derp: deflake test I flaked up in earlier change

I broke an invariant in 11048b8932 (it was even nicely
documented then).

Also clean up the test a bit from while I was debugging it.

Fixes #84

Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This commit is contained in:
Brad Fitzpatrick
2020-02-20 14:27:28 -08:00
parent f029c4c82d
commit 322cb58b14
2 changed files with 69 additions and 40 deletions

View File

@@ -32,6 +32,7 @@ type Server struct {
logf logger.Logf
mu sync.Mutex
closed bool
netConns map[net.Conn]chan struct{} // chan is closed when conn closes
clients map[key.Public]*sclient
}
@@ -51,6 +52,14 @@ func NewServer(privateKey key.Private, logf logger.Logf) *Server {
// Close closes the server and waits for the connections to disconnect.
func (s *Server) Close() error {
s.mu.Lock()
wasClosed := s.closed
s.closed = true
s.mu.Unlock()
if wasClosed {
return nil
}
var closedChs []chan struct{}
s.mu.Lock()
@@ -67,6 +76,12 @@ func (s *Server) Close() error {
return nil
}
func (s *Server) isClosed() bool {
s.mu.Lock()
defer s.mu.Unlock()
return s.closed
}
// Accept adds a new connection to the server.
// The provided bufio ReadWriter must be already connected to nc.
// Accept blocks until the Server is closed or the connection closes
@@ -87,7 +102,7 @@ func (s *Server) Accept(nc net.Conn, brw *bufio.ReadWriter) {
s.mu.Unlock()
}()
if err := s.accept(nc, brw); err != nil {
if err := s.accept(nc, brw); err != nil && !s.isClosed() {
s.logf("derp: %s: %v", nc.RemoteAddr(), err)
}
}
@@ -136,10 +151,6 @@ func (s *Server) accept(nc net.Conn, brw *bufio.ReadWriter) error {
// At this point we trust the client so we don't time out.
nc.SetDeadline(time.Time{})
if err := s.sendServerInfo(bw, clientKey); err != nil {
return fmt.Errorf("send server info: %v", err)
}
c := &sclient{
key: clientKey,
nc: nc,
@@ -150,7 +161,18 @@ func (s *Server) accept(nc net.Conn, brw *bufio.ReadWriter) error {
c.info = *clientInfo
}
// Once the client is registered, it can start receiving
// traffic, but we want to make sure the first thing it
// receives after its frameClientInfo is our frameServerInfo,
// so acquire the c.mu lock (which guards writing to c.bw)
// while we register.
c.mu.Lock()
s.registerClient(c)
err = s.sendServerInfo(bw, clientKey)
c.mu.Unlock()
if err != nil {
return fmt.Errorf("send server info: %v", err)
}
defer s.unregisterClient(c)
ctx, cancel := context.WithCancel(context.Background())