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wgengine{,/netstack}: remove AddNetworkMapCallback from Engine interface
It had exactly one user: netstack. Just have LocalBackend notify netstack when here's a new netmap instead, simplifying the bloated Engine interface that has grown a bunch of non-Engine-y things. (plenty of rando stuff remains after this, but it's a start) Updates #cleanup Change-Id: I45e10ab48119e962fc4967a95167656e35b141d8 Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
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committed by
Brad Fitzpatrick

parent
47ffbffa97
commit
343c0f1031
@@ -41,6 +41,7 @@ import (
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"tailscale.com/tstest/integration/testcontrol"
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"tailscale.com/types/key"
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"tailscale.com/types/logger"
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"tailscale.com/util/rands"
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)
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var (
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@@ -876,7 +877,9 @@ func newTestNode(t *testing.T, env *testEnv) *testNode {
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dir := t.TempDir()
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sockFile := filepath.Join(dir, "tailscale.sock")
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if len(sockFile) >= 104 {
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t.Fatalf("sockFile path %q (len %v) is too long, must be < 104", sockFile, len(sockFile))
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// Maximum length for a unix socket on darwin. Try something else.
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sockFile = filepath.Join(os.TempDir(), rands.HexString(8)+".sock")
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t.Cleanup(func() { os.Remove(sockFile) })
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}
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return &testNode{
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env: env,
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