tailscale/ipn/local.go

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// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ipn
import (
"context"
"errors"
"fmt"
"log"
"strings"
"sync"
"time"
"github.com/tailscale/wireguard-go/wgcfg"
"tailscale.com/control/controlclient"
"tailscale.com/ipn/ipnstate"
"tailscale.com/ipn/policy"
"tailscale.com/portlist"
"tailscale.com/tailcfg"
"tailscale.com/types/empty"
"tailscale.com/types/key"
"tailscale.com/types/logger"
"tailscale.com/version"
"tailscale.com/wgengine"
"tailscale.com/wgengine/filter"
)
// LocalBackend is the scaffolding between the Tailscale cloud control
// plane and the local network stack, wiring up NetworkMap updates
// from the cloud to the local WireGuard engine.
type LocalBackend struct {
ctx context.Context // valid until Close
ctxCancel context.CancelFunc // closes ctx
logf logger.Logf
e wgengine.Engine
store StateStore
serverURL string // tailcontrol URL
backendLogID string
portpoll *portlist.Poller // may be nil
newDecompressor func() (controlclient.Decompressor, error)
lastFilterPrint time.Time
// The mutex protects the following elements.
mu sync.Mutex
notify func(Notify)
c *controlclient.Client // TODO: appears to be (inconsistently) guarded by mu
stateKey StateKey
prefs *Prefs
state State
hiCache *tailcfg.Hostinfo
netMapCache *controlclient.NetworkMap
engineStatus EngineStatus
endpoints []string
blocked bool
authURL string
interact int
// statusLock must be held before calling statusChanged.Lock() or
// statusChanged.Broadcast().
statusLock sync.Mutex
statusChanged *sync.Cond
}
// NewLocalBackend returns a new LocalBackend that is ready to run,
// but is not actually running.
func NewLocalBackend(logf logger.Logf, logid string, store StateStore, e wgengine.Engine) (*LocalBackend, error) {
if e == nil {
panic("ipn.NewLocalBackend: wgengine must not be nil")
}
// Default filter blocks everything, until Start() is called.
e.SetFilter(filter.NewAllowNone())
ctx, cancel := context.WithCancel(context.Background())
portpoll, err := portlist.NewPoller()
if err != nil {
logf("skipping portlist: %s", err)
}
b := &LocalBackend{
ctx: ctx,
ctxCancel: cancel,
logf: logf,
e: e,
store: store,
backendLogID: logid,
state: NoState,
portpoll: portpoll,
}
b.statusChanged = sync.NewCond(&b.statusLock)
if b.portpoll != nil {
go b.portpoll.Run(ctx)
go b.readPoller()
}
return b, nil
}
func (b *LocalBackend) Shutdown() {
b.ctxCancel()
b.c.Shutdown()
b.e.Close()
b.e.Wait()
}
// Status returns the latest status of the Tailscale network from all the various components.
func (b *LocalBackend) Status() *ipnstate.Status {
sb := new(ipnstate.StatusBuilder)
b.UpdateStatus(sb)
return sb.Status()
}
func (b *LocalBackend) UpdateStatus(sb *ipnstate.StatusBuilder) {
b.e.UpdateStatus(sb)
b.mu.Lock()
defer b.mu.Unlock()
// TODO: hostinfo, and its networkinfo
// TODO: EngineStatus copy (and deprecate it?)
if b.netMapCache != nil {
for id, up := range b.netMapCache.UserProfiles {
sb.AddUser(id, up)
}
for _, p := range b.netMapCache.Peers {
var lastSeen time.Time
if p.LastSeen != nil {
lastSeen = *p.LastSeen
}
var tailAddr string
if len(p.Addresses) > 0 {
tailAddr = strings.TrimSuffix(p.Addresses[0].String(), "/32")
}
sb.AddPeer(key.Public(p.Key), &ipnstate.PeerStatus{
InNetworkMap: true,
UserID: p.User,
TailAddr: tailAddr,
HostName: p.Hostinfo.Hostname,
OS: p.Hostinfo.OS,
KeepAlive: p.KeepAlive,
Created: p.Created,
LastSeen: lastSeen,
})
}
}
}
// SetDecompressor sets a decompression function, which must be a zstd
// reader.
