tailscale/tstest/clock.go

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// Copyright (c) Tailscale Inc & AUTHORS
// SPDX-License-Identifier: BSD-3-Clause
package tstest
import (
"container/heap"
"sync"
"time"
"tailscale.com/tstime"
"tailscale.com/util/mak"
)
// ClockOpts is used to configure the initial settings for a Clock. Once the
// settings are configured as desired, call NewClock to get the resulting Clock.
type ClockOpts struct {
// Start is the starting time for the Clock. When FollowRealTime is false,
// Start is also the value that will be returned by the first call
// to Clock.Now.
Start time.Time
// Step is the amount of time the Clock will advance whenever Clock.Now is
// called. If set to zero, the Clock will only advance when Clock.Advance is
// called and/or if FollowRealTime is true.
//
// FollowRealTime and Step cannot be enabled at the same time.
Step time.Duration
// TimerChannelSize configures the maximum buffered ticks that are
// permitted in the channel of any Timer and Ticker created by this Clock.
// The special value 0 means to use the default of 1. The buffer may need to
// be increased if time is advanced by more than a single tick and proper
// functioning of the test requires that the ticks are not lost.
TimerChannelSize int
// FollowRealTime makes the simulated time increment along with real time.
// It is a compromise between determinism and the difficulty of explicitly
// managing the simulated time via Step or Clock.Advance. When
// FollowRealTime is set, calls to Now() and PeekNow() will add the
// elapsed real-world time to the simulated time.
//
// FollowRealTime and Step cannot be enabled at the same time.
FollowRealTime bool
}
// NewClock creates a Clock with the specified settings. To create a
// Clock with only the default settings, new(Clock) is equivalent, except that
// the start time will not be computed until one of the receivers is called.
func NewClock(co ClockOpts) *Clock {
if co.FollowRealTime && co.Step != 0 {
panic("only one of FollowRealTime and Step are allowed in NewClock")
}
return newClockInternal(co, nil)
}
// newClockInternal creates a Clock with the specified settings and allows
// specifying a non-standard realTimeClock.
func newClockInternal(co ClockOpts, rtClock tstime.Clock) *Clock {
if !co.FollowRealTime && rtClock != nil {
panic("rtClock can only be set with FollowRealTime enabled")
}
if co.FollowRealTime && rtClock == nil {
rtClock = new(tstime.StdClock)
}
c := &Clock{
start: co.Start,
realTimeClock: rtClock,
step: co.Step,
timerChannelSize: co.TimerChannelSize,
}
c.init() // init now to capture the current time when co.Start.IsZero()
return c
}
// Clock is a testing clock that advances every time its Now method is
// called, beginning at its start time. If no start time is specified using
// ClockBuilder, an arbitrary start time will be selected when the Clock is
// created and can be retrieved by calling Clock.Start().
type Clock struct {
// start is the first value returned by Now. It must not be modified after
// init is called.
start time.Time
// realTimeClock, if not nil, indicates that the Clock shall move forward
// according to realTimeClock + the accumulated calls to Advance. This can
// make writing tests easier that require some control over the clock but do
// not need exact control over the clock. While step can also be used for
// this purpose, it is harder to control how quickly time moves using step.
realTimeClock tstime.Clock
initOnce sync.Once
mu sync.Mutex
// step is how much to advance with each Now call.
step time.Duration
// present is the last value returned by Now (and will be returned again by
// PeekNow).
present time.Time
// realTime is the time from realTimeClock corresponding to the current
// value of present.
realTime time.Time
// skipStep indicates that the next call to Now should not add step to
// present. This occurs after initialization and after Advance.
skipStep bool
// timerChannelSize is the buffer size to use for channels created by
// NewTimer and NewTicker.
timerChannelSize int
events eventManager
}
func (c *Clock) init() {
c.initOnce.Do(func() {
if c.realTimeClock != nil {
c.realTime = c.realTimeClock.Now()
}
if c.start.IsZero() {
if c.realTime.IsZero() {
c.start = time.Now()
} else {
c.start = c.realTime
}
}
if c.timerChannelSize == 0 {
c.timerChannelSize = 1
}
c.present = c.start
c.skipStep = true
c.events.AdvanceTo(c.present)
})
}
// Now returns the virtual clock's current time, and advances it
// according to its step configuration.
