backoff: update to Go style, document a bit, make 30s explicit

Also, bit of behavior change: on non-nil err but expired context,
don't reset the consecutive failure count. I don't think the old
behavior was intentional.

Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This commit is contained in:
Brad Fitzpatrick
2020-08-08 21:03:20 -07:00
committed by Brad Fitzpatrick
parent 696020227c
commit dd97111d06
4 changed files with 57 additions and 40 deletions

View File

@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package backoff provides a back-off timer type.
package backoff
import (
@@ -12,54 +13,70 @@ import (
"tailscale.com/types/logger"
)
const MAX_BACKOFF_MSEC = 30000
// Backoff tracks state the history of consecutive failures and sleeps
// an increasing amount of time, up to a provided limit.
type Backoff struct {
n int
n int // number of consecutive failures
maxBackoff time.Duration
// Name is the name of this backoff timer, for logging purposes.
name string
// logf is the function used for log messages when backing off.
logf logger.Logf
// NewTimer is the function that acts like time.NewTimer().
// You can override this in unit tests.
NewTimer func(d time.Duration) *time.Timer
// NewTimer is the function that acts like time.NewTimer.
// It's for use in unit tests.
NewTimer func(time.Duration) *time.Timer
// LogLongerThan sets the minimum time of a single backoff interval
// before we mention it in the log.
LogLongerThan time.Duration
}
func NewBackoff(name string, logf logger.Logf) Backoff {
return Backoff{
name: name,
logf: logf,
NewTimer: time.NewTimer,
// NewBackoff returns a new Backoff timer with the provided name (for logging), logger,
// and max backoff time. By default, all failures (calls to BackOff with a non-nil err)
// are logged unless the returned Backoff.LogLongerThan is adjusted.
func NewBackoff(name string, logf logger.Logf, maxBackoff time.Duration) *Backoff {
return &Backoff{
name: name,
logf: logf,
maxBackoff: maxBackoff,
NewTimer: time.NewTimer,
}
}
// Backoff sleeps an increasing amount of time if err is non-nil.
// and the context is not a
// It resets the backoff schedule once err is nil.
func (b *Backoff) BackOff(ctx context.Context, err error) {
if ctx.Err() == nil && err != nil {
b.n++
// n^2 backoff timer is a little smoother than the
// common choice of 2^n.
msec := b.n * b.n * 10
if msec > MAX_BACKOFF_MSEC {
msec = MAX_BACKOFF_MSEC
}
// Randomize the delay between 0.5-1.5 x msec, in order
// to prevent accidental "thundering herd" problems.
msec = rand.Intn(msec) + msec/2
dur := time.Duration(msec) * time.Millisecond
if dur >= b.LogLongerThan {
b.logf("%s: backoff: %d msec\n", b.name, msec)
}
t := b.NewTimer(dur)
select {
case <-ctx.Done():
t.Stop()
case <-t.C:
}
} else {
// not a regular error
if err == nil {
// No error. Reset number of consecutive failures.
b.n = 0
return
}
if ctx.Err() != nil {
// Fast path.
return
}
b.n++
// n^2 backoff timer is a little smoother than the
// common choice of 2^n.
d := time.Duration(b.n*b.n) * 10 * time.Millisecond
if d > b.maxBackoff {
d = b.maxBackoff
}
// Randomize the delay between 0.5-1.5 x msec, in order
// to prevent accidental "thundering herd" problems.
d = time.Duration(float64(d) * (rand.Float64() + 0.5))
if d >= b.LogLongerThan {
b.logf("%s: backoff: %d msec", b.name, d.Milliseconds())
}
t := b.NewTimer(d)
select {
case <-ctx.Done():
t.Stop()
case <-t.C:
}
}