mirror of
https://github.com/tailscale/tailscale.git
synced 2024-11-29 04:55:31 +00:00
ipnlocal: fix switching users while logged in + Stopped.
This code path is very tricky since it was originally designed for the "re-authenticate to refresh my keys" use case, which didn't want to lose the original session even if the refresh cycle failed. This is why it acts differently from the Logout(); Login(); case. Maybe that's too fancy, considering that it probably never quite worked at all, for switching between users without logging out first. But it works now. This was more invasive than I hoped, but the necessary fixes actually removed several other suspicious BUG: lines from state_test.go, so I'm pretty confident this is a significant net improvement. Fixes tailscale/corp#1756. Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
This commit is contained in:
parent
fc2e6c7d71
commit
71d8aa64f6
@ -434,14 +434,15 @@ func (b *LocalBackend) setClientStatus(st controlclient.Status) {
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}
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return
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}
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if st.LoginFinished != nil {
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b.mu.Lock()
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wasBlocked := b.blocked
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b.mu.Unlock()
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if st.LoginFinished != nil && wasBlocked {
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// Auth completed, unblock the engine
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b.blockEngineUpdates(false)
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b.authReconfig()
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b.EditPrefs(&ipn.MaskedPrefs{
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LoggedOutSet: true,
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Prefs: ipn.Prefs{LoggedOut: false},
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})
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b.send(ipn.Notify{LoginFinished: &empty.Message{}})
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}
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@ -480,11 +481,15 @@ func (b *LocalBackend) setClientStatus(st controlclient.Status) {
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b.authURL = st.URL
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b.authURLSticky = st.URL
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}
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if b.state == ipn.NeedsLogin {
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if !b.prefs.WantRunning {
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if wasBlocked && st.LoginFinished != nil {
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// Interactive login finished successfully (URL visited).
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// After an interactive login, the user always wants
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// WantRunning.
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if !b.prefs.WantRunning || b.prefs.LoggedOut {
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prefsChanged = true
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}
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b.prefs.WantRunning = true
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b.prefs.LoggedOut = false
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}
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// Prefs will be written out; this is not safe unless locked or cloned.
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if prefsChanged {
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@ -2121,8 +2126,8 @@ func (b *LocalBackend) enterState(newState ipn.State) {
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if oldState == newState {
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return
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}
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b.logf("Switching ipn state %v -> %v (WantRunning=%v)",
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oldState, newState, prefs.WantRunning)
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b.logf("Switching ipn state %v -> %v (WantRunning=%v, nm=%v)",
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oldState, newState, prefs.WantRunning, netMap != nil)
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health.SetIPNState(newState.String(), prefs.WantRunning)
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b.send(ipn.Notify{State: &newState})
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@ -2178,13 +2183,14 @@ func (b *LocalBackend) nextState() ipn.State {
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cc = b.cc
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netMap = b.netMap
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state = b.state
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blocked = b.blocked
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wantRunning = b.prefs.WantRunning
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loggedOut = b.prefs.LoggedOut
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)
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b.mu.Unlock()
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switch {
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case !wantRunning && !loggedOut && b.hasNodeKey():
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case !wantRunning && !loggedOut && !blocked && b.hasNodeKey():
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return ipn.Stopped
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case netMap == nil:
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if cc.AuthCantContinue() || loggedOut {
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@ -368,13 +368,11 @@ func TestStateMachine(t *testing.T) {
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{
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c.Assert(cc.getCalls(), qt.DeepEquals, []string{"Login"})
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notifies.drain(0)
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// BUG: this should immediately set WantRunning to true.
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// Users don't log in if they don't want to also connect.
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// (Generally, we're inconsistent about who is supposed to
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// update Prefs at what time. But the overall philosophy is:
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// update it when the user's intent changes. This is clearly
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// at the time the user *requests* Login, not at the time
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// the login finishes.)
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// Note: WantRunning isn't true yet. It'll switch to true
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// after a successful login finishes.
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// (This behaviour is needed so that b.Login() won't
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// start connecting to an old account right away, if one
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// exists when you launch another login.)
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}
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// Attempted non-interactive login with no key; indicate that
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@ -384,18 +382,16 @@ func TestStateMachine(t *testing.T) {
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url1 := "http://localhost:1/1"
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cc.send(nil, url1, false, nil)
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{
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c.Assert(cc.getCalls(), qt.HasLen, 0)
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c.Assert(cc.getCalls(), qt.DeepEquals, []string{})
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// ...but backend eats that notification, because the user
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// didn't explicitly request interactive login yet, and
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// we're already in NeedsLogin state.
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nn := notifies.drain(1)
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// Trying to log in automatically sets WantRunning.
