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clientupdate, util/osshare, util/winutil, version: improve Windows GUI filename resolution and WinUI build awareness
On Windows arm64 we are going to need to ship two different GUI builds; one for Win10 (GOARCH=386) and one for Win11 (GOARCH=amd64, tags += winui). Due to quirks in MSI packaging, they cannot both share the same filename. This requires some fixes in places where we have hardcoded "tailscale-ipn" as the GUI filename. We also do some cleanup in clientupdate to ensure that autoupdates will continue to work correctly with the temporary "-winui" package variant. Fixes #17480 Updates https://github.com/tailscale/corp/issues/29940 Signed-off-by: Aaron Klotz <aaron@tailscale.com>
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@@ -25,3 +25,38 @@ func TestIsValidLongWithTwoRepos(t *testing.T) {
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}
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}
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}
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func TestPrepExeNameForCmp(t *testing.T) {
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cases := []struct {
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exe string
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want string
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}{
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{
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"tailscale-ipn.exe",
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"tailscale-ipn",
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},
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{
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"tailscale-gui-amd64.exe",
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"tailscale-gui",
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},
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{
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"tailscale-gui-amd64",
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"tailscale-gui",
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},
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{
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"tailscale-ipn",
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"tailscale-ipn",
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},
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{
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"TaIlScAlE-iPn.ExE",
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"tailscale-ipn",
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},
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}
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for _, c := range cases {
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got := prepExeNameForCmp(c.exe, "amd64")
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if got != c.want {
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t.Errorf("prepExeNameForCmp(%q) = %q; want %q", c.exe, got, c.want)
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}
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}
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}
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