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control/controlclient: use less battery when stopped, stop map requests
Updates #604 Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
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dd97111d06
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a275b9d7aa
@ -117,6 +117,8 @@ type Client struct {
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mu sync.Mutex // mutex guards the following fields
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statusFunc func(Status) // called to update Client status
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paused bool // whether we should stop making HTTP requests
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unpauseWaiters []chan struct{}
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loggedIn bool // true if currently logged in
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loginGoal *LoginGoal // non-nil if some login activity is desired
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synced bool // true if our netmap is up-to-date
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@ -169,6 +171,27 @@ func NewNoStart(opts Options) (*Client, error) {
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return c, nil
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}
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// SetPaused controls whether HTTP activity should be paused.
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//
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// The client can be paused and unpaused repeatedly, unlike Start and Shutdown, which can only be used once.
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func (c *Client) SetPaused(paused bool) {
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c.mu.Lock()
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defer c.mu.Unlock()
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if paused == c.paused {
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return
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}
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c.paused = paused
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if paused {
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// Just cancel the map routine. The auth routine isn't expensive.
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c.cancelMapLocked()
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} else {
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for _, ch := range c.unpauseWaiters {
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close(ch)
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}
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c.unpauseWaiters = nil
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}
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}
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// Start starts the client's goroutines.
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//
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// It should only be called for clients created by NewNoStart.
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@ -272,6 +295,7 @@ func (c *Client) authRoutine() {
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if goal == nil {
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// Wait for something interesting to happen
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var exp <-chan time.Time
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var expTimer *time.Timer
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if expiry != nil && !expiry.IsZero() {
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// if expiry is in the future, don't delay
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// past that time.
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@ -284,11 +308,15 @@ func (c *Client) authRoutine() {
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if delay > 5*time.Second {
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delay = time.Second
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}
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exp = time.After(delay)
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expTimer = time.NewTimer(delay)
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exp = expTimer.C
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}
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}
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select {
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case <-ctx.Done():
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if expTimer != nil {
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expTimer.Stop()
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}
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c.logf("authRoutine: context done.")
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case <-exp:
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// Unfortunately the key expiry isn't provided
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@ -310,7 +338,7 @@ func (c *Client) authRoutine() {
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}
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}
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} else if !goal.wantLoggedIn {
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err := c.direct.TryLogout(c.authCtx)
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err := c.direct.TryLogout(ctx)
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if err != nil {
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report(err, "TryLogout")
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bo.BackOff(ctx, err)
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@ -399,12 +427,35 @@ func (c *Client) Direct() *Direct {
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return c.direct
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}
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// unpausedChanLocked returns a new channel that is closed when the
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// current Client pause is unpaused.
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//
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// c.mu must be held
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func (c *Client) unpausedChanLocked() <-chan struct{} {
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unpaused := make(chan struct{})
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c.unpauseWaiters = append(c.unpauseWaiters, unpaused)
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return unpaused
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}
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func (c *Client) mapRoutine() {
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defer close(c.mapDone)
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bo := backoff.NewBackoff("mapRoutine", c.logf, 30*time.Second)
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for {
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c.mu.Lock()
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if c.paused {
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unpaused := c.unpausedChanLocked()
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c.mu.Unlock()
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c.logf("mapRoutine: awaiting unpause")
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select {
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case <-unpaused:
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c.logf("mapRoutine: unpaused")
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case <-c.quit:
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c.logf("mapRoutine: quit")
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return
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}
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continue
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}
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c.logf("mapRoutine: %s", c.state)
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loggedIn := c.loggedIn
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ctx := c.mapCtx
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@ -487,8 +538,14 @@ func (c *Client) mapRoutine() {
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if c.state == StateSynchronized {
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c.state = StateAuthenticated
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}
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paused := c.paused
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c.mu.Unlock()
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if paused {
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c.logf("mapRoutine: paused")
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continue
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}
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if err != nil {
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report(err, "PollNetMap")
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bo.BackOff(ctx, err)
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@ -1069,6 +1069,7 @@ func (b *LocalBackend) enterState(newState State) {
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b.state = newState
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prefs := b.prefs
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notify := b.notify
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bc := b.c
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b.mu.Unlock()
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if state == newState {
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@ -1080,6 +1081,10 @@ func (b *LocalBackend) enterState(newState State) {
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b.send(Notify{State: &newState})
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}
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if bc != nil {
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bc.SetPaused(newState == Stopped)
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}
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switch newState {
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case NeedsLogin:
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b.blockEngineUpdates(true)
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