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// BUG: that should have happened right after Login().
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c.Assert(nn[0].Prefs, qt.Not(qt.IsNil))
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c.Assert(nn[0].Prefs.LoggedOut, qt.IsFalse)
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c.Assert(nn[0].Prefs.WantRunning, qt.IsTrue)
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c.Assert(nn[0].Prefs.WantRunning, qt.IsFalse)
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}
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// Now we'll try an interactive login.
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@ -451,11 +447,12 @@ func TestStateMachine(t *testing.T) {
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// same time.
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// The backend should propagate this upward for the UI.
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t.Logf("\n\nLoginFinished")
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notifies.expect(2)
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notifies.expect(3)
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cc.setAuthBlocked(false)
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cc.persist.LoginName = "user1"
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cc.send(nil, "", true, &netmap.NetworkMap{})
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{
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nn := notifies.drain(2)
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nn := notifies.drain(3)
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// BUG: still too soon for UpdateEndpoints.
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//
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// Arguably it makes sense to unpause now, since the machine
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@ -468,15 +465,12 @@ func TestStateMachine(t *testing.T) {
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// it's visible in the logs)
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c.Assert([]string{"unpause", "UpdateEndpoints"}, qt.DeepEquals, cc.getCalls())
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c.Assert(nn[0].LoginFinished, qt.Not(qt.IsNil))
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c.Assert(nn[1].State, qt.Not(qt.IsNil))
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c.Assert(ipn.NeedsMachineAuth, qt.Equals, *nn[1].State)
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c.Assert(nn[1].Prefs, qt.Not(qt.IsNil))
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c.Assert(nn[2].State, qt.Not(qt.IsNil))
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c.Assert(nn[1].Prefs.Persist.LoginName, qt.Equals, "user1")
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c.Assert(ipn.NeedsMachineAuth, qt.Equals, *nn[2].State)
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}
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// TODO: check that the logged-in username propagates from control
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// through to the UI notifications. I think it's used as a hint
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// for future logins, to pre-fill the username box? Not really sure
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// how it works.
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// Pretend that the administrator has authorized our machine.
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t.Logf("\n\nMachineAuthorized")
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notifies.expect(1)
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@ -581,77 +575,72 @@ func TestStateMachine(t *testing.T) {
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// Let's make the logout succeed.
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t.Logf("\n\nLogout (async) - succeed")
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notifies.expect(1)
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notifies.expect(0)
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cc.setAuthBlocked(true)
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cc.send(nil, "", false, nil)
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{
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nn := notifies.drain(1)
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notifies.drain(0)
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c.Assert(cc.getCalls(), qt.HasLen, 0)
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c.Assert(nn[0].Prefs, qt.Not(qt.IsNil))
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c.Assert(nn[0].Prefs.LoggedOut, qt.IsTrue)
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// BUG: WantRunning should be false after manual logout.
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c.Assert(nn[0].Prefs.WantRunning, qt.IsTrue)
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c.Assert(b.Prefs().LoggedOut, qt.IsTrue)
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c.Assert(b.Prefs().WantRunning, qt.IsFalse)
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c.Assert(ipn.NeedsLogin, qt.Equals, b.State())
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}
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// A second logout should do nothing, since the prefs haven't changed.
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t.Logf("\n\nLogout2 (async)")
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notifies.expect(1)
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notifies.expect(0)
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b.Logout()
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{
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nn := notifies.drain(1)
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notifies.drain(0)
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// BUG: the backend has already called StartLogout, and we're
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// still logged out. So it shouldn't call it again.
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c.Assert([]string{"StartLogout"}, qt.DeepEquals, cc.getCalls())
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// BUG: Prefs should not change here. Already logged out.
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c.Assert(nn[0].Prefs, qt.Not(qt.IsNil))
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c.Assert(nn[0].Prefs.LoggedOut, qt.IsTrue)
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c.Assert(nn[0].Prefs.WantRunning, qt.IsFalse)
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c.Assert(cc.getCalls(), qt.HasLen, 0)
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c.Assert(b.Prefs().LoggedOut, qt.IsTrue)
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c.Assert(b.Prefs().WantRunning, qt.IsFalse)
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c.Assert(ipn.NeedsLogin, qt.Equals, b.State())
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}
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// Let's acknowledge the second logout too.
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t.Logf("\n\nLogout2 (async) - succeed")
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notifies.expect(1)
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notifies.expect(0)
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cc.setAuthBlocked(true)
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cc.send(nil, "", false, nil)
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{
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nn := notifies.drain(1)
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notifies.drain(0)
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c.Assert(cc.getCalls(), qt.HasLen, 0)
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c.Assert(nn[0].Prefs, qt.Not(qt.IsNil))
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c.Assert(nn[0].Prefs.LoggedOut, qt.IsTrue)
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// BUG: second logout shouldn't cause WantRunning->true !!
