tailscale/ipn/desktop/sessions_windows.go

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// Copyright (c) Tailscale Inc & AUTHORS
// SPDX-License-Identifier: BSD-3-Clause
package desktop
import (
"context"
"errors"
"fmt"
"runtime"
"sync"
"syscall"
"unsafe"
"golang.org/x/sys/windows"
"tailscale.com/ipn/ipnauth"
"tailscale.com/types/logger"
"tailscale.com/util/must"
"tailscale.com/util/set"
)
// wtsManager is a [SessionManager] implementation for Windows.
type wtsManager struct {
logf logger.Logf
ctx context.Context // cancelled when the manager is closed
ctxCancel context.CancelFunc
initOnce func() error
watcher *sessionWatcher
mu sync.Mutex
sessions map[SessionID]*wtsSession
initCbs set.HandleSet[SessionInitCallback]
stateCbs set.HandleSet[SessionStateCallback]
}
// NewSessionManager returns a new [SessionManager] for the current platform,
func NewSessionManager(logf logger.Logf) (SessionManager, error) {
ctx, ctxCancel := context.WithCancel(context.Background())
m := &wtsManager{
logf: logf,
ctx: ctx,
ctxCancel: ctxCancel,
sessions: make(map[SessionID]*wtsSession),
}
m.watcher = newSessionWatcher(m.ctx, m.logf, m.sessionEventHandler)
m.initOnce = sync.OnceValue(func() error {
if err := waitUntilWTSReady(m.ctx); err != nil {
return fmt.Errorf("WTS is not ready: %w", err)
}
m.mu.Lock()
defer m.mu.Unlock()
if err := m.watcher.Start(); err != nil {
return fmt.Errorf("failed to start session watcher: %w", err)
}
var err error
m.sessions, err = enumerateSessions()
return err // may be nil or non-nil
})
return m, nil
}
// Init implements [SessionManager].
func (m *wtsManager) Init() error {
return m.initOnce()
}
// Sessions implements [SessionManager].
func (m *wtsManager) Sessions() (map[SessionID]*Session, error) {
if err := m.initOnce(); err != nil {
return nil, err
}
m.mu.Lock()
defer m.mu.Unlock()
sessions := make(map[SessionID]*Session, len(m.sessions))
for _, s := range m.sessions {
sessions[s.id] = s.AsSession()
}
return sessions, nil
}
// RegisterInitCallback implements [SessionManager].
func (m *wtsManager) RegisterInitCallback(cb SessionInitCallback) (unregister func(), err error) {
if err := m.initOnce(); err != nil {
return nil, err
}
if cb == nil {
return nil, errors.New("nil callback")
}
m.mu.Lock()
defer m.mu.Unlock()
handle := m.initCbs.Add(cb)
// TODO(nickkhyl): enqueue callbacks in a separate goroutine?
for _, s := range m.sessions {
if cleanup := cb(s.AsSession()); cleanup != nil {
s.cleanup = append(s.cleanup, cleanup)
}
}
return func() {
m.mu.Lock()
defer m.mu.Unlock()
delete(m.initCbs, handle)
}, nil
}
// RegisterStateCallback implements [SessionManager].
func (m *wtsManager) RegisterStateCallback(cb SessionStateCallback) (unregister func(), err error) {
if err := m.initOnce(); err != nil {
return nil, err
}
if cb == nil {
return nil, errors.New("nil callback")
}
m.mu.Lock()
defer m.mu.Unlock()
handle := m.stateCbs.Add(cb)
// TODO(nickkhyl): enqueue callbacks in a separate goroutine?
for _, s := range m.sessions {
cb(s.AsSession())
}
return func() {
m.mu.Lock()
defer m.mu.Unlock()
delete(m.stateCbs, handle)
}, nil
}
func (m *wtsManager) sessionEventHandler(id SessionID, event uint32) {
m.mu.Lock()
defer m.mu.Unlock()
switch event {
case windows.WTS_SESSION_LOGON:
// The session may have been created after we started watching,
// but before the initial enumeration was performed.
