tstest/natlab: add latency & loss simulation

A simple implementation of latency and loss simulation, applied to
writes to the ethernet interface of the NIC. The latency implementation
could be optimized substantially later if necessary.

Updates #13355
Signed-off-by: James Tucker <james@tailscale.com>
This commit is contained in:
James Tucker
2024-09-13 11:35:47 -07:00
committed by James Tucker
parent 41aac26106
commit c0a1ed86cb
3 changed files with 56 additions and 3 deletions

View File

@@ -10,6 +10,7 @@ import (
"net/netip"
"os"
"slices"
"time"
"github.com/google/gopacket/layers"
"github.com/google/gopacket/pcapgo"
@@ -279,10 +280,28 @@ type Network struct {
svcs set.Set[NetworkService]
latency time.Duration // latency applied to interface writes
lossRate float64 // chance of packet loss (0.0 to 1.0)
// ...
err error // carried error
}
// SetLatency sets the simulated network latency for this network.
func (n *Network) SetLatency(d time.Duration) {
n.latency = d
}
// SetPacketLoss sets the packet loss rate for this network 0.0 (no loss) to 1.0 (total loss).
func (n *Network) SetPacketLoss(rate float64) {
if rate < 0 {
rate = 0
} else if rate > 1 {
rate = 1
}
n.lossRate = rate
}
// SetBlackholedIPv4 sets whether the network should blackhole all IPv4 traffic
// out to the Internet. (DHCP etc continues to work on the LAN.)
func (n *Network) SetBlackholedIPv4(v bool) {
@@ -361,6 +380,8 @@ func (s *Server) initFromConfig(c *Config) error {
wanIP4: conf.wanIP4,
lanIP4: conf.lanIP4,
breakWAN4: conf.breakWAN4,
latency: conf.latency,
lossRate: conf.lossRate,
nodesByIP4: map[netip.Addr]*node{},
nodesByMAC: map[MAC]*node{},
logf: logger.WithPrefix(s.logf, fmt.Sprintf("[net-%v] ", conf.mac)),