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ipnlocal: fix switching users while logged in + Stopped.
This code path is very tricky since it was originally designed for the "re-authenticate to refresh my keys" use case, which didn't want to lose the original session even if the refresh cycle failed. This is why it acts differently from the Logout(); Login(); case. Maybe that's too fancy, considering that it probably never quite worked at all, for switching between users without logging out first. But it works now. This was more invasive than I hoped, but the necessary fixes actually removed several other suspicious BUG: lines from state_test.go, so I'm pretty confident this is a significant net improvement. Fixes tailscale/corp#1756. Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
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@@ -434,14 +434,15 @@ func (b *LocalBackend) setClientStatus(st controlclient.Status) {
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}
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return
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}
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if st.LoginFinished != nil {
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b.mu.Lock()
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wasBlocked := b.blocked
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b.mu.Unlock()
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if st.LoginFinished != nil && wasBlocked {
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// Auth completed, unblock the engine
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b.blockEngineUpdates(false)
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b.authReconfig()
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b.EditPrefs(&ipn.MaskedPrefs{
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LoggedOutSet: true,
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Prefs: ipn.Prefs{LoggedOut: false},
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})
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b.send(ipn.Notify{LoginFinished: &empty.Message{}})
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}
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@@ -480,11 +481,15 @@ func (b *LocalBackend) setClientStatus(st controlclient.Status) {
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b.authURL = st.URL
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b.authURLSticky = st.URL
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}
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if b.state == ipn.NeedsLogin {
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if !b.prefs.WantRunning {
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if wasBlocked && st.LoginFinished != nil {
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// Interactive login finished successfully (URL visited).
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// After an interactive login, the user always wants
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// WantRunning.
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if !b.prefs.WantRunning || b.prefs.LoggedOut {
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prefsChanged = true
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}
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b.prefs.WantRunning = true
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b.prefs.LoggedOut = false
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}
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// Prefs will be written out; this is not safe unless locked or cloned.
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if prefsChanged {
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@@ -2121,8 +2126,8 @@ func (b *LocalBackend) enterState(newState ipn.State) {
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if oldState == newState {
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return
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}
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b.logf("Switching ipn state %v -> %v (WantRunning=%v)",
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oldState, newState, prefs.WantRunning)
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b.logf("Switching ipn state %v -> %v (WantRunning=%v, nm=%v)",
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oldState, newState, prefs.WantRunning, netMap != nil)
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health.SetIPNState(newState.String(), prefs.WantRunning)
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b.send(ipn.Notify{State: &newState})
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@@ -2178,13 +2183,14 @@ func (b *LocalBackend) nextState() ipn.State {
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cc = b.cc
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netMap = b.netMap
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state = b.state
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blocked = b.blocked
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wantRunning = b.prefs.WantRunning
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loggedOut = b.prefs.LoggedOut
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)
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b.mu.Unlock()
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switch {
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case !wantRunning && !loggedOut && b.hasNodeKey():
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case !wantRunning && !loggedOut && !blocked && b.hasNodeKey():
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return ipn.Stopped
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case netMap == nil:
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if cc.AuthCantContinue() || loggedOut {
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