stunner: re-do how Stunner works

It used to make assumptions based on having Anycast IPs that are super
near. Now we're intentionally going to a bunch of different distant
IPs to measure latency.

Also, optimize how the hairpin detection works. No need to STUN on
that socket. Just use that separate socket for sending, once we know
the other UDP4 socket's endpoint. The trick is: make our test probe
also a STUN packet, so it fits through magicsock's existing STUN
routing.

This drops netcheck from ~5 seconds to ~250-500ms.

Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This commit is contained in:
Brad Fitzpatrick
2020-03-10 21:30:04 -07:00
committed by Brad Fitzpatrick
parent 4affea2691
commit 01b4bec33f
6 changed files with 220 additions and 152 deletions

View File

@@ -138,9 +138,8 @@ type Options struct {
// Zero means to pick one automatically.
Port uint16
// STUN, if non-empty, specifies alternate STUN servers for testing.
// If empty, the production DERP servers are used.
STUN []string
// DERPs, if non-nil, is used instead of derpmap.Prod.
DERPs *derpmap.World
// EndpointsFunc optionally provides a func to be called when
// endpoints change. The called func does not own the slice.
@@ -202,11 +201,11 @@ func Listen(opts Options) (*Conn, error) {
derpRecvCh: make(chan derpReadResult),
udpRecvCh: make(chan udpReadResult),
derpTLSConfig: opts.derpTLSConfig,
derps: derpmap.Prod(),
derps: opts.DERPs,
}
c.linkState, _ = getLinkState()
if len(opts.STUN) > 0 {
c.derps = derpmap.NewTestWorld(opts.STUN...)
if c.derps == nil {
c.derps = derpmap.Prod()
}
c.netChecker = &netcheck.Client{
DERP: c.derps,