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61 lines
3.1 KiB
Markdown
61 lines
3.1 KiB
Markdown
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# DERP
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This directory (and subdirectories) contain the DERP code. The server itself is
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in `../cmd/derper`.
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DERP is a packet relay system (client and servers) where peers are addressed
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using WireGuard public keys instead of IP addresses.
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It relays two types of packets:
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* "Disco" discovery messages (see `../disco`) as the a side channel during [NAT
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traversal](https://tailscale.com/blog/how-nat-traversal-works/).
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* Encrypted WireGuard packets as the fallback of last resort when UDP is blocked
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or NAT traversal fails.
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## DERP Map
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Each client receives a "[DERP
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Map](https://pkg.go.dev/tailscale.com/tailcfg#DERPMap)" from the coordination
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server describing the DERP servers the client should try to use.
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The client picks its home "DERP home" based on latency. This is done to keep
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costs low by avoid using cloud load balancers (pricey) or anycast, which would
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necessarily require server-side routing between DERP regions.
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Clients pick their DERP home and report it to the coordination server which
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shares it to all the peers in the tailnet. When a peer wants to send a packet
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and it doesn't already have a WireGuard session open, it sends disco messages
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(some direct, and some over DERP), trying to do the NAT traversal. The client
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will make connections to multiple DERP regions as needed. Only the DERP home
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region connection needs to be alive forever.
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## DERP Regions
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Tailscale runs 1 or more DERP nodes (instances of `cmd/derper`) in various
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geographic regions to make sure users have low latency to their DERP home.
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Regions generally have multiple nodes per region "meshed" (routing to each
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other) together for redundancy: it allows for cloud failures or upgrades without
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kicking users out to a higher latency region. Instead, clients will reconnect to
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the next node in the region. Each node in the region is required to to be meshed
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with every other node in the region and forward packets to the other nodes in
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the region. Packets are forwarded only one hop within the region. There is no
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routing between regions. The assumption is that the mesh TCP connections are
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over a VPC that's very fast, low latency, and not charged per byte. The
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coordination server assigns the list of nodes in a region as a function of the
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tailnet, so all nodes within a tailnet should generally be on the same node and
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not require forwarding. Only after a failure do clients of a particular tailnet
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get split between nodes in a region and require inter-node forwarding. But over
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time it balances back out. There's also an admin-only DERP frame type to force
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close the TCP connection of a particular client to force them to reconnect to
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their primary if the operator wants to force things to balance out sooner.
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(Using the `(*derphttp.Client).ClosePeer` method, as used by Tailscale's
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internal rarely-used `cmd/derpprune` maintenance tool)
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We generally run a minimum of three nodes in a region not for quorum reasons
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(there's no voting) but just because two is too uncomfortably few for cascading
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failure reasons: if you're running two nodes at 51% load (CPU, memory, etc) and
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then one fails, that makes the second one fail. With three or more nodes, you
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can run each node a bit hotter.
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