// Do not create a new session if it already exists.
if _, _, err := m.getOrCreateSessionLocked(id); err != nil {
m.logf("[unexpected] getOrCreateSessionLocked(%d): %v", id, err)
}
case windows.WTS_SESSION_LOCK:
if err := m.setSessionStatusLocked(id, BackgroundSession); err != nil {
m.logf("[unexpected] setSessionStatusLocked(%d, BackgroundSession): %v", id, err)
}
case windows.WTS_SESSION_UNLOCK:
if err := m.setSessionStatusLocked(id, ForegroundSession); err != nil {
m.logf("[unexpected] setSessionStatusLocked(%d, ForegroundSession): %v", id, err)
}
case windows.WTS_SESSION_LOGOFF:
if err := m.deleteSessionLocked(id); err != nil {
m.logf("[unexpected] deleteSessionLocked(%d): %v", id, err)
}
}
}
func (m *wtsManager) getOrCreateSessionLocked(id SessionID) (_ *wtsSession, created bool, err error) {
if s, ok := m.sessions[id]; ok {
return s, false, nil
}
s, err := newWTSSession(id, ForegroundSession)
if err != nil {
return nil, false, err
}
m.sessions[id] = s
session := s.AsSession()
// TODO(nickkhyl): enqueue callbacks in a separate goroutine?
for _, cb := range m.initCbs {
if cleanup := cb(session); cleanup != nil {
s.cleanup = append(s.cleanup, cleanup)
}
}
for _, cb := range m.stateCbs {
cb(session)
}
return s, true, err
}
func (m *wtsManager) setSessionStatusLocked(id SessionID, status SessionStatus) error {
s, _, err := m.getOrCreateSessionLocked(id)
if err != nil {
return err
}
if s.status == status {
return nil
}
s.status = status
session := s.AsSession()
// TODO(nickkhyl): enqueue callbacks in a separate goroutine?
for _, cb := range m.stateCbs {
cb(session)
}
return nil
}
func (m *wtsManager) deleteSessionLocked(id SessionID) error {
s, ok := m.sessions[id]
if !ok {
return nil
}
s.status = ClosedSession
session := s.AsSession()
// TODO(nickkhyl): enqueue callbacks (and [wtsSession.close]!) in a separate goroutine?
for _, cb := range m.stateCbs {
cb(session)
}
delete(m.sessions, id)
return s.close()
}
func (m *wtsManager) Close() error {
m.ctxCancel()
if m.watcher != nil {
err := m.watcher.Stop()
if err != nil {
return err
}
m.watcher = nil
}
m.mu.Lock()
defer m.mu.Unlock()
m.initCbs = nil
m.stateCbs = nil
errs := make([]error, 0, len(m.sessions))
for _, s := range m.sessions {
errs = append(errs, s.close())
}
m.sessions = nil
return errors.Join(errs...)
}
type wtsSession struct {
id SessionID
user *ipnauth.WindowsActor
status SessionStatus
cleanup []func()
}
func newWTSSession(id SessionID, status SessionStatus) (*wtsSession, error) {
var token windows.Token
if err := windows.WTSQueryUserToken(uint32(id), &token); err != nil {
return nil, err
}
user, err := ipnauth.NewWindowsActorWithToken(token)
if err != nil {
return nil, err
}
return &wtsSession{id, user, status, nil}, nil
}
// enumerateSessions returns a map of all active WTS sessions.
func enumerateSessions() (map[SessionID]*wtsSession, error) {
const reserved, version uint32 = 0, 1
var numSessions uint32
var sessionInfos *windows.WTS_SESSION_INFO
if err := windows.WTSEnumerateSessions(_WTS_CURRENT_SERVER_HANDLE, reserved, version, &sessionInfos, &numSessions); err != nil {
return nil, fmt.Errorf("WTSEnumerateSessions failed: %w", err)
}
defer windows.WTSFreeMemory(uintptr(unsafe.Pointer(sessionInfos)))
sessions := make(map[SessionID]*wtsSession, numSessions)
for _, si := range unsafe.Slice(sessionInfos, numSessions) {
status := _WTS_CONNECTSTATE_CLASS(si.State).ToSessionStatus()
if status == ClosedSession {
// The session does not exist as far as we're concerned.
