tailscale/control/controlclient/auto.go

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// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package controlclient implements the client for the Tailscale
// control plane.
//
// It handles authentication, port picking, and collects the local
// network configuration.
package controlclient
import (
"context"
"encoding/json"
"fmt"
"reflect"
"sync"
"time"
"golang.org/x/oauth2"
"tailscale.com/logtail/backoff"
"tailscale.com/tailcfg"
"tailscale.com/types/empty"
"tailscale.com/types/logger"
)
// TODO(apenwarr): eliminate the 'state' variable, as it's now obsolete.
// It's used only by the unit tests.
type state int
const (
stateNew = state(iota)
stateNotAuthenticated
stateAuthenticating
stateURLVisitRequired
stateAuthenticated
stateSynchronized // connected and received map update
)
func (s state) MarshalText() ([]byte, error) {
return []byte(s.String()), nil
}
func (s state) String() string {
switch s {
case stateNew:
return "state:new"
case stateNotAuthenticated:
return "state:not-authenticated"
case stateAuthenticating:
return "state:authenticating"
case stateURLVisitRequired:
return "state:url-visit-required"
case stateAuthenticated:
return "state:authenticated"
case stateSynchronized:
return "state:synchronized"
default:
return fmt.Sprintf("state:unknown:%d", int(s))
}
}
type Status struct {
LoginFinished *empty.Message
Err string
URL string
Persist *Persist // locally persisted configuration
NetMap *NetworkMap // server-pushed configuration
Hostinfo tailcfg.Hostinfo // current Hostinfo data
state state
}
// Equal reports whether s and s2 are equal.
func (s *Status) Equal(s2 *Status) bool {
if s == nil && s2 == nil {
return true
}
return s != nil && s2 != nil &&
(s.LoginFinished == nil) == (s2.LoginFinished == nil) &&
s.Err == s2.Err &&
s.URL == s2.URL &&
reflect.DeepEqual(s.Persist, s2.Persist) &&
reflect.DeepEqual(s.NetMap, s2.NetMap) &&
reflect.DeepEqual(s.Hostinfo, s2.Hostinfo) &&
s.state == s2.state
}
func (s Status) String() string {
b, err := json.MarshalIndent(s, "", "\t")
if err != nil {
panic(err)
}
return s.state.String() + " " + string(b)
}
type LoginGoal struct {
wantLoggedIn bool // true if we *want* to be logged in
token *oauth2.Token // oauth token to use when logging in
flags LoginFlags // flags to use when logging in
url string // auth url that needs to be visited
}
// Client connects to a tailcontrol server for a node.
type Client struct {
direct *Direct // our interface to the server APIs
timeNow func() time.Time
logf logger.Logf
expiry *time.Time
closed bool
newMapCh chan struct{} // readable when we must restart a map request
mu sync.Mutex // mutex guards the following fields
statusFunc func(Status) // called to update Client status
loggedIn bool // true if currently logged in
loginGoal *LoginGoal // non-nil if some login activity is desired
synced bool // true if our netmap is up-to-date
hostinfo tailcfg.Hostinfo
inPollNetMap bool // true if currently running a PollNetMap
inSendStatus int // number of sendStatus calls currently in progress
state state
authCtx context.Context // context used for auth requests
mapCtx context.Context // context used for netmap requests
authCancel func() // cancel the auth context
mapCancel func() // cancel the netmap context
quit chan struct{} // when closed, goroutines should all exit
authDone chan struct{} // when closed, auth goroutine is done
mapDone chan struct{} // when closed, map goroutine is done
}
// New creates and starts a new Client.
func New(opts Options) (*Client, error) {
c, err := NewNoStart(opts)
if c != nil {
c.Start()
}
return c, err
}
// NewNoStart creates a new Client, but without calling Start on it.
func NewNoStart(opts Options) (*Client, error) {
direct, err := NewDirect(opts)
if err != nil {
return nil, err
}
2020-02-11 20:08:07 +00:00
if opts.Logf == nil {
opts.Logf = func(fmt string, args ...interface{}) {}
}
c := &Client{
direct: direct,
timeNow: opts.TimeNow,
logf: opts.Logf,
newMapCh: make(chan struct{}, 1),
quit: make(chan struct{}),
authDone: make(chan struct{}),
mapDone: make(chan struct{}),
}
c.authCtx, c.authCancel = context.WithCancel(context.Background())
c.mapCtx, c.mapCancel = context.WithCancel(context.Background())
return c, nil
}
// Start starts the client's goroutines.
