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derp/derphttp: fix reconnect behavior
I broke it in today's 752146a70f
.
Added some comments to prevent recurrences.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
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parent
d59d0576af
commit
517a91de75
@ -214,7 +214,7 @@ func (c *Client) Send(dstKey key.Public, b []byte) error {
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return err
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}
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if err := client.Send(dstKey, b); err != nil {
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c.Close()
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c.closeForReconnect()
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}
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return err
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}
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@ -226,7 +226,7 @@ func (c *Client) Recv(b []byte) (derp.ReceivedMessage, error) {
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}
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m, err := client.Recv(b)
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if err != nil {
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c.Close()
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c.closeForReconnect()
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}
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return m, err
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}
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@ -244,10 +244,21 @@ func (c *Client) Close() error {
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c.closed = true
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if c.netConn != nil {
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c.netConn.Close()
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c.netConn = nil
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}
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c.client = nil
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return nil
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}
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// closeForReconnect closes the underlying network connection and
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// zeros out the client field so future calls to Connect will
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// reconnect.
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func (c *Client) closeForReconnect() {
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.netConn != nil {
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c.netConn.Close()
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c.netConn = nil
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}
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c.client = nil
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}
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var ErrClientClosed = errors.New("derphttp.Client closed")
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