//
// This exists because the iOS/Mac NetworkExtension is very resource
// constrained, and the zstd package is too heavy to fit in the
// constrained RSS limit.
func (b *LocalBackend) SetDecompressor(fn func() (controlclient.Decompressor, error)) {
b.newDecompressor = fn
}
func (b *LocalBackend) Start(opts Options) error {
if opts.Prefs == nil && opts.StateKey == "" {
return errors.New("no state key or prefs provided")
}
if opts.Prefs != nil {
b.logf("Start: %v", opts.Prefs.Pretty())
} else {
b.logf("Start")
}
hi := controlclient.NewHostinfo()
hi.BackendLogID = b.backendLogID
hi.FrontendLogID = opts.FrontendLogID
b.mu.Lock()
if b.c != nil {
// TODO(apenwarr): avoid the need to reinit controlclient.
// This will trigger a full relogin/reconfigure cycle every
// time a Handle reconnects to the backend. Ideally, we
// would send the new Prefs and everything would get back
// into sync with the minimal changes. But that's not how it
// is right now, which is a sign that the code is still too
// complicated.
b.c.Shutdown()
}
if b.hiCache != nil {
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hi.Services = b.hiCache.Services // keep any previous session and netinfo
hi.NetInfo = b.hiCache.NetInfo
}
b.hiCache = hi
b.state = NoState
if err := b.loadStateLocked(opts.StateKey, opts.Prefs, opts.LegacyConfigPath); err != nil {
b.mu.Unlock()
return fmt.Errorf("loading requested state: %v", err)
}
b.serverURL = b.prefs.ControlURL
hi.RoutableIPs = append(hi.RoutableIPs, b.prefs.AdvertiseRoutes...)
hi.RequestTags = append(hi.RequestTags, b.prefs.AdvertiseTags...)
b.notify = opts.Notify
b.netMapCache = nil
persist := b.prefs.Persist
wantDERP := !b.prefs.DisableDERP
b.mu.Unlock()
b.e.SetDERPEnabled(wantDERP)
b.updateFilter(nil)
var err error
if persist == nil {
// let controlclient initialize it
persist = &controlclient.Persist{}
}
cli, err := controlclient.New(controlclient.Options{
Logf: logger.WithPrefix(b.logf, "control: "),
Persist: *persist,
ServerURL: b.serverURL,
AuthKey: opts.AuthKey,
Hostinfo: hi,
KeepAlive: true,
NewDecompressor: b.newDecompressor,
})
if err != nil {
return err
}
b.mu.Lock()
b.c = cli
endpoints := b.endpoints
b.mu.Unlock()
if endpoints != nil {
cli.UpdateEndpoints(0, endpoints)
}
cli.SetStatusFunc(func(newSt controlclient.Status) {
if newSt.LoginFinished != nil {
// Auth completed, unblock the engine
b.blockEngineUpdates(false)
b.authReconfig()
b.send(Notify{LoginFinished: &empty.Message{}})
}
if newSt.Persist != nil {
persist := *newSt.Persist // copy
b.mu.Lock()
b.prefs.Persist = &persist
prefs := b.prefs.Clone()
stateKey := b.stateKey
b.mu.Unlock()
if stateKey != "" {
if err := b.store.WriteState(stateKey, prefs.ToBytes()); err != nil {
b.logf("Failed to save new controlclient state: %v", err)
}
}
b.send(Notify{Prefs: prefs})
}
if newSt.NetMap != nil {
b.mu.Lock()
if b.netMapCache != nil {
diff := newSt.NetMap.ConciseDiffFrom(b.netMapCache)
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if strings.TrimSpace(diff) == "" {
b.logf("netmap diff: (none)")
} else {
b.logf("netmap diff:\n%v", diff)
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}
}
b.netMapCache = newSt.NetMap
b.mu.Unlock()
b.send(Notify{NetMap: newSt.NetMap})
b.updateFilter(newSt.NetMap)
}
if newSt.URL != "" {
b.logf("Received auth URL: %.20v...", newSt.URL)
b.mu.Lock()
interact := b.interact
b.authURL = newSt.URL
b.mu.Unlock()
if interact > 0 {
b.popBrowserAuthNow()
}
}
if newSt.Err != "" {
// TODO(crawshaw): display in the UI.