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c.Assert(nn[0].Prefs.WantRunning, qt.IsTrue)
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c.Assert(cc.getCalls(), qt.HasLen, 0)
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c.Assert(b.Prefs().LoggedOut, qt.IsTrue)
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c.Assert(b.Prefs().WantRunning, qt.IsFalse)
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c.Assert(ipn.NeedsLogin, qt.Equals, b.State())
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}
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// Try the synchronous logout feature.
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t.Logf("\n\nLogout3 (sync)")
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notifies.expect(1)
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notifies.expect(0)
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b.LogoutSync(context.Background())
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// NOTE: This returns as soon as cc.Logout() returns, which is okay
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// I guess, since that's supposed to be synchronous.
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{
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nn := notifies.drain(1)
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notifies.drain(0)
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c.Assert([]string{"Logout"}, qt.DeepEquals, cc.getCalls())
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c.Assert(nn[0].Prefs, qt.Not(qt.IsNil))
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c.Assert(nn[0].Prefs.LoggedOut, qt.IsTrue)
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c.Assert(nn[0].Prefs.WantRunning, qt.IsFalse)
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c.Assert(cc.getCalls(), qt.HasLen, 0)
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c.Assert(b.Prefs().LoggedOut, qt.IsTrue)
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c.Assert(b.Prefs().WantRunning, qt.IsFalse)
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c.Assert(ipn.NeedsLogin, qt.Equals, b.State())
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}
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// Generate the third logout event.
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t.Logf("\n\nLogout3 (sync) - succeed")
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notifies.expect(1)
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notifies.expect(0)
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cc.setAuthBlocked(true)
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cc.send(nil, "", false, nil)
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{
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nn := notifies.drain(1)
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notifies.drain(0)
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c.Assert(cc.getCalls(), qt.HasLen, 0)
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c.Assert(nn[0].Prefs, qt.Not(qt.IsNil))
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c.Assert(nn[0].Prefs.LoggedOut, qt.IsTrue)
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// BUG: third logout shouldn't cause WantRunning->true !!
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c.Assert(nn[0].Prefs.WantRunning, qt.IsTrue)
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c.Assert(cc.getCalls(), qt.HasLen, 0)
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c.Assert(b.Prefs().LoggedOut, qt.IsTrue)
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c.Assert(b.Prefs().WantRunning, qt.IsFalse)
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c.Assert(ipn.NeedsLogin, qt.Equals, b.State())
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}
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@ -669,10 +658,6 @@ func TestStateMachine(t *testing.T) {
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// happens if the user exits and restarts while logged out.
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// Note that it's explicitly okay to call b.Start() over and over
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// again, every time the frontend reconnects.
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//
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// BUG: WantRunning is true here (because of the bug above).
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// We'll have to adjust the following test's expectations if we
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// fix that.
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// TODO: test user switching between statekeys.
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@ -691,7 +676,7 @@ func TestStateMachine(t *testing.T) {
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c.Assert(nn[0].Prefs, qt.Not(qt.IsNil))
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c.Assert(nn[1].State, qt.Not(qt.IsNil))
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c.Assert(nn[0].Prefs.LoggedOut, qt.IsTrue)
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c.Assert(nn[0].Prefs.WantRunning, qt.IsTrue)
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c.Assert(nn[0].Prefs.WantRunning, qt.IsFalse)
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c.Assert(ipn.NeedsLogin, qt.Equals, *nn[1].State)
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c.Assert(ipn.NeedsLogin, qt.Equals, b.State())
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}
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@ -703,16 +688,20 @@ func TestStateMachine(t *testing.T) {
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t.Logf("\n\nLoginFinished3")
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notifies.expect(3)
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cc.setAuthBlocked(false)
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cc.persist.LoginName = "user2"
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cc.send(nil, "", true, &netmap.NetworkMap{
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MachineStatus: tailcfg.MachineAuthorized,
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})
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{
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nn := notifies.drain(3)
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c.Assert([]string{"unpause"}, qt.DeepEquals, cc.getCalls())
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c.Assert(nn[0].Prefs, qt.Not(qt.IsNil))
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c.Assert(nn[1].LoginFinished, qt.Not(qt.IsNil))
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c.Assert(nn[0].LoginFinished, qt.Not(qt.IsNil))
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c.Assert(nn[1].Prefs, qt.Not(qt.IsNil))
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c.Assert(nn[2].State, qt.Not(qt.IsNil))
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c.Assert(nn[0].Prefs.LoggedOut, qt.IsFalse)
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// Prefs after finishing the login, so LoginName updated.