//
// It should only be called for clients created by NewNoStart.
func (c *Client) Start() {
go c.authRoutine()
go c.mapRoutine()
}
func (c *Client) cancelAuth() {
c.mu.Lock()
if c.authCancel != nil {
c.authCancel()
}
if !c.closed {
c.authCtx, c.authCancel = context.WithCancel(context.Background())
}
c.mu.Unlock()
}
func (c *Client) cancelMapLocked() {
if c.mapCancel != nil {
c.mapCancel()
}
if !c.closed {
c.mapCtx, c.mapCancel = context.WithCancel(context.Background())
}
}
func (c *Client) cancelMapUnsafely() {
c.mu.Lock()
c.cancelMapLocked()
c.mu.Unlock()
}
func (c *Client) cancelMapSafely() {
c.mu.Lock()
defer c.mu.Unlock()
c.logf("cancelMapSafely: synced=%v\n", c.synced)
if c.inPollNetMap {
// received at least one netmap since the last
// interruption. That means the server has already
// fully processed our last request, which might
// include UpdateEndpoints(). Interrupt it and try
// again.
c.cancelMapLocked()
} else {
// !synced means we either haven't done a netmap
// request yet, or it hasn't answered yet. So the
// server is in an undefined state. If we send
// another netmap request too soon, it might race
// with the last one, and if we're very unlucky,
// the new request will be applied before the old one,
// and the wrong endpoints will get registered. We
// have to tell the client to abort politely, only
// after it receives a response to its existing netmap
// request.
select {
case c.newMapCh <- struct{}{}:
c.logf("cancelMapSafely: wrote to channel\n")
default:
// if channel write failed, then there was already
// an outstanding newMapCh request. One is enough,
// since it'll always use the latest endpoints.
c.logf("cancelMapSafely: channel was full\n")
}
}
}
func (c *Client) authRoutine() {
defer close(c.authDone)
bo := backoff.Backoff{Name: "authRoutine"}
for {
c.mu.Lock()
c.logf("authRoutine: %s\n", c.state)
expiry := c.expiry
goal := c.loginGoal
ctx := c.authCtx
synced := c.synced
c.mu.Unlock()
select {
case <-c.quit:
c.logf("authRoutine: quit\n")
return
default:
}
report := func(err error, msg string) {
c.logf("%s: %v\n", msg, err)
err = fmt.Errorf("%s: %v", msg, err)
// don't send status updates for context errors,
// since context cancelation is always on purpose.
if ctx.Err() == nil {
c.sendStatus("authRoutine1", err, "", nil)
}
}
if goal == nil {
// Wait for something interesting to happen
var exp <-chan time.Time
if expiry != nil && !expiry.IsZero() {
// if expiry is in the future, don't delay
// past that time.
// If it's in the past, then it's already
// being handled by someone, so no need to
// wake ourselves up again.
now := c.timeNow()
if expiry.Before(now) {
delay := expiry.Sub(now)
if delay > 5*time.Second {
delay = time.Second
}
exp = time.After(delay)
}
}
select {
case <-ctx.Done():
c.logf("authRoutine: context done.\n")
case <-exp:
// Unfortunately the key expiry isn't provided
// by the control server until mapRequest.
// So we have to do some hackery with c.expiry
// in here.
// TODO(apenwarr): add a key expiry field in RegisterResponse.
c.logf("authRoutine: key expiration check.\n")
if synced && expiry != nil && !expiry.IsZero() && expiry.Before(c.timeNow()) {
c.logf("Key expired; setting loggedIn=false.")
c.mu.Lock()
c.loginGoal = &LoginGoal{
wantLoggedIn: c.loggedIn,
}
c.loggedIn = false
c.expiry = nil
c.mu.Unlock()
}
}
} else if !goal.wantLoggedIn {
err := c.direct.TryLogout(c.authCtx)
if err != nil {
report(err, "TryLogout")
bo.BackOff(ctx, err)
continue
}
// success
c.mu.Lock()
c.loggedIn = false
c.loginGoal = nil
c.state = stateNotAuthenticated
c.synced = false
c.mu.Unlock()
c.sendStatus("authRoutine2", nil, "", nil)
bo.BackOff(ctx, nil)
} else { // ie. goal.wantLoggedIn
c.mu.Lock()
if goal.url != "" {
c.state = stateURLVisitRequired
} else {
c.state = stateAuthenticating
}
c.mu.Unlock()
var url string
var err error
var f string
if goal.url != "" {
url, err = c.direct.WaitLoginURL(ctx, goal.url)
f = "WaitLoginURL"
} else {
url, err = c.direct.TryLogin(ctx, goal.token, goal.flags)
f = "TryLogin"
}
if err != nil {
report(err, f)
bo.BackOff(ctx, err)
continue
} else if url != "" {
if goal.url != "" {
err = fmt.Errorf("weird: server required a new url?")
report(err, "WaitLoginURL")
}
goal.url = url
goal.token = nil
goal.flags = LoginDefault
c.mu.Lock()
c.loginGoal = goal
c.state = stateURLVisitRequired
c.synced = false
c.mu.Unlock()
c.sendStatus("authRoutine3", err, url, nil)
bo.BackOff(ctx, err)
continue
}
// success
c.mu.Lock()
c.loggedIn = true
c.loginGoal = nil
c.state = stateAuthenticated
c.mu.Unlock()
c.sendStatus("authRoutine4", nil, "", nil)
c.cancelMapSafely()
bo.BackOff(ctx, nil)
}
}
}
func (c *Client) mapRoutine() {
defer close(c.mapDone)
bo := backoff.Backoff{Name: "mapRoutine"}
for {
c.mu.Lock()
c.logf("mapRoutine: %s\n", c.state)
loggedIn := c.loggedIn
ctx := c.mapCtx
c.mu.Unlock()
select {
case <-c.quit:
c.logf("mapRoutine: quit\n")
return
default:
}
report := func(err error, msg string) {
c.logf("%s: %v\n", msg, err)
err = fmt.Errorf("%s: %v", msg, err)
// don't send status updates for context errors,
// since context cancelation is always on purpose.