log.Print(newSt.Err)
return
}
if newSt.NetMap != nil {
b.mu.Lock()
if b.state == NeedsLogin {
b.prefs.WantRunning = true
}
prefs := b.prefs
b.mu.Unlock()
b.SetPrefs(prefs)
}
b.stateMachine()
})
b.e.SetStatusCallback(func(s *wgengine.Status, err error) {
if err != nil {
b.logf("wgengine status error: %#v", err)
return
}
if s == nil {
log.Fatalf("weird: non-error wgengine update with status=nil")
}
es := b.parseWgStatus(s)
b.mu.Lock()
c := b.c
b.engineStatus = es
b.endpoints = append([]string{}, s.LocalAddrs...)
b.mu.Unlock()
if c != nil {
c.UpdateEndpoints(0, s.LocalAddrs)
}
b.stateMachine()
b.statusLock.Lock()
b.statusChanged.Broadcast()
b.statusLock.Unlock()
b.send(Notify{Engine: &es})
})
b.e.SetNetInfoCallback(b.SetNetInfo)
b.mu.Lock()
prefs := b.prefs.Clone()
b.mu.Unlock()
blid := b.backendLogID
b.logf("Backend: logs: be:%v fe:%v", blid, opts.FrontendLogID)
b.send(Notify{BackendLogID: &blid})
b.send(Notify{Prefs: prefs})
cli.Login(nil, controlclient.LoginDefault)
return nil
}
func (b *LocalBackend) updateFilter(netMap *controlclient.NetworkMap) {
// TODO(apenwarr): don't replace filter at all if unchanged.
// TODO(apenwarr): print a diff instead of full filter.
if netMap == nil {
// Not configured yet, block everything
b.logf("netmap packet filter: (not ready yet)")
b.e.SetFilter(filter.NewAllowNone())
} else if b.Prefs().ShieldsUp {
// Shields up, block everything
b.logf("netmap packet filter: (shields up)")
b.e.SetFilter(filter.NewAllowNone())
} else {
now := time.Now()
if now.Sub(b.lastFilterPrint) > 1*time.Minute {
b.logf("netmap packet filter: %v", netMap.PacketFilter)
b.lastFilterPrint = now
} else {
b.logf("netmap packet filter: (length %d)", len(netMap.PacketFilter))
}
b.e.SetFilter(filter.New(netMap.PacketFilter, b.e.GetFilter()))
}
}
func (b *LocalBackend) readPoller() {
for {
ports, ok := <-b.portpoll.C
if !ok {
return
}
sl := []tailcfg.Service{}
for _, p := range ports {
s := tailcfg.Service{
Proto: tailcfg.ServiceProto(p.Proto),
Port: p.Port,
Description: p.Process,
}
if policy.IsInterestingService(s, version.OS()) {
sl = append(sl, s)
}
}
b.mu.Lock()
if b.hiCache == nil {
// TODO(bradfitz): it's a little weird that this port poller
// is started (by NewLocalBackend) before the Start call.
b.hiCache = new(tailcfg.Hostinfo)
}
b.hiCache.Services = sl
hi := b.hiCache
b.mu.Unlock()
b.doSetHostinfoFilterServices(hi)
}
}
func (b *LocalBackend) send(n Notify) {
b.mu.Lock()
notify := b.notify
b.mu.Unlock()
if notify != nil {
n.Version = version.LONG
notify(n)
}
}
func (b *LocalBackend) popBrowserAuthNow() {
b.mu.Lock()
url := b.authURL
b.interact = 0
b.authURL = ""
b.mu.Unlock()
b.logf("popBrowserAuthNow: url=%v", url != "")
b.blockEngineUpdates(true)
b.stopEngineAndWait()
b.send(Notify{BrowseToURL: &url})
if b.State() == Running {
b.enterState(Starting)
}
}
// b.mu must be held
func (b *LocalBackend) loadStateLocked(key StateKey, prefs *Prefs, legacyPath string) error {
if prefs == nil && key == "" {
panic("state key and prefs are both unset")
}
if key == "" {
// Frontend fully owns the state, we just need to obey it.