// It may be in the process of being created or destroyed,
// or be a special "listener" session, etc.
continue
}
id := SessionID(si.SessionID)
session, err := newWTSSession(id, status)
if err != nil {
continue
}
sessions[id] = session
}
return sessions, nil
}
func (s *wtsSession) AsSession() *Session {
return &Session{
ID: s.id,
Status: s.status,
// wtsSession owns the user; don't let the caller close it
User: ipnauth.WithoutClose(s.user),
}
}
func (m *wtsSession) close() error {
for _, cleanup := range m.cleanup {
cleanup()
}
m.cleanup = nil
if m.user != nil {
if err := m.user.Close(); err != nil {
return err
}
m.user = nil
}
return nil
}
type sessionEventHandler func(id SessionID, event uint32)
// TODO(nickkhyl): implement a sessionWatcher that does not use the message queue.
// One possible approach is to have the tailscaled service register a HandlerEx function
// and stream SERVICE_CONTROL_SESSIONCHANGE events to the tailscaled subprocess
// (the actual tailscaled backend), exposing these events via [sessionWatcher]/[wtsManager].
//
// See tailscale/corp#26477 for details and tracking.
type sessionWatcher struct {
logf logger.Logf
ctx context.Context // canceled to stop the watcher
ctxCancel context.CancelFunc // cancels the watcher
hWnd windows.HWND // window handle for receiving session change notifications
handler sessionEventHandler // called on session events
mu sync.Mutex
doneCh chan error // written to when the watcher exits; nil if not started
}
func newSessionWatcher(ctx context.Context, logf logger.Logf, handler sessionEventHandler) *sessionWatcher {
ctx, cancel := context.WithCancel(ctx)
return &sessionWatcher{logf: logf, ctx: ctx, ctxCancel: cancel, handler: handler}
}
func (sw *sessionWatcher) Start() error {
sw.mu.Lock()
defer sw.mu.Unlock()
select {
case <-sw.ctx.Done():
return fmt.Errorf("sessionWatcher already stopped: %w", sw.ctx.Err())
default:
}
if sw.doneCh != nil {
// Already started.
return nil
}
sw.doneCh = make(chan error, 1)
startedCh := make(chan error, 1)
go sw.run(startedCh, sw.doneCh)
if err := <-startedCh; err != nil {
return err
}
// Signal the window to unsubscribe from session notifications
// and shut down gracefully when the sessionWatcher is stopped.
context.AfterFunc(sw.ctx, func() {
sendMessage(sw.hWnd, _WM_CLOSE, 0, 0)
})
return nil
}
func (sw *sessionWatcher) run(started, done chan<- error) {
runtime.LockOSThread()
defer func() {
runtime.UnlockOSThread()
close(done)
}()
err := sw.createMessageWindow()
started <- err
if err != nil {
return
}
pumpThreadMessages()
}
// Stop stops the session watcher and waits for it to exit.
