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cmd/systray: add icons for exit node online and offline
restructure tsLogo to allow setting a mask to be used when drawing the logo dots, as well as add an overlay icon, such as the arrow when connected to an exit node. The icon is still renders as white on black, but this change also prepare for doing a black on white version, as well a fully transparent icon. I don't know if we can consistently determine which to use, so this just keeps the single icon for now. Updates #1708 Change-Id: Ia101a4a3005adb9118051b3416f5a64a4a45987d Signed-off-by: Will Norris <will@tailscale.com>
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@ -8,6 +8,7 @@ package main
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import (
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"bytes"
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"context"
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"image"
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"image/color"
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"image/png"
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"sync"
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@ -17,113 +18,190 @@ import (
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"github.com/fogleman/gg"
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)
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// tsLogo represents the state of the 3x3 dot grid in the Tailscale logo.
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// A 0 represents a gray dot, any other value is a white dot.
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type tsLogo [9]byte
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// tsLogo represents the Tailscale logo displayed as the systray icon.
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type tsLogo struct {
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// dots represents the state of the 3x3 dot grid in the logo.
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// A 0 represents a gray dot, any other value is a white dot.
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dots [9]byte
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// dotMask returns an image mask to be used when rendering the logo dots.
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dotMask func(dc *gg.Context, borderUnits int, radius int) *image.Alpha
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// overlay is called after the dots are rendered to draw an additional overlay.
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overlay func(dc *gg.Context, borderUnits int, radius int)
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}
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var (
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// disconnected is all gray dots
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disconnected = tsLogo{
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disconnected = tsLogo{dots: [9]byte{
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0, 0, 0,
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0, 0, 0,
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0, 0, 0,
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}
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}}
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// connected is the normal Tailscale logo
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connected = tsLogo{
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connected = tsLogo{dots: [9]byte{
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0, 0, 0,
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1, 1, 1,
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0, 1, 0,
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}
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}}
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// loading is a special tsLogo value that is not meant to be rendered directly,
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// but indicates that the loading animation should be shown.
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loading = tsLogo{'l', 'o', 'a', 'd', 'i', 'n', 'g'}
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loading = tsLogo{dots: [9]byte{'l', 'o', 'a', 'd', 'i', 'n', 'g'}}
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// loadingIcons are shown in sequence as an animated loading icon.
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loadingLogos = []tsLogo{
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{
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{dots: [9]byte{
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0, 1, 1,
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1, 0, 1,
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0, 0, 1,
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},
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{
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}},
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{dots: [9]byte{
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0, 1, 1,
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0, 0, 1,
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0, 1, 0,
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},
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{
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}},
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{dots: [9]byte{
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0, 1, 1,
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0, 0, 0,
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0, 0, 1,
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},
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{
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}},
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{dots: [9]byte{
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0, 0, 1,
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0, 1, 0,
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0, 0, 0,
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},
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{
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}},
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{dots: [9]byte{
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0, 1, 0,
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0, 0, 0,
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0, 0, 0,
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},
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{
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}},
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{dots: [9]byte{
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0, 0, 0,
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0, 0, 1,
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0, 0, 0,
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},
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{
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}},
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{dots: [9]byte{
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0, 0, 0,
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0, 0, 0,
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0, 0, 0,
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},
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{
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}},
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{dots: [9]byte{
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0, 0, 1,
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0, 0, 0,
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0, 0, 0,
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},
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{
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}},
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{dots: [9]byte{
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0, 0, 0,
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0, 0, 0,
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1, 0, 0,
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},
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{
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}},
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{dots: [9]byte{
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0, 0, 0,
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0, 0, 0,
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1, 1, 0,
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},
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{
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}},
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{dots: [9]byte{
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0, 0, 0,
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1, 0, 0,
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1, 1, 0,
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},
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{
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}},
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{dots: [9]byte{
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0, 0, 0,
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1, 1, 0,
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0, 1, 0,
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},
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{
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}},
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{dots: [9]byte{
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0, 0, 0,
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1, 1, 0,
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0, 1, 1,
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},
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{
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}},
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{dots: [9]byte{
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0, 0, 0,
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1, 1, 1,
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0, 0, 1,
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},
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{
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}},
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{dots: [9]byte{
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0, 1, 0,
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0, 1, 1,
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1, 0, 1,
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}},
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}
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// exitNodeOnline is the Tailscale logo with an additional arrow overlay in the corner.
