tailscale/tstime/rate/rate.go

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// Copyright (c) 2021 Tailscale Inc & AUTHORS All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This is a modified, simplified version of code from golang.org/x/time/rate.
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package rate provides a rate limiter.
package rate
import (
"sync"
"time"
"tailscale.com/tstime/mono"
)
// Limit defines the maximum frequency of some events.
// Limit is represented as number of events per second.
// A zero Limit is invalid.
type Limit float64
// Every converts a minimum time interval between events to a Limit.
func Every(interval time.Duration) Limit {
if interval <= 0 {
panic("invalid interval")
}
return 1 / Limit(interval.Seconds())
}
// A Limiter controls how frequently events are allowed to happen.
// It implements a "token bucket" of size b, initially full and refilled
// at rate r tokens per second.
// Informally, in any large enough time interval, the Limiter limits the
// rate to r tokens per second, with a maximum burst size of b events.
// See https://en.wikipedia.org/wiki/Token_bucket for more about token buckets.
// Use NewLimiter to create non-zero Limiters.
type Limiter struct {
limit Limit
burst float64
mu sync.Mutex // protects following fields
tokens float64 // number of tokens currently in bucket
last mono.Time // the last time the limiter's tokens field was updated
}
// NewLimiter returns a new Limiter that allows events up to rate r and permits
// bursts of at most b tokens.
func NewLimiter(r Limit, b int) *Limiter {
if b < 1 {
panic("bad burst, must be at least 1")
}
return &Limiter{limit: r, burst: float64(b)}
}
// AllowN reports whether an event may happen now.
func (lim *Limiter) Allow() bool {
return lim.allow(mono.Now())
}
func (lim *Limiter) allow(now mono.Time) bool {
lim.mu.Lock()
defer lim.mu.Unlock()
// If time has moved backwards, look around awkwardly and pretend nothing happened.
if now.Before(lim.last) {
lim.last = now
}
// Calculate the new number of tokens available due to the passage of time.
elapsed := now.Sub(lim.last)
tokens := lim.tokens + float64(lim.limit)*elapsed.Seconds()
if tokens > lim.burst {
tokens = lim.burst
}
// Consume a token.
tokens--
// Update state.
ok := tokens >= 0
if ok {
lim.last = now
lim.tokens = tokens
}
return ok
}