wgengine/magicsock, derp, derp/derphttp: respond to DERP server->client pings

No server support yet, but we want Tailscale 1.6 clients to be able to respond
to them when the server can do it.

Updates #1310

Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This commit is contained in:
Brad Fitzpatrick 2021-03-09 12:53:02 -08:00 committed by Brad Fitzpatrick
parent 66480755c2
commit 79d8288f0a
5 changed files with 124 additions and 3 deletions

View File

@ -59,7 +59,8 @@
* server sends frameServerInfo * server sends frameServerInfo
Steady state: Steady state:
* server occasionally sends frameKeepAlive * server occasionally sends frameKeepAlive (or framePing)
* client responds to any framePing with a framePong
* client sends frameSendPacket * client sends frameSendPacket
* server then sends frameRecvPacket to recipient * server then sends frameRecvPacket to recipient
*/ */
@ -97,6 +98,9 @@
// connection. (To be used for cluster load balancing // connection. (To be used for cluster load balancing
// purposes, when clients end up on a non-ideal node) // purposes, when clients end up on a non-ideal node)
frameClosePeer = frameType(0x11) // 32B pub key of peer to close. frameClosePeer = frameType(0x11) // 32B pub key of peer to close.
framePing = frameType(0x12) // 8 byte ping payload, to be echoed back in framePong
framePong = frameType(0x13) // 8 byte payload, the contents of the ping being replied to
) )
var bin = binary.BigEndian var bin = binary.BigEndian

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@ -238,6 +238,18 @@ func (c *Client) ForwardPacket(srcKey, dstKey key.Public, pkt []byte) (err error
func (c *Client) writeTimeoutFired() { c.nc.Close() } func (c *Client) writeTimeoutFired() { c.nc.Close() }
func (c *Client) SendPong(data [8]byte) error {
c.wmu.Lock()
defer c.wmu.Unlock()
if err := writeFrameHeader(c.bw, framePong, 8); err != nil {
return err
}
if _, err := c.bw.Write(data[:]); err != nil {
return err
}
return c.bw.Flush()
}
// NotePreferred sends a packet that tells the server whether this // NotePreferred sends a packet that tells the server whether this
// client is the user's preferred server. This is only used in the // client is the user's preferred server. This is only used in the
// server for stats. // server for stats.
@ -319,6 +331,12 @@ type ServerInfoMessage struct{
func (ServerInfoMessage) msg() {} func (ServerInfoMessage) msg() {}
// PingMessage is a request from a client or server to reply to the
// other side with a PongMessage with the given payload.
type PingMessage [8]byte
func (PingMessage) msg() {}
// Recv reads a message from the DERP server. // Recv reads a message from the DERP server.
// //
// The returned message may alias memory owned by the Client; it // The returned message may alias memory owned by the Client; it
@ -397,8 +415,8 @@ func (c *Client) recvTimeout(timeout time.Duration) (m ReceivedMessage, err erro
// TODO: add the results of parseServerInfo to ServerInfoMessage if we ever need it. // TODO: add the results of parseServerInfo to ServerInfoMessage if we ever need it.
return ServerInfoMessage{}, nil return ServerInfoMessage{}, nil
case frameKeepAlive: case frameKeepAlive:
// TODO: eventually we'll have server->client pings that // A one-way keep-alive message that doesn't require an acknowledgement.
// require ack pongs. // This predated framePing/framePong.
continue continue
case framePeerGone: case framePeerGone:
if n < keyLen { if n < keyLen {
@ -427,6 +445,15 @@ func (c *Client) recvTimeout(timeout time.Duration) (m ReceivedMessage, err erro
copy(rp.Source[:], b[:keyLen]) copy(rp.Source[:], b[:keyLen])
rp.Data = b[keyLen:n] rp.Data = b[keyLen:n]
return rp, nil return rp, nil
case framePing:
var pm PingMessage
if n < 8 {
c.logf("[unexpected] dropping short ping frame")
continue
}
copy(pm[:], b[:])
return pm, nil
} }
} }
} }