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exitNodeOnline = tsLogo{
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dots: [9]byte{
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0, 0, 0,
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1, 1, 1,
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0, 1, 0,
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},
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dotMask: func(dc *gg.Context, borderUnits int, radius int) *image.Alpha {
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bu, r := float64(borderUnits), float64(radius)
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x1 := r * (bu + 3.5)
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y := r * (bu + 7)
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x2 := x1 + (r * 5)
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mc := gg.NewContext(dc.Width(), dc.Height())
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mc.DrawLine(x1, y, x2, y)
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mc.DrawLine(x2-(1.5*r), y-(1.5*r), x2, y)
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mc.DrawLine(x2-(1.5*r), y+(1.5*r), x2, y)
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mc.SetLineWidth(r * 3)
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mc.Stroke()
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return mc.AsMask()
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},
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overlay: func(dc *gg.Context, borderUnits int, radius int) {
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bu, r := float64(borderUnits), float64(radius)
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x1 := r * (bu + 3.5)
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y := r * (bu + 7)
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x2 := x1 + (r * 5)
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dc.DrawLine(x1, y, x2, y)
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dc.DrawLine(x2-(1.5*r), y-(1.5*r), x2, y)
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dc.DrawLine(x2-(1.5*r), y+(1.5*r), x2, y)
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dc.SetColor(fg)
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dc.SetLineWidth(r)
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dc.Stroke()
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},
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}
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// exitNodeOffline is the Tailscale logo with a red "x" in the corner.
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exitNodeOffline = tsLogo{
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dots: [9]byte{
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0, 0, 0,
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1, 1, 1,
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0, 1, 0,
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},
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dotMask: func(dc *gg.Context, borderUnits int, radius int) *image.Alpha {
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bu, r := float64(borderUnits), float64(radius)
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x := r * (bu + 3)
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mc := gg.NewContext(dc.Width(), dc.Height())
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mc.DrawRectangle(x, x, r*6, r*6)
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mc.Fill()
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return mc.AsMask()
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},
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overlay: func(dc *gg.Context, borderUnits int, radius int) {
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bu, r := float64(borderUnits), float64(radius)
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x1 := r * (bu + 4)
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x2 := x1 + (r * 3.5)
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dc.DrawLine(x1, x1, x2, x2)
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dc.DrawLine(x1, x2, x2, x1)
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dc.SetColor(red)
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dc.SetLineWidth(r)
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dc.Stroke()
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},
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}
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)
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var (
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black = color.NRGBA{0, 0, 0, 255}
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white = color.NRGBA{255, 255, 255, 255}
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gray = color.NRGBA{255, 255, 255, 102}
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bg = color.NRGBA{0, 0, 0, 255}
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fg = color.NRGBA{255, 255, 255, 255}
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gray = color.NRGBA{255, 255, 255, 102}
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red = color.NRGBA{229, 111, 74, 255}
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)
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// render returns a PNG image of the logo.
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@ -140,15 +218,21 @@ func (logo tsLogo) renderWithBorder(borderUnits int) *bytes.Buffer {
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dc := gg.NewContext(dim, dim)
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dc.DrawRectangle(0, 0, float64(dim), float64(dim))
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dc.SetColor(black)
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dc.SetColor(bg)
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dc.Fill()
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if logo.dotMask != nil {
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mask := logo.dotMask(dc, borderUnits, radius)
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dc.SetMask(mask)
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dc.InvertMask()
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}
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for y := 0; y < 3; y++ {
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for x := 0; x < 3; x++ {
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px := (borderUnits + 1 + 3*x) * radius
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py := (borderUnits + 1 + 3*y) * radius
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col := white
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if logo[y*3+x] == 0 {
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col := fg
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if logo.dots[y*3+x] == 0 {
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col = gray
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}
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dc.DrawCircle(float64(px), float64(py), radius)
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@ -157,6 +241,11 @@ func (logo tsLogo) renderWithBorder(borderUnits int) *bytes.Buffer {
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}
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}
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if logo.overlay != nil {
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dc.ResetClip()
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logo.overlay(dc, borderUnits, radius)
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}
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b := bytes.NewBuffer(nil)
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png.Encode(b, dc.Image())
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return b
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@ -164,7 +253,7 @@ func (logo tsLogo) renderWithBorder(borderUnits int) *bytes.Buffer {
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// setAppIcon renders logo and sets it as the systray icon.
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func setAppIcon(icon tsLogo) {
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if icon == loading {
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if icon.dots == loading.dots {
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startLoadingAnimation()
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} else {
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stopLoadingAnimation()
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