func (c *Clock) Now() time.Time {
c.init()
rt := c.maybeGetRealTime()
c.mu.Lock()
defer c.mu.Unlock()
step := c.step
if c.skipStep {
step = 0
c.skipStep = false
}
c.advanceLocked(rt, step)
return c.present
}
func (c *Clock) maybeGetRealTime() time.Time {
if c.realTimeClock == nil {
return time.Time{}
}
return c.realTimeClock.Now()
}
func (c *Clock) advanceLocked(now time.Time, add time.Duration) {
if !now.IsZero() {
add += now.Sub(c.realTime)
c.realTime = now
}
if add == 0 {
return
}
c.present = c.present.Add(add)
c.events.AdvanceTo(c.present)
}
// PeekNow returns the last time reported by Now. If Now has never been called,
// PeekNow returns the same value as GetStart.
func (c *Clock) PeekNow() time.Time {
c.init()
c.mu.Lock()
defer c.mu.Unlock()
return c.present
}
// Advance moves simulated time forward or backwards by a relative amount. Any
// Timer or Ticker that is waiting will fire at the requested point in simulated
// time. Advance returns the new simulated time. If this Clock follows real time
// then the next call to Now will equal the return value of Advance + the
// elapsed time since calling Advance. Otherwise, the next call to Now will
// equal the return value of Advance, regardless of the current step.
func (c *Clock) Advance(d time.Duration) time.Time {
c.init()
rt := c.maybeGetRealTime()
c.mu.Lock()
defer c.mu.Unlock()
c.skipStep = true
c.advanceLocked(rt, d)
return c.present
}
// AdvanceTo moves simulated time to a new absolute value. Any Timer or Ticker
// that is waiting will fire at the requested point in simulated time. If this
// Clock follows real time then the next call to Now will equal t + the elapsed
// time since calling Advance. Otherwise, the next call to Now will equal t,
// regardless of the configured step.
func (c *Clock) AdvanceTo(t time.Time) {
c.init()
rt := c.maybeGetRealTime()
c.mu.Lock()
defer c.mu.Unlock()
c.skipStep = true
c.realTime = rt
c.present = t
c.events.AdvanceTo(c.present)
}
// GetStart returns the initial simulated time when this Clock was created.
func (c *Clock) GetStart() time.Time {
c.init()
c.mu.Lock()
defer c.mu.Unlock()
return c.start
}
// GetStep returns the amount that simulated time advances on every call to Now.
func (c *Clock) GetStep() time.Duration {
c.init()
c.mu.Lock()
defer c.mu.Unlock()
return c.step
}
// SetStep updates the amount that simulated time advances on every call to Now.
func (c *Clock) SetStep(d time.Duration) {
c.init()
c.mu.Lock()
defer c.mu.Unlock()
c.step = d
}
// SetTimerChannelSize changes the channel size for any Timer or Ticker created
// in the future. It does not affect those that were already created.
func (c *Clock) SetTimerChannelSize(n int) {
c.init()
c.mu.Lock()
defer c.mu.Unlock()
c.timerChannelSize = n
}
// NewTicker returns a Ticker that uses this Clock for accessing the current
// time.
func (c *Clock) NewTicker(d time.Duration) (tstime.TickerController, <-chan time.Time) {
c.init()
rt := c.maybeGetRealTime()
c.mu.Lock()
defer c.mu.Unlock()
c.advanceLocked(rt, 0)
t := &Ticker{
nextTrigger: c.present.Add(d),
period: d,
em: &c.events,
}
t.init(c.timerChannelSize)
return t, t.C
}
// NewTimer returns a Timer that uses this Clock for accessing the current
// time.
func (c *Clock) NewTimer(d time.Duration) (tstime.TimerController, <-chan time.Time) {
c.init()
rt := c.maybeGetRealTime()
c.mu.Lock()
defer c.mu.Unlock()
c.advanceLocked(rt, 0)
t := &Timer{
nextTrigger: c.present.Add(d),
em: &c.events,
}
t.init(c.timerChannelSize, nil)
return t, t.C
}
// AfterFunc returns a Timer that calls f when it fires, using this Clock for
// accessing the current time.
