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control/controlclient: use lite map request handler to avoid aborting streams
Previously, any change to endpoints or hostinfo (or hostinfo's netinfo) would result in the long-running map request HTTP stream being torn down and restarted, losing all compression context along with it. This change makes us instead send a lite map request (OmitPeers: true, Stream: false) that doesn't subscribe to anything, and then the coordination server knows to not close other streams for that node when it recives a lite request. Fixes tailscale/corp#797 Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
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@ -117,15 +117,16 @@ type Client struct {
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mu sync.Mutex // mutex guards the following fields
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statusFunc func(Status) // called to update Client status
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paused bool // whether we should stop making HTTP requests
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unpauseWaiters []chan struct{}
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loggedIn bool // true if currently logged in
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loginGoal *LoginGoal // non-nil if some login activity is desired
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synced bool // true if our netmap is up-to-date
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hostinfo *tailcfg.Hostinfo
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inPollNetMap bool // true if currently running a PollNetMap
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inSendStatus int // number of sendStatus calls currently in progress
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state State
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paused bool // whether we should stop making HTTP requests
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unpauseWaiters []chan struct{}
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loggedIn bool // true if currently logged in
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loginGoal *LoginGoal // non-nil if some login activity is desired
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synced bool // true if our netmap is up-to-date
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hostinfo *tailcfg.Hostinfo
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inPollNetMap bool // true if currently running a PollNetMap
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inLiteMapUpdate bool // true if a lite (non-streaming) map request is outstanding
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inSendStatus int // number of sendStatus calls currently in progress
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state State
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authCtx context.Context // context used for auth requests
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mapCtx context.Context // context used for netmap requests
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@ -201,6 +202,50 @@ func (c *Client) Start() {
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go c.mapRoutine()
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}
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// sendNewMapRequest either sends a new OmitPeers, non-streaming map request
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// (to just send Hostinfo/Netinfo/Endpoints info, while keeping an existing
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// streaming response open), or start a new streaming one if necessary.
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//
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// It should be called whenever there's something new to tell the server.
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func (c *Client) sendNewMapRequest() {
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c.mu.Lock()
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// If we're not already streaming a netmap, or if we're already stuck
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// in a lite update, then tear down everything and start a new stream
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// (which starts by sending a new map request)
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if !c.inPollNetMap || c.inLiteMapUpdate {
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c.mu.Unlock()
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c.cancelMapSafely()
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return
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}
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// Otherwise, send a lite update that doesn't keep a
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// long-running stream response.
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defer c.mu.Unlock()
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c.inLiteMapUpdate = true
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ctx, cancel := context.WithTimeout(c.mapCtx, 10*time.Second)
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go func() {
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defer cancel()
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t0 := time.Now()
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err := c.direct.SendLiteMapUpdate(ctx)
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d := time.Since(t0).Round(time.Millisecond)
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c.mu.Lock()
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c.inLiteMapUpdate = false
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c.mu.Unlock()
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if err == nil {
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c.logf("[v1] successful lite map update in %v", d)
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return
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}
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if ctx.Err() == nil {
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c.logf("lite map update after %v: %v", d, err)
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}
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// Fall back to restarting the long-polling map
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// request (the old heavy way) if the lite update
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// failed for any reason.
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c.cancelMapSafely()
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}()
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}
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func (c *Client) cancelAuth() {
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c.mu.Lock()
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if c.authCancel != nil {
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@ -545,7 +590,7 @@ func (c *Client) SetHostinfo(hi *tailcfg.Hostinfo) {
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c.logf("Hostinfo: %v", hi)
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// Send new Hostinfo to server
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c.cancelMapSafely()
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c.sendNewMapRequest()
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}
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func (c *Client) SetNetInfo(ni *tailcfg.NetInfo) {
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@ -553,13 +598,12 @@ func (c *Client) SetNetInfo(ni *tailcfg.NetInfo) {
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panic("nil NetInfo")
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}
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if !c.direct.SetNetInfo(ni) {
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c.logf("[unexpected] duplicate NetInfo: %v", ni)
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return
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}
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c.logf("NetInfo: %v", ni)
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// Send new Hostinfo (which includes NetInfo) to server
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c.cancelMapSafely()
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c.sendNewMapRequest()
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}
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func (c *Client) sendStatus(who string, err error, url string, nm *NetworkMap) {
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@ -636,7 +680,7 @@ func (c *Client) Logout() {
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func (c *Client) UpdateEndpoints(localPort uint16, endpoints []string) {
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changed := c.direct.SetEndpoints(localPort, endpoints)
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if changed {
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c.cancelMapSafely()
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c.sendNewMapRequest()
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}
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}
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@ -521,6 +521,18 @@ func inTest() bool { return flag.Lookup("test.v") != nil }
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// maxPolls is how many network maps to download; common values are 1
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// or -1 (to keep a long-poll query open to the server).
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func (c *Direct) PollNetMap(ctx context.Context, maxPolls int, cb func(*NetworkMap)) error {
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return c.sendMapRequest(ctx, maxPolls, cb)
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}
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// SendLiteMapUpdate makes a /map request to update the server of our latest state,
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// but does not fetch anything. It returns an error if the server did not return a
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// successful 200 OK response.
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func (c *Direct) SendLiteMapUpdate(ctx context.Context) error {
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return c.sendMapRequest(ctx, 1, nil)
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}
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// cb nil means to omit peers.
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func (c *Direct) sendMapRequest(ctx context.Context, maxPolls int, cb func(*NetworkMap)) error {
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c.mu.Lock()
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persist := c.persist
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serverURL := c.serverURL
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@ -555,6 +567,7 @@ func (c *Direct) PollNetMap(ctx context.Context, maxPolls int, cb func(*NetworkM
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Stream: allowStream,
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Hostinfo: hostinfo,
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DebugFlags: c.debugFlags,
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OmitPeers: cb == nil,
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}
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if hostinfo != nil && ipForwardingBroken(hostinfo.RoutableIPs) {
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old := request.DebugFlags
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@ -607,6 +620,11 @@ func (c *Direct) PollNetMap(ctx context.Context, maxPolls int, cb func(*NetworkM
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}
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defer res.Body.Close()
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if cb == nil {
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io.Copy(ioutil.Discard, res.Body)
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return nil
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}
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// If we go more than pollTimeout without hearing from the server,
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// end the long poll. We should be receiving a keep alive ping
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// every minute.
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@ -724,6 +742,14 @@ func (c *Direct) PollNetMap(ctx context.Context, maxPolls int, cb func(*NetworkM
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lastParsedPacketFilter = c.parsePacketFilter(pf)
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}
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// Get latest localPort. This might've changed if
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// a lite map update occured meanwhile. This only affects
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// the end-to-end test.
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// TODO(bradfitz): remove the NetworkMap.LocalPort field entirely.
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c.mu.Lock()
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localPort = c.localPort
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c.mu.Unlock()
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nm := &NetworkMap{
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NodeKey: tailcfg.NodeKey(persist.PrivateNodeKey.Public()),
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PrivateKey: persist.PrivateNodeKey,
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