tailscale/util/winutil/gp/watcher_windows.go

108 lines
2.9 KiB
Go
Raw Permalink Normal View History

// Copyright (c) Tailscale Inc & AUTHORS
// SPDX-License-Identifier: BSD-3-Clause
package gp
import (
"golang.org/x/sys/windows"
)
// ChangeWatcher calls the handler whenever a policy in the specified scope changes.
type ChangeWatcher struct {
gpWaitEvents [2]windows.Handle
handler func()
done chan struct{}
}
// NewChangeWatcher creates an instance of ChangeWatcher that invokes handler
// every time Windows notifies it of a group policy change in the specified scope.
func NewChangeWatcher(scope Scope, handler func()) (*ChangeWatcher, error) {
var err error
// evtDone is signaled by (*gpNotificationWatcher).Close() to indicate that
// the doWatch goroutine should exit.
evtDone, err := windows.CreateEvent(nil, 0, 0, nil)
if err != nil {
return nil, err
}
defer func() {
if err != nil {
windows.CloseHandle(evtDone)
}
}()
// evtChanged is registered with the Windows policy engine to become
// signalled any time group policy has been refreshed.
evtChanged, err := windows.CreateEvent(nil, 0, 0, nil)
if err != nil {
return nil, err
}
defer func() {
if err != nil {
windows.CloseHandle(evtChanged)
}
}()
// Tell Windows to signal evtChanged whenever group policies are refreshed.
if err := registerGPNotification(evtChanged, scope == MachinePolicy); err != nil {
return nil, err
}
result := &ChangeWatcher{
// Ordering of the event handles in gpWaitEvents is important:
// When calling windows.WaitForMultipleObjects and multiple objects are
// signalled simultaneously, it always returns the wait code for the
// lowest-indexed handle in its input array. evtDone is higher priority for
// us than evtChanged, so the former must be placed into the array ahead of
// the latter.
gpWaitEvents: [2]windows.Handle{
evtDone,
evtChanged,
},
handler: handler,
done: make(chan struct{}),
}
go result.doWatch()
return result, nil
}
func (w *ChangeWatcher) doWatch() {
// The wait code corresponding to the event that is signalled when a group
// policy change occurs. That is, w.gpWaitEvents[1] aka evtChanged.
const expectedWaitCode = windows.WAIT_OBJECT_0 + 1
for {
if waitCode, _ := windows.WaitForMultipleObjects(w.gpWaitEvents[:], false, windows.INFINITE); waitCode != expectedWaitCode {
break
}
w.handler()
}
close(w.done)
}
// Close unsubscribes from further Group Policy notifications,
// waits for any running handlers to complete, and releases any remaining resources
// associated with w.
func (w *ChangeWatcher) Close() error {
// Notify doWatch that we're done and it should exit.
if err := windows.SetEvent(w.gpWaitEvents[0]); err != nil {
return err
}
unregisterGPNotification(w.gpWaitEvents[1])
// Wait for doWatch to complete.
<-w.done
// Now we may safely clean up all the things.
for i, evt := range w.gpWaitEvents {
windows.CloseHandle(evt)
w.gpWaitEvents[i] = 0
}
w.handler = nil
return nil
}