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control/controlclient: delete Status.Log{in,out}Finished
They were entirely redundant and 1:1 with the status field so this turns them into methods instead. Updates #cleanup Updates #1909 Change-Id: I7d939750749edf7dae4c97566bbeb99f2f75adbc Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
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committed by
Brad Fitzpatrick

parent
794650fe50
commit
7053e19562
@@ -8,7 +8,6 @@ import (
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"fmt"
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"reflect"
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"tailscale.com/types/empty"
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"tailscale.com/types/netmap"
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"tailscale.com/types/persist"
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"tailscale.com/types/structs"
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@@ -62,12 +61,10 @@ func (s State) String() string {
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}
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type Status struct {
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_ structs.Incomparable
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LoginFinished *empty.Message // nonempty when login finishes
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LogoutFinished *empty.Message // nonempty when logout finishes
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Err error
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URL string // interactive URL to visit to finish logging in
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NetMap *netmap.NetworkMap // server-pushed configuration
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_ structs.Incomparable
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Err error
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URL string // interactive URL to visit to finish logging in
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NetMap *netmap.NetworkMap // server-pushed configuration
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Persist *persist.PersistView // locally persisted configuration
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@@ -78,22 +75,35 @@ type Status struct {
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state State
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}
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// LoginFinished reports whether the controlclient is in its "StateAuthenticated"
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// state where it's in a happy register state but not yet in a map poll.
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//
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// TODO(bradfitz): delete this and everything around Status.state.
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func (s *Status) LoginFinished() bool { return s.state == StateAuthenticated }
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// LogoutFinished reports whether the controlclient is in its "StateNotAuthenticated"
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// state where we don't want to be logged in.
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//
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// TODO(bradfitz): delete this and everything around Status.state.
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func (s *Status) LogoutFinished() bool { return s.state == StateNotAuthenticated }
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// StateForTest returns the internal state of s for tests only.
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func (s *Status) StateForTest() State { return s.state }
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// SetStateForTest sets the internal state of s for tests only.
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func (s *Status) SetStateForTest(state State) { s.state = state }
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// Equal reports whether s and s2 are equal.
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func (s *Status) Equal(s2 *Status) bool {
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if s == nil && s2 == nil {
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return true
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}
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return s != nil && s2 != nil &&
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(s.LoginFinished == nil) == (s2.LoginFinished == nil) &&
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(s.LogoutFinished == nil) == (s2.LogoutFinished == nil) &&
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s.Err == s2.Err &&
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s.URL == s2.URL &&
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s.state == s2.state &&
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reflect.DeepEqual(s.Persist, s2.Persist) &&
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reflect.DeepEqual(s.NetMap, s2.NetMap) &&
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s.state == s2.state
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reflect.DeepEqual(s.NetMap, s2.NetMap)
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}
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func (s Status) String() string {
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