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control/controlbase: use less memory when idle (remove txState.buf)
Uses 4KB less per Conn. Updates #4113 Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
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@ -63,7 +63,6 @@ type txState struct {
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sync.Mutex
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cipher cipher.AEAD
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nonce nonce
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buf [maxMessageSize]byte
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err error // records the first partial write error for all future calls
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}
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@ -134,19 +133,19 @@ func (c *Conn) decryptLocked(msg []byte) (err error) {
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return err
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}
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// encryptLocked encrypts plaintext into c.tx.buf (including the
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// encryptLocked encrypts plaintext into buf (including the
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// packet header) and returns a slice of the ciphertext, or an error
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// if the cipher is exhausted (i.e. can no longer be used safely).
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func (c *Conn) encryptLocked(plaintext []byte) ([]byte, error) {
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func (c *Conn) encryptLocked(plaintext []byte, buf *maxMsgBuffer) ([]byte, error) {
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if !c.tx.nonce.Valid() {
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// Received 2^64-1 messages on this cipher state. Connection
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// is no longer usable.
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return nil, errCipherExhausted{}
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}
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c.tx.buf[0] = msgTypeRecord
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binary.BigEndian.PutUint16(c.tx.buf[1:headerLen], uint16(len(plaintext)+chp.Overhead))
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ret := c.tx.cipher.Seal(c.tx.buf[:headerLen], c.tx.nonce[:], plaintext, nil)
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buf[0] = msgTypeRecord
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binary.BigEndian.PutUint16(buf[1:headerLen], uint16(len(plaintext)+chp.Overhead))
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ret := c.tx.cipher.Seal(buf[:headerLen], c.tx.nonce[:], plaintext, nil)
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c.tx.nonce.Increment()
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return ret, nil
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@ -257,6 +256,9 @@ func (c *Conn) Write(bs []byte) (n int, err error) {
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return 0, net.ErrClosed
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}
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buf := bufPool.Get().(*maxMsgBuffer)
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defer bufPool.Put(buf)
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var sent int
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for len(bs) > 0 {
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toSend := bs
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@ -265,7 +267,7 @@ func (c *Conn) Write(bs []byte) (n int, err error) {
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}
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bs = bs[len(toSend):]
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ciphertext, err := c.encryptLocked(toSend)
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ciphertext, err := c.encryptLocked(toSend, buf)
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if err != nil {
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return sent, err
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}
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@ -355,3 +357,12 @@ func (n *nonce) Increment() {
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}
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binary.BigEndian.PutUint64(n[4:], 1+binary.BigEndian.Uint64(n[4:]))
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}
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type maxMsgBuffer [maxMessageSize]byte
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// bufPool holds the temporary buffers for Conn.Read & Write.
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var bufPool = &sync.Pool{
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New: func() interface{} {
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return new(maxMsgBuffer)
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},
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}
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