b.logf("Using frontend prefs")
b.prefs = prefs.Clone()
b.stateKey = ""
return nil
}
if prefs != nil {
// Backend owns the state, but frontend is trying to migrate
// state into the backend.
b.logf("Importing frontend prefs into backend store")
if err := b.store.WriteState(key, prefs.ToBytes()); err != nil {
return fmt.Errorf("store.WriteState: %v", err)
}
}
b.logf("Using backend prefs")
bs, err := b.store.ReadState(key)
if err != nil {
if errors.Is(err, ErrStateNotExist) {
if legacyPath != "" {
b.prefs, err = LoadPrefs(legacyPath, true)
if err != nil {
b.logf("Failed to load legacy prefs: %v", err)
b.prefs = NewPrefs()
} else {
b.logf("Imported state from relaynode for %q", key)
}
} else {
b.prefs = NewPrefs()
b.logf("Created empty state for %q", key)
}
b.stateKey = key
return nil
}
return fmt.Errorf("store.ReadState(%q): %v", key, err)
}
b.prefs, err = PrefsFromBytes(bs, false)
if err != nil {
return fmt.Errorf("PrefsFromBytes: %v", err)
}
b.stateKey = key
return nil
}
// State returns the backend's state.
func (b *LocalBackend) State() State {
b.mu.Lock()
defer b.mu.Unlock()
return b.state
}
// EngineStatus returns the engine status. See also: Status, and State.
//
// TODO(bradfitz): deprecated this and merge it with the Status method
// that returns ipnstate.Status? Maybe have that take flags for what info
// the caller cares about?
func (b *LocalBackend) EngineStatus() EngineStatus {
b.mu.Lock()
defer b.mu.Unlock()
return b.engineStatus
}
func (b *LocalBackend) StartLoginInteractive() {
b.mu.Lock()
b.assertClientLocked()
b.interact++
url := b.authURL
c := b.c
b.mu.Unlock()
b.logf("StartLoginInteractive: url=%v", url != "")
if url != "" {
b.popBrowserAuthNow()
} else {
c.Login(nil, controlclient.LoginInteractive)
}
}
func (b *LocalBackend) FakeExpireAfter(x time.Duration) {
b.logf("FakeExpireAfter: %v", x)
if b.netMapCache != nil {
e := b.netMapCache.Expiry
if e.IsZero() || time.Until(e) > x {
b.netMapCache.Expiry = time.Now().Add(x)
}
b.send(Notify{NetMap: b.netMapCache})
}
}
func (b *LocalBackend) LocalAddrs() []wgcfg.CIDR {
if b.netMapCache != nil {
return b.netMapCache.Addresses
} else {
return nil
}
}
func (b *LocalBackend) Expiry() time.Time {
if b.netMapCache != nil {
return b.netMapCache.Expiry
} else {
return time.Time{}
}
}
func (b *LocalBackend) parseWgStatus(s *wgengine.Status) EngineStatus {
var ss []string
var rx, tx wgengine.ByteCount
peers := make(map[tailcfg.NodeKey]wgengine.PeerStatus)
live := 0
for _, p := range s.Peers {
if p.LastHandshake.IsZero() {
ss = append(ss, "x")
} else {
ss = append(ss, fmt.Sprintf("%d/%d", p.RxBytes, p.TxBytes))
live++
peers[p.NodeKey] = p
}
rx += p.RxBytes
tx += p.TxBytes
}
b.logf("v%v peers: %v", version.LONG, strings.Join(ss, " "))
return EngineStatus{
RBytes: rx,
WBytes: tx,
NumLive: live,
LiveDERPs: s.DERPs,
LivePeers: peers,
}
}
func (b *LocalBackend) AdminPageURL() string {
return b.serverURL + "/admin/machines"
}
func (b *LocalBackend) Prefs() *Prefs {
b.mu.Lock()
defer b.mu.Unlock()
return b.prefs
}
func (b *LocalBackend) SetPrefs(new *Prefs) {
if new == nil {
panic("SetPrefs got nil prefs")
}
b.mu.Lock()
old := b.prefs
new.Persist = old.Persist // caller isn't allowed to override this
b.prefs = new
if b.stateKey != "" {
if err := b.store.WriteState(b.stateKey, b.prefs.ToBytes()); err != nil {
b.logf("Failed to save new controlclient state: %v", err)
}
}
oldHi := b.hiCache
newHi := oldHi.Clone()
newHi.RoutableIPs = append([]wgcfg.CIDR(nil), b.prefs.AdvertiseRoutes...)