func (c *Clock) AfterFunc(d time.Duration, f func()) tstime.TimerController {
c.init()
rt := c.maybeGetRealTime()
c.mu.Lock()
defer c.mu.Unlock()
c.advanceLocked(rt, 0)
t := &Timer{
nextTrigger: c.present.Add(d),
em: &c.events,
}
t.init(c.timerChannelSize, f)
return t
}
// eventHandler offers a common interface for Timer and Ticker events to avoid
// code duplication in eventManager.
type eventHandler interface {
// Fire signals the event. The provided time is written to the event's
// channel as the current time. The return value is the next time this event
// should fire, otherwise if it is zero then the event will be removed from
// the eventManager.
Fire(time.Time) time.Time
}
// event tracks details about an upcoming Timer or Ticker firing.
type event struct {
position int // The current index in the heap, needed for heap.Fix and heap.Remove.
when time.Time // A cache of the next time the event triggers to avoid locking issues if we were to get it from eh.
eh eventHandler
}
// eventManager tracks pending events created by Timer and Ticker. eventManager
// implements heap.Interface for efficient lookups of the next event.
type eventManager struct {
// clock is a real time clock for scheduling events with. When clock is nil,
// events only fire when AdvanceTo is called by the simulated clock that
// this eventManager belongs to. When clock is not nil, events may fire when
// timer triggers.
clock tstime.Clock
mu sync.Mutex
now time.Time
heap []*event
reverseLookup map[eventHandler]*event
// timer is an AfterFunc that triggers at heap[0].when.Sub(now) relative to
// the time represented by clock. In other words, if clock is real world
// time, then if an event is scheduled 1 second into the future in the
// simulated time, then the event will trigger after 1 second of actual test
// execution time (unless the test advances simulated time, in which case
// the timer is updated accordingly). This makes tests easier to write in
// situations where the simulated time only needs to be partially
// controlled, and the test writer wishes for simulated time to pass with an
// offset but still synchronized with the real world.
//
// In the future, this could be extended to allow simulated time to run at a
// multiple of real world time.
timer tstime.TimerController
}
func (em *eventManager) handleTimer() {
rt := em.clock.Now()
em.AdvanceTo(rt)
}
// Push implements heap.Interface.Push and must only be called by heap funcs
// with em.mu already held.
func (em *eventManager) Push(x any) {
e, ok := x.(*event)
if !ok {
panic("incorrect event type")
}
if e == nil {
panic("nil event")
}
mak.Set(&em.reverseLookup, e.eh, e)
e.position = len(em.heap)
em.heap = append(em.heap, e)
}
// Pop implements heap.Interface.Pop and must only be called by heap funcs with
// em.mu already held.
func (em *eventManager) Pop() any {
e := em.heap[len(em.heap)-1]
em.heap = em.heap[:len(em.heap)-1]
delete(em.reverseLookup, e.eh)
return e
}
// Len implements sort.Interface.Len and must only be called by heap funcs with
// em.mu already held.
func (em *eventManager) Len() int {
return len(em.heap)
}
// Less implements sort.Interface.Less and must only be called by heap funcs
// with em.mu already held.
func (em *eventManager) Less(i, j int) bool {
return em.heap[i].when.Before(em.heap[j].when)
}
// Swap implements sort.Interface.Swap and must only be called by heap funcs
// with em.mu already held.
func (em *eventManager) Swap(i, j int) {
em.heap[i], em.heap[j] = em.heap[j], em.heap[i]
em.heap[i].position = i
em.heap[j].position = j
}
// Reschedule adds/updates/deletes an event in the heap, whichever
// operation is applicable (use a zero time to delete).
func (em *eventManager) Reschedule(eh eventHandler, t time.Time) {
em.mu.Lock()
defer em.mu.Unlock()
defer em.updateTimerLocked()
e, ok := em.reverseLookup[eh]
if !ok {
if t.IsZero() {
// eh is not scheduled and also not active, so do nothing.
return
}
// eh is not scheduled but is active, so add it.
heap.Push(em, &event{
when: t,
eh: eh,
})
em.processEventsLocked(em.now) // This is always safe and required when !t.After(em.now).
return
}
if t.IsZero() {
// e is scheduled but not active, so remove it.
heap.Remove(em, e.position)
return
}
// e is scheduled and active, so update it.
e.when = t
heap.Fix(em, e.position)
em.processEventsLocked(em.now) // This is always safe and required when !t.After(em.now).
