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wgengine/magicsock: don't use endpoint debug ringbuffer on mobile.
Save some memory. Updates tailscale/corp#18514 Change-Id: Ibcaf3c6d8e5cc275c81f04141d0f176e2249509b Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
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committed by
Brad Fitzpatrick

parent
512fc0b502
commit
5d1c72f76b
@@ -1815,9 +1815,11 @@ func debugRingBufferSize(numPeers int) int {
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}
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var maxRingBufferSize int
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if runtime.GOOS == "ios" || runtime.GOOS == "android" {
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maxRingBufferSize = 1 * 1024 * 1024
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maxRingBufferSize = 1 << 20
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// But as of 2024-03-20, we now just disable the ring buffer entirely
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// on mobile as it hadn't proven useful enough to justify even 1 MB.
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} else {
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maxRingBufferSize = 4 * 1024 * 1024
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maxRingBufferSize = 4 << 20
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}
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if v := debugRingBufferMaxSizeBytes(); v > 0 {
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maxRingBufferSize = v
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@@ -1984,7 +1986,6 @@ func (c *Conn) SetNetworkMap(nm *netmap.NetworkMap) {
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ep = &endpoint{
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c: c,
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debugUpdates: ringbuffer.New[EndpointChange](entriesPerBuffer),
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nodeID: n.ID(),
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publicKey: n.Key(),
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publicKeyHex: n.Key().UntypedHexString(),
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@@ -1993,6 +1994,14 @@ func (c *Conn) SetNetworkMap(nm *netmap.NetworkMap) {
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heartbeatDisabled: flags.heartbeatDisabled,
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isWireguardOnly: n.IsWireGuardOnly(),
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}
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switch runtime.GOOS {
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case "ios", "android":
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// Omit, to save memory. Prior to 2024-03-20 we used to limit it to
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// ~1MB on mobile but we never used the data so the memory was just
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// wasted.
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default:
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ep.debugUpdates = ringbuffer.New[EndpointChange](entriesPerBuffer)
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}
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if n.Addresses().Len() > 0 {
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ep.nodeAddr = n.Addresses().At(0).Addr()
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}
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