func (sw *sessionWatcher) Stop() error {
sw.ctxCancel()
sw.mu.Lock()
doneCh := sw.doneCh
sw.doneCh = nil
sw.mu.Unlock()
if doneCh != nil {
return <-doneCh
}
return nil
}
const watcherWindowClassName = "Tailscale-SessionManager"
var watcherWindowClassName16 = sync.OnceValue(func() *uint16 {
return must.Get(syscall.UTF16PtrFromString(watcherWindowClassName))
})
var registerSessionManagerWindowClass = sync.OnceValue(func() error {
var hInst windows.Handle
if err := windows.GetModuleHandleEx(0, nil, &hInst); err != nil {
return fmt.Errorf("GetModuleHandle: %w", err)
}
wc := _WNDCLASSEX{
CbSize: uint32(unsafe.Sizeof(_WNDCLASSEX{})),
HInstance: hInst,
LpfnWndProc: syscall.NewCallback(sessionWatcherWndProc),
LpszClassName: watcherWindowClassName16(),
}
if _, err := registerClassEx(&wc); err != nil {
return fmt.Errorf("RegisterClassEx(%q): %w", watcherWindowClassName, err)
}
return nil
})
func (sw *sessionWatcher) createMessageWindow() error {
if err := registerSessionManagerWindowClass(); err != nil {
return err
}
_, err := createWindowEx(
0, // dwExStyle
watcherWindowClassName16(), // lpClassName
nil, // lpWindowName
0, // dwStyle
0, // x
0, // y
0, // nWidth
0, // nHeight
_HWND_MESSAGE, // hWndParent; message-only window
0, // hMenu
0, // hInstance
unsafe.Pointer(sw), // lpParam
)
if err != nil {
return fmt.Errorf("CreateWindowEx: %w", err)
}
return nil
}
func (sw *sessionWatcher) wndProc(hWnd windows.HWND, msg uint32, wParam, lParam uintptr) (result uintptr) {
switch msg {
case _WM_CREATE:
err := registerSessionNotification(_WTS_CURRENT_SERVER_HANDLE, hWnd, _NOTIFY_FOR_ALL_SESSIONS)
if err != nil {
sw.logf("[unexpected] failed to register for session notifications: %v", err)
return ^uintptr(0)
}
sw.logf("registered for session notifications")
case _WM_WTSSESSION_CHANGE:
sw.handler(SessionID(lParam), uint32(wParam))
return 0
case _WM_CLOSE:
if err := destroyWindow(hWnd); err != nil {
sw.logf("[unexpected] failed to destroy window: %v", err)
}
return 0
case _WM_DESTROY:
err := unregisterSessionNotification(_WTS_CURRENT_SERVER_HANDLE, hWnd)
if err != nil {
sw.logf("[unexpected] failed to unregister session notifications callback: %v", err)
}
sw.logf("unregistered from session notifications")
return 0
case _WM_NCDESTROY:
sw.hWnd = 0
postQuitMessage(0) // quit the message loop for this thread
}
return defWindowProc(hWnd, msg, wParam, lParam)
}
func (sw *sessionWatcher) setHandle(hwnd windows.HWND) error {
sw.hWnd = hwnd
setLastError(0)
_, err := setWindowLongPtr(sw.hWnd, _GWLP_USERDATA, uintptr(unsafe.Pointer(sw)))
return err // may be nil or non-nil
}
func sessionWatcherByHandle(hwnd windows.HWND) *sessionWatcher {
val, _ := getWindowLongPtr(hwnd, _GWLP_USERDATA)
return (*sessionWatcher)(unsafe.Pointer(val))
}
func sessionWatcherWndProc(hWnd windows.HWND, msg uint32, wParam, lParam uintptr) (result uintptr) {
if msg == _WM_NCCREATE {
cs := (*_CREATESTRUCT)(unsafe.Pointer(lParam))
sw := (*sessionWatcher)(unsafe.Pointer(cs.CreateParams))
if sw == nil {
return 0
}
if err := sw.setHandle(hWnd); err != nil {
return 0
}
return defWindowProc(hWnd, msg, wParam, lParam)
}
if sw := sessionWatcherByHandle(hWnd); sw != nil {
return sw.wndProc(hWnd, msg, wParam, lParam)
}
return defWindowProc(hWnd, msg, wParam, lParam)
}
func pumpThreadMessages() {
var msg _MSG
for getMessage(&msg, 0, 0, 0) != 0 {
translateMessage(&msg)
dispatchMessage(&msg)
}
}
// waitUntilWTSReady waits until the Windows Terminal Services (WTS) is ready.
// This is necessary because the WTS API functions may fail if called before
// the WTS is ready.