}
// AdvanceTo updates the current time to tm and fires all events scheduled
// before or equal to tm. When an event fires, it may request rescheduling and
// the rescheduled events will be combined with the other existing events that
// are waiting, and will be run in the unified ordering. A poorly behaved event
// may theoretically prevent this from ever completing, but both Timer and
// Ticker require positive steps into the future.
func (em *eventManager) AdvanceTo(tm time.Time) {
em.mu.Lock()
defer em.mu.Unlock()
defer em.updateTimerLocked()
em.processEventsLocked(tm)
em.now = tm
}
// Now returns the cached current time. It is intended for use by a Timer or
// Ticker that needs to convert a relative time to an absolute time.
func (em *eventManager) Now() time.Time {
em.mu.Lock()
defer em.mu.Unlock()
return em.now
}
func (em *eventManager) processEventsLocked(tm time.Time) {
for len(em.heap) > 0 && !em.heap[0].when.After(tm) {
// Ideally some jitter would be added here but it's difficult to do so
// in a deterministic fashion.
em.now = em.heap[0].when
if nextFire := em.heap[0].eh.Fire(em.now); !nextFire.IsZero() {
em.heap[0].when = nextFire
heap.Fix(em, 0)
} else {
heap.Pop(em)
}
}
}
func (em *eventManager) updateTimerLocked() {
if em.clock == nil {
return
}
if len(em.heap) == 0 {
if em.timer != nil {
em.timer.Stop()
}
return
}
timeToEvent := em.heap[0].when.Sub(em.now)
if em.timer == nil {
em.timer = em.clock.AfterFunc(timeToEvent, em.handleTimer)
return
}
em.timer.Reset(timeToEvent)
}
// Ticker is a time.Ticker lookalike for use in tests that need to control when
// events fire. Ticker could be made standalone in future but for now is
// expected to be paired with a Clock and created by Clock.NewTicker.
type Ticker struct {
C <-chan time.Time // The channel on which ticks are delivered.
// em is the eventManager to be notified when nextTrigger changes.
// eventManager has its own mutex, and the pointer is immutable, therefore
// em can be accessed without holding mu.
em *eventManager
c chan<- time.Time // The writer side of C.
mu sync.Mutex
// nextTrigger is the time of the ticker's next scheduled activation. When
// Fire activates the ticker, nextTrigger is the timestamp written to the
// channel.
nextTrigger time.Time
// period is the duration that is added to nextTrigger when the ticker
// fires.
period time.Duration
}
func (t *Ticker) init(channelSize int) {
if channelSize <= 0 {
panic("ticker channel size must be non-negative")
}
c := make(chan time.Time, channelSize)
t.c = c
t.C = c
t.em.Reschedule(t, t.nextTrigger)
}
// Fire triggers the ticker. curTime is the timestamp to write to the channel.
// The next trigger time for the ticker is updated to the last computed trigger
// time + the ticker period (set at creation or using Reset). The next trigger
// time is computed this way to match standard time.Ticker behavior, which
// prevents accumulation of long term drift caused by delays in event execution.
func (t *Ticker) Fire(curTime time.Time) time.Time {
t.mu.Lock()
defer t.mu.Unlock()
if t.nextTrigger.IsZero() {
return time.Time{}
}
select {
case t.c <- curTime:
default:
}
t.nextTrigger = t.nextTrigger.Add(t.period)
return t.nextTrigger
}
// Reset adjusts the Ticker's period to d and reschedules the next fire time to
// the current simulated time + d.