b.hiCache = newHi
b.mu.Unlock()
b.logf("SetPrefs: %v", new.Pretty())
if old.ShieldsUp != new.ShieldsUp || !oldHi.Equal(newHi) {
b.doSetHostinfoFilterServices(newHi)
}
b.updateFilter(b.netMapCache)
if old.WantRunning != new.WantRunning {
b.stateMachine()
} else {
b.authReconfig()
}
b.send(Notify{Prefs: new})
}
func (b *LocalBackend) doSetHostinfoFilterServices(hi *tailcfg.Hostinfo) {
hi2 := *hi
prefs := b.Prefs()
if prefs != nil && prefs.ShieldsUp {
// No local services are available, since ShieldsUp will block
// them all.
hi2.Services = []tailcfg.Service{}
}
b.mu.Lock()
cli := b.c
b.mu.Unlock()
// b.c might not be started yet
if cli != nil {
cli.SetHostinfo(&hi2)
}
}
// Note: return value may be nil, if we haven't received a netmap yet.
func (b *LocalBackend) NetMap() *controlclient.NetworkMap {
return b.netMapCache
}
func (b *LocalBackend) blockEngineUpdates(block bool) {
// TODO(apenwarr): probably need mutex here (and several other places)
b.logf("blockEngineUpdates(%v)", block)
b.mu.Lock()
b.blocked = block
b.mu.Unlock()
}
func (b *LocalBackend) authReconfig() {
b.mu.Lock()
blocked := b.blocked
uc := b.prefs
nm := b.netMapCache
b.mu.Unlock()
if blocked {
b.logf("authReconfig: blocked, skipping.")
return
}
if nm == nil {
b.logf("authReconfig: netmap not yet valid. Skipping.")
return
}
if !uc.WantRunning {
b.logf("authReconfig: skipping because !WantRunning.")
return
}
uflags := controlclient.UDefault
if uc.RouteAll {
uflags |= controlclient.UAllowDefaultRoute
// TODO(apenwarr): Make subnet routes a different pref?
uflags |= controlclient.UAllowSubnetRoutes
// TODO(apenwarr): Remove this once we sort out subnet routes.
// Right now default routes are broken in Windows, but
// controlclient doesn't properly send subnet routes. So
// let's convert a default route into a subnet route in order
// to allow experimentation.