//
// https://web.archive.org/web/20250207011738/https://learn.microsoft.com/en-us/windows/win32/api/wtsapi32/nf-wtsapi32-wtsregistersessionnotificationex
func waitUntilWTSReady(ctx context.Context) error {
eventName16, err := windows.UTF16PtrFromString(`Global\TermSrvReadyEvent`)
if err != nil {
return err
}
event, err := windows.OpenEvent(windows.SYNCHRONIZE, false, eventName16)
if err != nil {
return err
}
defer windows.CloseHandle(event)
return waitForContextOrHandle(ctx, event)
}
// waitForContextOrHandle waits for either the context to be done or a handle to be signaled.
func waitForContextOrHandle(ctx context.Context, handle windows.Handle) error {
contextDoneEvent, cleanup, err := channelToEvent(ctx.Done())
if err != nil {
return err
}
defer cleanup()
handles := []windows.Handle{contextDoneEvent, handle}
waitCode, err := windows.WaitForMultipleObjects(handles, false, windows.INFINITE)
if err != nil {
return err
}
waitCode -= windows.WAIT_OBJECT_0
if waitCode == 0 { // contextDoneEvent
return ctx.Err()
}
return nil
}
// channelToEvent returns an auto-reset event that is set when the channel
// becomes receivable, including when the channel is closed.
func channelToEvent[T any](c <-chan T) (evt windows.Handle, cleanup func(), err error) {
evt, err = windows.CreateEvent(nil, 0, 0, nil)
if err != nil {
return 0, nil, err
}
cancel := make(chan struct{})
go func() {
select {
case <-cancel:
return
case <-c:
}
windows.SetEvent(evt)
}()
cleanup = func() {
close(cancel)
windows.CloseHandle(evt)
}
return evt, cleanup, nil
}
type _WNDCLASSEX struct {
CbSize uint32
Style uint32
LpfnWndProc uintptr
CbClsExtra int32
CbWndExtra int32
HInstance windows.Handle
HIcon windows.Handle
HCursor windows.Handle
HbrBackground windows.Handle
LpszMenuName *uint16
LpszClassName *uint16
HIconSm windows.Handle
}
type _CREATESTRUCT struct {
CreateParams uintptr
Instance windows.Handle
Menu windows.Handle
Parent windows.HWND
Cy int32
Cx int32
Y int32
X int32
Style int32
Name *uint16
ClassName *uint16
ExStyle uint32
}
type _POINT struct {
X, Y int32
}
type _MSG struct {
HWnd windows.HWND
Message uint32
WParam uintptr
LParam uintptr
Time uint32
Pt _POINT
}
const (
_WM_CREATE = 1
_WM_DESTROY = 2
_WM_CLOSE = 16
_WM_NCCREATE = 129
_WM_QUIT = 18
_WM_NCDESTROY = 130
// _WM_WTSSESSION_CHANGE is a message sent to windows that have registered
// for session change notifications, informing them of changes in session state.
//
// https://web.archive.org/web/20250207012421/https://learn.microsoft.com/en-us/windows/win32/termserv/wm-wtssession-change
_WM_WTSSESSION_CHANGE = 0x02B1
)
const _GWLP_USERDATA = -21
const _HWND_MESSAGE = ^windows.HWND(2)
// _NOTIFY_FOR_ALL_SESSIONS indicates that the window should receive
// session change notifications for all sessions on the specified server.
const _NOTIFY_FOR_ALL_SESSIONS = 1
// _WTS_CURRENT_SERVER_HANDLE indicates that the window should receive
// session change notifications for the host itself rather than a remote server.
const _WTS_CURRENT_SERVER_HANDLE = windows.Handle(0)
// _WTS_CONNECTSTATE_CLASS represents the connection state of a session.
//
// https://web.archive.org/web/20250206082427/https://learn.microsoft.com/en-us/windows/win32/api/wtsapi32/ne-wtsapi32-wts_connectstate_class
type _WTS_CONNECTSTATE_CLASS int32
// ToSessionStatus converts cs to a [SessionStatus].
func (cs _WTS_CONNECTSTATE_CLASS) ToSessionStatus() SessionStatus {
switch cs {
case windows.WTSActive:
return ForegroundSession
case windows.WTSDisconnected:
return BackgroundSession
default:
// The session does not exist as far as we're concerned.
return ClosedSession
}
}