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https://github.com/oxen-io/session-android.git
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132 lines
3.6 KiB
Kotlin
132 lines
3.6 KiB
Kotlin
package org.thoughtcrime.securesms.loki
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import android.graphics.Canvas
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import android.graphics.Color
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import android.graphics.Paint
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import kotlin.math.*
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class JazzIdenticonDrawable(width: Int, height: Int, hash: Long) : IdenticonDrawable(width, height, hash) {
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constructor(width: Int, height: Int, hashString: String): this(width, height, 0) {
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val hexRegex = Regex("^[0-9A-Fa-f]+\$")
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if (hashString.length >= 12 && hashString.matches(hexRegex)) {
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hash = hashString.substring(0 until 12).toLong(16)
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}
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}
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companion object {
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var colors = listOf(
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"#01888c", // teal
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"#fc7500", // bright orange
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"#034f5d", // dark teal
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"#E784BA", // light pink
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"#81C8B6", // bright green
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"#c7144c", // raspberry
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"#f3c100", // goldenrod
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"#1598f2", // lightning blue
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"#2465e1", // sail blue
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"#f19e02" // gold
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).map{ Color.parseColor(it) }
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}
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private var generator: RNG = RNG(hash)
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private val paint = Paint(Paint.ANTI_ALIAS_FLAG).apply { style = Paint.Style.FILL }
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// Settings
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private val wobble: Float = 30f
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private val shapeCount = 4
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init {
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invalidateBitmap()
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}
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override fun onSetHash(newHash: Long) {
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super.onSetHash(newHash)
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generator = RNG(newHash)
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invalidateBitmap()
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}
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override fun drawBitmap(canvas: Canvas) {
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generator.reset()
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val newColors = hueShift(colors)
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val shuffled = shuffleList(newColors)
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canvas.drawColor(shuffled[0])
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for (i in 0 until shapeCount) {
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drawSquare(canvas, shuffled[i + 1], i, shapeCount - 1)
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}
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}
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private fun drawSquare(canvas: Canvas, color: Int, index: Int, total: Int) {
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val size = min(canvas.width, canvas.height)
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val center = (size / 2).toFloat()
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val firstRotation = generator.nextFloat()
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val angle = PI * 2 * firstRotation
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val a = size / total.toFloat()
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val b = generator.nextFloat()
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val c = index.toFloat() * a
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val velocity = a * b + c
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val tx = cos(angle) * velocity
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val ty = sin(angle) * velocity
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// Third random is a shape rotation on top of all that
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val secondRotation = generator.nextFloat()
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val rotation = (firstRotation * 360f) + (secondRotation * 180f)
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// Paint it!
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canvas.save()
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paint.color = color
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canvas.translate(tx.toFloat(), ty.toFloat())
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canvas.rotate(rotation.round(1), center, center)
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canvas.drawRect(0f, 0f, canvas.width.toFloat(), canvas.height.toFloat(), paint)
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canvas.restore()
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}
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private fun hueShift(colors: List<Int>): List<Int> {
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val amount = generator.nextFloat() * 30 - wobble / 2
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return colors.map { color ->
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val red = Color.red(color)
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val green = Color.green(color)
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val blue = Color.blue(color)
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val hsv = FloatArray(3)
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Color.RGBToHSV(red, green, blue, hsv)
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// Normalise between 0 and 360
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var newHue = hsv[0] + round(amount)
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if (newHue < 0) { newHue += 360 }
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if (newHue > 360) { newHue -= 360 }
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hsv[0] = newHue
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Color.HSVToColor(hsv)
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}
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}
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private fun <T> shuffleList(list: List<T>): List<T> {
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var currentIndex = list.count()
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val newList = list.toMutableList()
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while (currentIndex > 0) {
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val randomIndex = generator.next().toInt() % currentIndex
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currentIndex -= 1
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// Swap
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val temp = newList[currentIndex]
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newList[currentIndex] = newList[randomIndex]
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newList[randomIndex] = temp
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}
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return newList
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}
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}
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private fun Float.round(decimals: Int): Float {
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var multiplier = 1f
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repeat(decimals) { multiplier *= 10 }
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return round(this * multiplier) / multiplier
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} |