session-android/src/org/thoughtcrime/securesms/loki/JazzIdenticonDrawable.kt
Niels Andriesse fd389a637a Clean
2019-09-10 13:50:59 +10:00

132 lines
3.6 KiB
Kotlin

package org.thoughtcrime.securesms.loki
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import kotlin.math.*
class JazzIdenticonDrawable(width: Int, height: Int, hash: Long) : IdenticonDrawable(width, height, hash) {
constructor(width: Int, height: Int, hashString: String): this(width, height, 0) {
val hexRegex = Regex("^[0-9A-Fa-f]+\$")
if (hashString.length >= 12 && hashString.matches(hexRegex)) {
hash = hashString.substring(0 until 12).toLong(16)
}
}
companion object {
var colors = listOf(
"#01888c", // teal
"#fc7500", // bright orange
"#034f5d", // dark teal
"#E784BA", // light pink
"#81C8B6", // bright green
"#c7144c", // raspberry
"#f3c100", // goldenrod
"#1598f2", // lightning blue
"#2465e1", // sail blue
"#f19e02" // gold
).map{ Color.parseColor(it) }
}
private var generator: RNG = RNG(hash)
private val paint = Paint(Paint.ANTI_ALIAS_FLAG).apply { style = Paint.Style.FILL }
// Settings
private val wobble: Float = 30f
private val shapeCount = 4
init {
invalidateBitmap()
}
override fun onSetHash(newHash: Long) {
super.onSetHash(newHash)
generator = RNG(newHash)
invalidateBitmap()
}
override fun drawBitmap(canvas: Canvas) {
generator.reset()
val newColors = hueShift(colors)
val shuffled = shuffleList(newColors)
canvas.drawColor(shuffled[0])
for (i in 0 until shapeCount) {
drawSquare(canvas, shuffled[i + 1], i, shapeCount - 1)
}
}
private fun drawSquare(canvas: Canvas, color: Int, index: Int, total: Int) {
val size = min(canvas.width, canvas.height)
val center = (size / 2).toFloat()
val firstRotation = generator.nextFloat()
val angle = PI * 2 * firstRotation
val a = size / total.toFloat()
val b = generator.nextFloat()
val c = index.toFloat() * a
val velocity = a * b + c
val tx = cos(angle) * velocity
val ty = sin(angle) * velocity
// Third random is a shape rotation on top of all that
val secondRotation = generator.nextFloat()
val rotation = (firstRotation * 360f) + (secondRotation * 180f)
// Paint it!
canvas.save()
paint.color = color
canvas.translate(tx.toFloat(), ty.toFloat())
canvas.rotate(rotation.round(1), center, center)
canvas.drawRect(0f, 0f, canvas.width.toFloat(), canvas.height.toFloat(), paint)
canvas.restore()
}
private fun hueShift(colors: List<Int>): List<Int> {
val amount = generator.nextFloat() * 30 - wobble / 2
return colors.map { color ->
val red = Color.red(color)
val green = Color.green(color)
val blue = Color.blue(color)
val hsv = FloatArray(3)
Color.RGBToHSV(red, green, blue, hsv)
// Normalise between 0 and 360
var newHue = hsv[0] + round(amount)
if (newHue < 0) { newHue += 360 }
if (newHue > 360) { newHue -= 360 }
hsv[0] = newHue
Color.HSVToColor(hsv)
}
}
private fun <T> shuffleList(list: List<T>): List<T> {
var currentIndex = list.count()
val newList = list.toMutableList()
while (currentIndex > 0) {
val randomIndex = generator.next().toInt() % currentIndex
currentIndex -= 1
// Swap
val temp = newList[currentIndex]
newList[currentIndex] = newList[randomIndex]
newList[randomIndex] = temp
}
return newList
}
}
private fun Float.round(decimals: Int): Float {
var multiplier = 1f
repeat(decimals) { multiplier *= 10 }
return round(this * multiplier) / multiplier
}