,
kEventTimeout = 3
};
#define WEBRTC_EVENT_10_SEC 10000
#define WEBRTC_EVENT_INFINITE 0xffffffff
class EventWrapper {
public:
// Factory method. Constructor disabled.
static EventWrapper* Create();
virtual ~EventWrapper() {}
// Releases threads who are calling Wait() and has started waiting. Please
// note that a thread calling Wait() will not start waiting immediately.
// assumptions to the contrary is a very common source of issues in
// multithreaded programming.
// Set is sticky in the sense that it will release at least one thread
// either immediately or some time in the future.
virtual bool Set() = 0;
// Prevents future Wait() calls from finishing without a new Set() call.
virtual bool Reset() = 0;
// Puts the calling thread into a wait state. The thread may be released
// by a Set() call depending on if other threads are waiting and if so on
// timing. The thread that was released will call Reset() before leaving
// preventing more threads from being released. If multiple threads
// are waiting for the same Set(), only one (random) thread is guaranteed to
// be released. It is possible that multiple (random) threads are released
// Depending on timing.
virtual EventTypeWrapper Wait(unsigned long max_time) = 0;
// Starts a timer that will call a non-sticky version of Set() either once
// or periodically. If the timer is periodic it ensures that there is no
// drift over time relative to the system clock.
virtual bool StartTimer(bool periodic, unsigned long time) = 0;
virtual bool StopTimer() = 0;
};
} // namespace webrtc
#endif // WEBRTC_SYSTEM_WRAPPERS_INTERFACE_EVENT_WRAPPER_H_