func (t *Ticker) Reset(d time.Duration) {
if d <= 0 {
// The standard time.Ticker requires a positive period.
panic("non-positive period for Ticker.Reset")
}
now := t.em.Now()
t.mu.Lock()
t.resetLocked(now.Add(d), d)
t.mu.Unlock()
t.em.Reschedule(t, t.nextTrigger)
}
// ResetAbsolute adjusts the Ticker's period to d and reschedules the next fire
// time to nextTrigger.
func (t *Ticker) ResetAbsolute(nextTrigger time.Time, d time.Duration) {
if nextTrigger.IsZero() {
panic("zero nextTrigger time for ResetAbsolute")
}
if d <= 0 {
panic("non-positive period for ResetAbsolute")
}
t.mu.Lock()
t.resetLocked(nextTrigger, d)
t.mu.Unlock()
t.em.Reschedule(t, t.nextTrigger)
}
func (t *Ticker) resetLocked(nextTrigger time.Time, d time.Duration) {
t.nextTrigger = nextTrigger
t.period = d
}
// Stop deactivates the Ticker.
func (t *Ticker) Stop() {
t.mu.Lock()
t.nextTrigger = time.Time{}
t.mu.Unlock()
t.em.Reschedule(t, t.nextTrigger)
}
// Timer is a time.Timer lookalike for use in tests that need to control when
// events fire. Timer could be made standalone in future but for now must be
// paired with a Clock and created by Clock.NewTimer.
type Timer struct {
C <-chan time.Time // The channel on which ticks are delivered.
// em is the eventManager to be notified when nextTrigger changes.
// eventManager has its own mutex, and the pointer is immutable, therefore
// em can be accessed without holding mu.
em *eventManager
f func(time.Time) // The function to call when the timer expires.
mu sync.Mutex
// nextTrigger is the time of the ticker's next scheduled activation. When
// Fire activates the ticker, nextTrigger is the timestamp written to the
// channel.
nextTrigger time.Time
}
func (t *Timer) init(channelSize int, afterFunc func()) {
if channelSize <= 0 {
panic("ticker channel size must be non-negative")
}
c := make(chan time.Time, channelSize)
t.C = c
if afterFunc == nil {
t.f = func(curTime time.Time) {
select {
case c <- curTime:
default:
}
}
} else {
t.f = func(_ time.Time) { afterFunc() }
}
t.em.Reschedule(t, t.nextTrigger)
}
// Fire triggers the ticker. curTime is the timestamp to write to the channel.
// The next trigger time for the ticker is updated to the last computed trigger
// time + the ticker period (set at creation or using Reset). The next trigger
// time is computed this way to match standard time.Ticker behavior, which
// prevents accumulation of long term drift caused by delays in event execution.
func (t *Timer) Fire(curTime time.Time) time.Time {
t.mu.Lock()
defer t.mu.Unlock()
if t.nextTrigger.IsZero() {
return time.Time{}
}
t.nextTrigger = time.Time{}
t.f(curTime)
return time.Time{}
}
// Reset reschedules the next fire time to the current simulated time + d.
// Reset reports whether the timer was still active before the reset.
func (t *Timer) Reset(d time.Duration) bool {
if d <= 0 {
// The standard time.Timer requires a positive delay.
panic("non-positive delay for Timer.Reset")
}
return t.reset(t.em.Now().Add(d))
}
// ResetAbsolute reschedules the next fire time to nextTrigger.
// ResetAbsolute reports whether the timer was still active before the reset.
func (t *Timer) ResetAbsolute(nextTrigger time.Time) bool {
if nextTrigger.IsZero() {
panic("zero nextTrigger time for ResetAbsolute")
}
return t.reset(nextTrigger)
}
// Stop deactivates the Timer. Stop reports whether the timer was active before
// stopping.
func (t *Timer) Stop() bool {
return t.reset(time.Time{})
}
func (t *Timer) reset(nextTrigger time.Time) bool {
t.mu.Lock()
wasActive := !t.nextTrigger.IsZero()
t.nextTrigger = nextTrigger
t.mu.Unlock()
t.em.Reschedule(t, t.nextTrigger)
return wasActive
}