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derp/derphttp: add watch reconnection tests from #9719
Co-authored-by: Val <valerie@tailscale.com> Signed-off-by: Anton Tolchanov <anton@tailscale.com>
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@ -9,6 +9,7 @@
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"crypto/tls"
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"crypto/tls"
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"net"
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"net"
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"net/http"
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"net/http"
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"net/netip"
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"sync"
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"sync"
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"testing"
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"testing"
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"time"
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"time"
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@ -206,3 +207,193 @@ func TestPing(t *testing.T) {
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t.Fatalf("Ping: %v", err)
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t.Fatalf("Ping: %v", err)
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}
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}
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}
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}
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func newTestServer(t *testing.T, k key.NodePrivate) (serverURL string, s *derp.Server) {
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s = derp.NewServer(k, t.Logf)
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httpsrv := &http.Server{
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TLSNextProto: make(map[string]func(*http.Server, *tls.Conn, http.Handler)),
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Handler: Handler(s),
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}
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ln, err := net.Listen("tcp4", "localhost:0")
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if err != nil {
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t.Fatal(err)
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}
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serverURL = "http://" + ln.Addr().String()
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s.SetMeshKey("1234")
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go func() {
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if err := httpsrv.Serve(ln); err != nil {
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if err == http.ErrServerClosed {
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t.Logf("server closed")
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return
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}
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panic(err)
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}
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}()
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return
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}
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func newWatcherClient(t *testing.T, watcherPrivateKey key.NodePrivate, serverToWatchURL string) (c *Client) {
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c, err := NewClient(watcherPrivateKey, serverToWatchURL, t.Logf)
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if err != nil {
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t.Fatal(err)
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}
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c.MeshKey = "1234"
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return
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}
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// breakConnection breaks the connection, which should trigger a reconnect.
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func (c *Client) breakConnection(brokenClient *derp.Client) {
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.client != brokenClient {
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return
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}
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if c.netConn != nil {
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c.netConn.Close()
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c.netConn = nil
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}
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c.client = nil
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}
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// Test that a watcher connection successfully reconnects and processes peer
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// updates after a different thread breaks and reconnects the connection, while
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// the watcher is waiting on recv().
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func TestBreakWatcherConnRecv(t *testing.T) {
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var wg sync.WaitGroup
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defer wg.Wait()
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// Make the watcher server
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serverPrivateKey1 := key.NewNode()
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_, s1 := newTestServer(t, serverPrivateKey1)
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defer s1.Close()
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// Make the watched server
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serverPrivateKey2 := key.NewNode()
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serverURL2, s2 := newTestServer(t, serverPrivateKey2)
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defer s2.Close()
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// Make the watcher (but it is not connected yet)
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watcher1 := newWatcherClient(t, serverPrivateKey1, serverURL2)
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defer watcher1.Close()
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ctx, cancel := context.WithCancel(context.Background())
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defer cancel()
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watcherChan := make(chan int, 1)
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// Set the wait time after a connection fails to much lower
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origRetryInterval := retryInterval
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retryInterval = 50 * time.Millisecond
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defer func() { retryInterval = origRetryInterval }()
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// Start the watcher thread (which connects to the watched server)
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wg.Add(1) // To avoid using t.Logf after the test ends. See https://golang.org/issue/40343
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go func() {
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defer wg.Done()
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var peers int
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add := func(k key.NodePublic, _ netip.AddrPort) {
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t.Logf("add: %v", k.ShortString())
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peers++
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// Signal that the watcher has run
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watcherChan <- peers
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}
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remove := func(k key.NodePublic) { t.Logf("remove: %v", k.ShortString()); peers-- }
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watcher1.RunWatchConnectionLoop(ctx, serverPrivateKey1.Public(), t.Logf, add, remove)
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}()
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timer := time.NewTimer(5 * time.Second)
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defer timer.Stop()
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// Wait for the watcher to run, then break the connection and check if it
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// reconnected and received peer updates.