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@ -6,6 +6,7 @@
import ( import (
"bufio" "bufio"
"bytes"
"context" "context"
crand "crypto/rand" crand "crypto/rand"
"crypto/x509" "crypto/x509"
@ -791,6 +792,63 @@ func TestMetaCert(t *testing.T) {
} }
} }
type dummyNetConn struct {
net.Conn
}
func (dummyNetConn) SetReadDeadline(time.Time) error { return nil }
func TestClientRecv(t *testing.T) {
tests := []struct {
name string
input []byte
want interface{}
}{
{
name: "ping",
input: []byte{
byte(framePing), 0, 0, 0, 8,
1, 2, 3, 4, 5, 6, 7, 8,
},
want: PingMessage{1, 2, 3, 4, 5, 6, 7, 8},
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
c := &Client{
nc: dummyNetConn{},
br: bufio.NewReader(bytes.NewReader(tt.input)),
logf: t.Logf,
}
got, err := c.Recv()
if err != nil {
t.Fatal(err)
}
if !reflect.DeepEqual(got, tt.want) {
t.Errorf("got %#v; want %#v", got, tt.want)
}
})
}
}
func TestClientSendPong(t *testing.T) {
var buf bytes.Buffer
c := &Client{
bw: bufio.NewWriter(&buf),
}
if err := c.SendPong([8]byte{1, 2, 3, 4, 5, 6, 7, 8}); err != nil {
t.Fatal(err)
}
want := []byte{
byte(framePong), 0, 0, 0, 8,
1, 2, 3, 4, 5, 6, 7, 8,
}
if !bytes.Equal(buf.Bytes(), want) {
t.Errorf("unexpected output\nwrote: % 02x\n want: % 02x", buf.Bytes(), want)
}
}
func BenchmarkSendRecv(b *testing.B) { func BenchmarkSendRecv(b *testing.B) {
for _, size := range []int{10, 100, 1000, 10000} { for _, size := range []int{10, 100, 1000, 10000} {
b.Run(fmt.Sprintf("msgsize=%d", size), func(b *testing.B) { benchmarkSendRecvSize(b, size) }) b.Run(fmt.Sprintf("msgsize=%d", size), func(b *testing.B) { benchmarkSendRecvSize(b, size) })

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@ -642,6 +642,29 @@ func (c *Client) ForwardPacket(from, to key.Public, b []byte) error {
return err return err
} }
// SendPong sends a reply to a ping, with the ping's provided
// challenge/identifier data.
//
// Unlike other send methods, SendPong makes no attempt to connect or
// reconnect to the peer. It's best effort. If there's a connection
// problem, the server will choose to hang up on us if we're not
// replying.
func (c *Client) SendPong(data [8]byte) error {
c.mu.Lock()
if c.closed {
c.mu.Unlock()
return ErrClientClosed
}
if c.client == nil {
c.mu.Unlock()
return errors.New("not connected")
}
dc := c.client
c.mu.Unlock()
return dc.SendPong(data)
}
// NotePreferred notes whether this Client is the caller's preferred // NotePreferred notes whether this Client is the caller's preferred
// (home) DERP node. It's only used for stats. // (home) DERP node. It's only used for stats.
func (c *Client) NotePreferred(v bool) { func (c *Client) NotePreferred(v bool) {

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@ -1465,6 +1465,15 @@ func (c *Conn) runDerpReader(ctx context.Context, derpFakeAddr netaddr.IPPort, d
peerPresent[m.Source] = true peerPresent[m.Source] = true
c.addDerpPeerRoute(m.Source, regionID, dc) c.addDerpPeerRoute(m.Source, regionID, dc)
} }
case derp.PingMessage:
// Best effort reply to the ping.
pingData := [8]byte(m)
go func() {
if err := dc.SendPong(pingData); err != nil {
c.logf("magicsock: derp-%d SendPong error: %v", regionID, err)
}
}()
continue
default: default:
// Ignore. // Ignore.
continue continue