uflags |= controlclient.UHackDefaultRoute
}
if uc.AllowSingleHosts {
uflags |= controlclient.UAllowSingleHosts
}
dns := nm.DNS
dom := nm.DNSDomains
if !uc.CorpDNS {
dns = []wgcfg.IP{}
dom = []string{}
}
cfg, err := nm.WGCfg(uflags, dns)
if err != nil {
log.Fatalf("WGCfg: %v", err)
}
err = b.e.Reconfig(cfg, dom)
if err == wgengine.ErrNoChanges {
return
}
b.logf("authReconfig: ra=%v dns=%v 0x%02x: %v", uc.RouteAll, uc.CorpDNS, uflags, err)
}
func (b *LocalBackend) enterState(newState State) {
b.mu.Lock()
state := b.state
prefs := b.prefs
notify := b.notify
b.mu.Unlock()
if state == newState {
return
}
b.logf("Switching ipn state %v -> %v (WantRunning=%v)",
state, newState, prefs.WantRunning)
if notify != nil {
b.send(Notify{State: &newState})
}
b.state = newState
switch newState {
case NeedsLogin:
b.blockEngineUpdates(true)
fallthrough
case Stopped:
err := b.e.Reconfig(&wgcfg.Config{}, nil)
if err != nil {
b.logf("Reconfig(down): %v", err)
}
case Starting, NeedsMachineAuth:
b.authReconfig()
// Needed so that UpdateEndpoints can run
b.e.RequestStatus()
case Running:
break
default:
b.logf("[unexpected] unknown newState %#v", newState)
}
}
func (b *LocalBackend) nextState() State {
b.mu.Lock()
b.assertClientLocked()
var (
c = b.c
netMap = b.netMapCache
state = b.state
wantRunning = b.prefs.WantRunning
)
b.mu.Unlock()
if netMap == nil {
if c.AuthCantContinue() {
// Auth was interrupted or waiting for URL visit,
// so it won't proceed without human help.
return NeedsLogin
} else {
// Auth or map request needs to finish
return state
}
} else if !wantRunning {
return Stopped
} else if e := netMap.Expiry; !e.IsZero() && time.Until(e) <= 0 {
return NeedsLogin
} else if netMap.MachineStatus != tailcfg.MachineAuthorized {
// TODO(crawshaw): handle tailcfg.MachineInvalid
return NeedsMachineAuth
} else if state == NeedsMachineAuth {
// (if we get here, we know MachineAuthorized == true)
return Starting
} else if state == Starting {
if st := b.EngineStatus(); st.NumLive > 0 || st.LiveDERPs > 0 {
return Running
} else {
return state
}
} else if state == Running {
return Running
} else {
return Starting
}
}
func (b *LocalBackend) RequestEngineStatus() {
b.e.RequestStatus()
}
func (b *LocalBackend) RequestStatus() {
st := b.Status()
b.notify(Notify{Status: st})
}
// TODO(apenwarr): use a channel or something to prevent re-entrancy?
// Or maybe just call the state machine from fewer places.
func (b *LocalBackend) stateMachine() {
b.enterState(b.nextState())
}
func (b *LocalBackend) stopEngineAndWait() {
b.logf("stopEngineAndWait...")
b.e.Reconfig(&wgcfg.Config{}, nil)
b.requestEngineStatusAndWait()
b.logf("stopEngineAndWait: done.")
}
// Requests the wgengine status, and does not return until the status
// was delivered (to the usual callback).
func (b *LocalBackend) requestEngineStatusAndWait() {
b.logf("requestEngineStatusAndWait")
b.statusLock.Lock()
go b.e.RequestStatus()
b.logf("requestEngineStatusAndWait: waiting...")
b.statusChanged.Wait() // temporarily releases lock while waiting
b.logf("requestEngineStatusAndWait: got status update.")
b.statusLock.Unlock()
}
// NOTE(apenwarr): No easy way to persist logged-out status.
// Maybe that's for the better; if someone logs out accidentally,
// rebooting will fix it.
func (b *LocalBackend) Logout() {
b.mu.Lock()
b.assertClientLocked()
c := b.c
b.netMapCache = nil
b.mu.Unlock()
c.Logout()
b.mu.Lock()
b.netMapCache = nil
b.mu.Unlock()
b.stateMachine()
}
func (b *LocalBackend) assertClientLocked() {
if b.c == nil {
panic("LocalBackend.assertClient: b.c == nil")
}
}
func (b *LocalBackend) SetNetInfo(ni *tailcfg.NetInfo) {
b.mu.Lock()
c := b.c
if b.hiCache != nil {
b.hiCache.NetInfo = ni.Clone()
}
b.mu.Unlock()
if c == nil {
return
}
c.SetNetInfo(ni)
}