if ctx.Err() == nil {
c.sendStatus("mapRoutine1", err, "", nil)
}
}
if !loggedIn {
// Wait for something interesting to happen
c.mu.Lock()
c.synced = false
// c.state is set by authRoutine()
c.mu.Unlock()
select {
case <-ctx.Done():
c.logf("mapRoutine: context done.\n")
case <-c.newMapCh:
c.logf("mapRoutine: new map needed while idle.\n")
}
} else {
// Be sure this is false when we're not inside
// PollNetMap, so that cancelMapSafely() can notify
// us correctly.
c.mu.Lock()
c.inPollNetMap = false
c.mu.Unlock()
err := c.direct.PollNetMap(ctx, -1, func(nm *NetworkMap) {
c.mu.Lock()
select {
case <-c.newMapCh:
c.logf("mapRoutine: new map request during PollNetMap. canceling.\n")
c.cancelMapLocked()
// Don't emit this netmap; we're
// about to request a fresh one.
c.mu.Unlock()
return
default:
}
c.synced = true
c.inPollNetMap = true
if c.loggedIn {
c.state = stateSynchronized
}
exp := nm.Expiry
c.expiry = &exp
stillAuthed := c.loggedIn
state := c.state
c.mu.Unlock()
c.logf("mapRoutine: netmap received: %s\n", state)
if stillAuthed {
c.sendStatus("mapRoutine2", nil, "", nm)
}
})
c.mu.Lock()
c.synced = false
c.inPollNetMap = false
if c.state == stateSynchronized {
c.state = stateAuthenticated
}
c.mu.Unlock()
if err != nil {
report(err, "PollNetMap")
bo.BackOff(ctx, err)
continue
}
bo.BackOff(ctx, nil)
}
}
}
func (c *Client) AuthCantContinue() bool {
c.mu.Lock()
defer c.mu.Unlock()
return !c.loggedIn && (c.loginGoal == nil || c.loginGoal.url != "")
}
func (c *Client) SetStatusFunc(fn func(Status)) {
c.mu.Lock()
c.statusFunc = fn
c.mu.Unlock()
}
func (c *Client) SetHostinfo(hi tailcfg.Hostinfo) {
c.direct.SetHostinfo(hi)
// Send new Hostinfo to server
c.cancelMapSafely()
}
func (c *Client) sendStatus(who string, err error, url string, nm *NetworkMap) {
c.mu.Lock()
state := c.state
loggedIn := c.loggedIn
synced := c.synced
statusFunc := c.statusFunc
hi := c.hostinfo
c.inSendStatus++
c.mu.Unlock()
c.logf("sendStatus: %s: %v\n", who, state)
var p *Persist
var fin *empty.Message
if state == stateAuthenticated {
fin = new(empty.Message)
}
if nm != nil && loggedIn && synced {
pp := c.direct.GetPersist()
p = &pp
} else {
// don't send netmap status, as it's misleading when we're
// not logged in.
nm = nil
}
new := Status{
LoginFinished: fin,
URL: url,
Persist: p,
NetMap: nm,
Hostinfo: hi,
state: state,
}
if err != nil {
new.Err = err.Error()
}
if statusFunc != nil {
statusFunc(new)
}
c.mu.Lock()
c.inSendStatus--
c.mu.Unlock()
}
func (c *Client) Login(t *oauth2.Token, flags LoginFlags) {
c.logf("client.Login(%v, %v)\n", t != nil, flags)
c.mu.Lock()
c.loginGoal = &LoginGoal{
wantLoggedIn: true,
token: t,
flags: flags,
}
c.mu.Unlock()
c.cancelAuth()
}
func (c *Client) Logout() {
c.logf("client.Logout()\n")
c.mu.Lock()
c.loginGoal = &LoginGoal{
wantLoggedIn: false,
}
c.mu.Unlock()
c.cancelAuth()
}
func (c *Client) UpdateEndpoints(localPort uint16, endpoints []string) {
changed := c.direct.SetEndpoints(localPort, endpoints)
if changed {
c.cancelMapSafely()
}
}
func (c *Client) Shutdown() {
c.logf("client.Shutdown()\n")
c.mu.Lock()
inSendStatus := c.inSendStatus
closed := c.closed
if !closed {
c.closed = true
c.statusFunc = nil
}
c.mu.Unlock()
c.logf("client.Shutdown: inSendStatus=%v\n", inSendStatus)
if !closed {
close(c.quit)
c.cancelAuth()
<-c.authDone
c.cancelMapUnsafely()
<-c.mapDone
c.logf("Client.Shutdown done.\n")
}
}