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c.Assert(nn[1].Prefs.Persist.LoginName, qt.Equals, "user2")
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c.Assert(nn[1].Prefs.LoggedOut, qt.IsFalse)
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c.Assert(nn[1].Prefs.WantRunning, qt.IsTrue)
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c.Assert(ipn.Starting, qt.Equals, *nn[2].State)
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}
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@ -773,6 +762,63 @@ func TestStateMachine(t *testing.T) {
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c.Assert(ipn.Starting, qt.Equals, *nn[0].State)
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}
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// Disconnect.
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t.Logf("\n\nStop")
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notifies.expect(2)
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b.EditPrefs(&ipn.MaskedPrefs{
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WantRunningSet: true,
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Prefs: ipn.Prefs{WantRunning: false},
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})
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{
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nn := notifies.drain(2)
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c.Assert([]string{"unpause"}, qt.DeepEquals, cc.getCalls())
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// BUG: I would expect Prefs to change first, and state after.
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c.Assert(nn[0].State, qt.Not(qt.IsNil))
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c.Assert(nn[1].Prefs, qt.Not(qt.IsNil))
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c.Assert(ipn.Stopped, qt.Equals, *nn[0].State)
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}
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// We want to try logging in as a different user, while Stopped.
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// First, start the login process (without logging out first).
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t.Logf("\n\nLoginDifferent")
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notifies.expect(2)
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b.StartLoginInteractive()
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url3 := "http://localhost:1/3"
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cc.send(nil, url3, false, nil)
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{
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nn := notifies.drain(2)
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// It might seem like WantRunning should switch to true here,
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// but that would be risky since we already have a valid
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// user account. It might try to reconnect to the old account
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// before the new one is ready. So no change yet.
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c.Assert([]string{"Login", "unpause"}, qt.DeepEquals, cc.getCalls())
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c.Assert(nn[0].BrowseToURL, qt.Not(qt.IsNil))
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c.Assert(nn[1].State, qt.Not(qt.IsNil))
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c.Assert(*nn[0].BrowseToURL, qt.Equals, url3)
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c.Assert(ipn.NeedsLogin, qt.Equals, *nn[1].State)
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}
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// Now, let's say the interactive login completed, using a different
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// user account than before.
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t.Logf("\n\nLoginDifferent URL visited")
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notifies.expect(3)
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cc.persist.LoginName = "user3"
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cc.send(nil, "", true, &netmap.NetworkMap{
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MachineStatus: tailcfg.MachineAuthorized,
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})
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{
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nn := notifies.drain(3)
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c.Assert([]string{"unpause"}, qt.DeepEquals, cc.getCalls())
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c.Assert(nn[0].LoginFinished, qt.Not(qt.IsNil))
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c.Assert(nn[1].Prefs, qt.Not(qt.IsNil))
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c.Assert(nn[2].State, qt.Not(qt.IsNil))
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// Prefs after finishing the login, so LoginName updated.
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c.Assert(nn[1].Prefs.Persist.LoginName, qt.Equals, "user3")
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c.Assert(nn[1].Prefs.LoggedOut, qt.IsFalse)
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c.Assert(nn[1].Prefs.WantRunning, qt.IsTrue)
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c.Assert(ipn.Starting, qt.Equals, *nn[2].State)
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}
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// The last test case is the most common one: restarting when both
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// logged in and WantRunning.
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t.Logf("\n\nStart5")
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@ -793,17 +839,18 @@ func TestStateMachine(t *testing.T) {
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// Control server accepts our valid key from before.
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t.Logf("\n\nLoginFinished5")
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notifies.expect(2)
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notifies.expect(1)
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cc.setAuthBlocked(false)
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cc.send(nil, "", true, &netmap.NetworkMap{
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MachineStatus: tailcfg.MachineAuthorized,
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})
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{
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nn := notifies.drain(2)
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nn := notifies.drain(1)
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c.Assert([]string{"unpause"}, qt.DeepEquals, cc.getCalls())
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c.Assert(nn[0].LoginFinished, qt.Not(qt.IsNil))
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c.Assert(nn[1].State, qt.Not(qt.IsNil))
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c.Assert(ipn.Starting, qt.Equals, *nn[1].State)
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// NOTE: No LoginFinished message since no interactive
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// login was needed.
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c.Assert(nn[0].State, qt.Not(qt.IsNil))
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c.Assert(ipn.Starting, qt.Equals, *nn[0].State)
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// NOTE: No prefs change this time. WantRunning stays true.
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// We were in Starting in the first place, so that doesn't
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// change either.
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