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https://github.com/oxen-io/session-android.git
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d83a3d71bc
Merge in RedPhone // FREEBIE
106 lines
4.3 KiB
XML
106 lines
4.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!-- Copyright (C) 2011 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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<!-- Layers used to render the in-call "Audio mode" compound button.
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This is a multi-mode button:
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- If no bluetooth headset is connected, it behaves like a simple
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"compound button" that switches the speaker on and off. (This is why
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the button itself is a ToggleButton instance.)
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- But if a bluetooth headset is connected, this becomes a simple
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action button (with no concept of a "checked" state) that brings
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up a popup menu offering you a 3-way choice between earpiece /
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speaker / bluetooth.
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See InCallTouchUi.updateAudioButton() for the corresponding code. -->
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<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
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<!-- The standard "compound button" background, used to distinguish
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between the "checked" and "unchecked" states when this button is
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simply an on/off toggle for the speaker.
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(In states where the audio button *not* a toggle, we explicitly
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hide this layer.) -->
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<item android:id="@+id/compoundBackgroundItem"
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android:drawable="@drawable/redphone_btn_compound_background" />
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<!-- The little triangle that indicates that this isn't a plain
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button, but will instead pop up a menu. This layer is *not*
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shown when the audio button is simply an on/off toggle. -->
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<!-- Use an explicit <bitmap> to avoid scaling the icon up to the full
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size of the button. -->
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<item android:id="@+id/moreIndicatorItem">
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<bitmap android:src="@drawable/redphone_ic_more_indicator_holo_dark"
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android:gravity="center" />
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</item>
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<!-- Finally, the button icon.
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When the audio button is simply an on/off toggle for the speaker,
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the icon is a "speakerphone" regardless of whether the speaker is
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active. (Instead, the "on/off" indication comes from the
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redphone_btn_compound_background selector.)
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But when the audio button is connected to the 3-way popup menu,
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we use the button's icon to indicate the current audio mode
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(i.e. one of { earpiece (or wired headset) , speaker , bluetooth }).
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Here we have separate layers for each possible foreground icon,
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and in InCallTouchUi.updateAudioButton() we hide them all
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*except* the one needed for the current state. -->
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<!-- These all use an explicit <bitmap> to avoid scaling the icon up
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to the full size of the button. -->
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<!-- Bluetooth is active -->
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<item android:id="@+id/bluetoothItem">
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<bitmap android:src="@drawable/redphone_ic_sound_bluetooth_holo_dark"
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android:gravity="center" />
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</item>
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<!-- Handset earpiece is active -->
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<item android:id="@+id/handsetItem">
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<bitmap android:src="@drawable/redphone_ic_sound_handset_holo_dark"
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android:gravity="center" />
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</item>
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<!-- Speakerphone icon showing 'speaker on' state -->
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<item android:id="@+id/speakerphoneOnItem">
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<bitmap android:src="@drawable/redphone_ic_sound_speakerphone_holo_dark"
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android:gravity="center" />
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</item>
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<!-- Speakerphone icon showing 'speaker off' state -->
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<item android:id="@+id/speakerphoneOffItem">
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<bitmap android:src="@drawable/redphone_ic_sound_off_speakerphone_holo_dark"
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android:gravity="center" />
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</item>
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<!-- Generic "audio mode" icon. Looks almost identical to
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ic_sound_speakerphone_holo_dark.png -->
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<!-- TODO: is this actually needed? -->
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<!--
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<item android:id="@+id/soundItem">
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<bitmap android:src="@drawable/ic_sound_holo_dark"
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android:gravity="center" />
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</item>
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-->
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</layer-list>
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