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for i := 0; i < 10; i++ {
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select {
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case peers := <-watcherChan:
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if peers != 1 {
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t.Fatal("wrong number of peers added during watcher connection")
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}
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case <-timer.C:
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t.Fatalf("watcher did not process the peer update")
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}
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watcher1.breakConnection(watcher1.client)
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// re-establish connection by sending a packet
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watcher1.ForwardPacket(key.NodePublic{}, key.NodePublic{}, []byte("bogus"))
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timer.Reset(5 * time.Second)
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}
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}
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// Test that a watcher connection successfully reconnects and processes peer
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// updates after a different thread breaks and reconnects the connection, while
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// the watcher is not waiting on recv().
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func TestBreakWatcherConn(t *testing.T) {
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var wg sync.WaitGroup
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defer wg.Wait()
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// Make the watcher server
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serverPrivateKey1 := key.NewNode()
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_, s1 := newTestServer(t, serverPrivateKey1)
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defer s1.Close()
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// Make the watched server
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serverPrivateKey2 := key.NewNode()
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serverURL2, s2 := newTestServer(t, serverPrivateKey2)
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defer s2.Close()
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// Make the watcher (but it is not connected yet)
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watcher1 := newWatcherClient(t, serverPrivateKey1, serverURL2)
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defer watcher1.Close()
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ctx, cancel := context.WithCancel(context.Background())
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defer cancel()
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watcherChan := make(chan int, 1)
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breakerChan := make(chan bool, 1)
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// Set the wait time after a connection fails to much lower
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origRetryInterval := retryInterval
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retryInterval = 50 * time.Millisecond
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defer func() { retryInterval = origRetryInterval }()
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// Start the watcher thread (which connects to the watched server)
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wg.Add(1) // To avoid using t.Logf after the test ends. See https://golang.org/issue/40343
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go func() {
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defer wg.Done()
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var peers int
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add := func(k key.NodePublic, _ netip.AddrPort) {
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t.Logf("add: %v", k.ShortString())
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peers++
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// Signal that the watcher has run
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watcherChan <- peers
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// Wait for breaker to run
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<-breakerChan
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}
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remove := func(k key.NodePublic) { t.Logf("remove: %v", k.ShortString()); peers-- }
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watcher1.RunWatchConnectionLoop(ctx, serverPrivateKey1.Public(), t.Logf, add, remove)
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}()
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timer := time.NewTimer(5 * time.Second)
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defer timer.Stop()
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// Wait for the watcher to run, then break the connection and check if it
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// reconnected and received peer updates.
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for i := 0; i < 10; i++ {
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select {
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case peers := <-watcherChan:
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if peers != 1 {
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t.Fatal("wrong number of peers added during watcher connection")
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}
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case <-timer.C:
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t.Fatalf("watcher did not process the peer update")
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}
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watcher1.breakConnection(watcher1.client)
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// re-establish connection by sending a packet
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watcher1.ForwardPacket(key.NodePublic{}, key.NodePublic{}, []byte("bogus"))
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// signal that the breaker is done
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breakerChan <- true
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timer.Reset(5 * time.Second)
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}
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}
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@ -14,6 +14,8 @@
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"tailscale.com/types/logger"
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"tailscale.com/types/logger"
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)
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)
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var retryInterval = 5 * time.Second
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// RunWatchConnectionLoop loops until ctx is done, sending
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// RunWatchConnectionLoop loops until ctx is done, sending
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// WatchConnectionChanges and subscribing to connection changes.
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// WatchConnectionChanges and subscribing to connection changes.
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//
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//
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@ -42,7 +44,6 @@ func (c *Client) RunWatchConnectionLoop(ctx context.Context, ignoreServerKey key
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infoLogf = logger.Discard
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infoLogf = logger.Discard
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}
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}
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logf := c.logf
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logf := c.logf
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const retryInterval = 5 * time.Second
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const statusInterval = 10 * time.Second
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const statusInterval = 10 * time.Second
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var (
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var (
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mu sync.Mutex
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mu sync.Mutex
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